Merge pull request #36388 from AndreaCatania/some_renames
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
This commit is contained in:
commit
4f64f3401a
36 changed files with 253 additions and 131 deletions
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@ -4,7 +4,7 @@
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Mesh-based navigation and pathfinding node.
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</brief_description>
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<description>
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Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
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Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationRegion] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
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</description>
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<tutorials>
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</tutorials>
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@ -4,7 +4,7 @@
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2D navigation and pathfinding node.
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</brief_description>
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<description>
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Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationPolygonInstance] nodes.
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Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationRegion2D] nodes.
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</description>
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<tutorials>
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</tutorials>
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@ -11,7 +11,7 @@
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var outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
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polygon.add_outline(outline)
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polygon.make_polygons_from_outlines()
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$NavigationPolygonInstance.navpoly = polygon
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$NavigationRegion2D.navpoly = polygon
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[/codeblock]
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Using [method add_polygon] and indices of the vertices array.
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[codeblock]
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@ -20,7 +20,7 @@
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polygon.set_vertices(vertices)
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var indices = PackedInt32Array(0, 3, 1)
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polygon.add_polygon(indices)
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$NavigationPolygonInstance.navpoly = polygon
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$NavigationRegion2D.navpoly = polygon
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[/codeblock]
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</description>
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<tutorials>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationMeshInstance" inherits="Spatial" version="4.0">
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<class name="NavigationRegion" inherits="Spatial" version="4.0">
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<brief_description>
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An instance of a [NavigationMesh].
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A region of the navigation map.
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</brief_description>
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<description>
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An instance of a [NavigationMesh]. It tells the [Navigation] node what can be navigated and what cannot, based on the [NavigationMesh] resource. This should be a child of a [Navigation] node.
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A region of the navigation map. It tells the [Navigation] node what can be navigated and what cannot, based on the [NavigationMesh] resource. This should be a child of a [Navigation] node (even not a direct child).
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</description>
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<tutorials>
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</tutorials>
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@ -19,7 +19,7 @@
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</methods>
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<members>
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
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Determines if the [NavigationMeshInstance] is enabled or disabled.
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Determines if the [NavigationRegion] is enabled or disabled.
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</member>
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<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
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The [NavigationMesh] resource to use.
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationPolygonInstance" inherits="Node2D" version="4.0">
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<class name="NavigationRegion2D" inherits="Node2D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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@ -1467,7 +1467,7 @@
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If [code]set[/code] there is a linear motor on this axis that targets a specific velocity.
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</constant>
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<constant name="SHAPE_PLANE" value="0" enum="ShapeType">
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The [Shape] is a [PlaneShape].
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The [Shape] is a [WorldMarginShape].
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</constant>
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<constant name="SHAPE_RAY" value="1" enum="ShapeType">
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The [Shape] is a [RayShape].
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PlaneShape" inherits="Shape" version="4.0">
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<class name="WorldMarginShape" inherits="Shape" version="4.0">
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<brief_description>
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Infinite plane shape for 3D collisions.
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</brief_description>
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<description>
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An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [PlaneShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
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An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldMarginShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
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</description>
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<tutorials>
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</tutorials>
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@ -12,7 +12,7 @@
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</methods>
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<members>
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<member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )">
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The [Plane] used by the [PlaneShape] for collision.
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The [Plane] used by the [WorldMarginShape] for collision.
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</member>
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</members>
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<constants>
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@ -1 +0,0 @@
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<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7305v6.541a2 2 0 0 0 -1 1.7285 2 2 0 0 0 2 2 2 2 0 0 0 1.7305-1h2.5078l.75-2h-3.2598a2 2 0 0 0 -.72852-.73047v-5.8555l4.6973 4.6973.77148-2.0566-4.0547-4.0547h5.8574a2 2 0 0 0 .72852.73047v.27148a2.0002 2.0002 0 0 1 .023438 0 2.0002 2.0002 0 0 1 1.8496 1.2969l.12695.33789v-1.9082a2 2 0 0 0 1-1.7285 2 2 0 0 0 -2-2 2 2 0 0 0 -1.7305 1h-6.541a2 2 0 0 0 -1.7285-1zm9 6-3 8 3-2 3 2z" fill="#fc9c9c" fill-opacity=".99608"/></svg>
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Before Width: | Height: | Size: 551 B |
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<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#a5b7f3" fill-opacity=".98824" fill-rule="evenodd" transform="translate(0 -1036.4)"><path d="m2 1a1.0001 1.0001 0 0 0 -1 1v12a1.0001 1.0001 0 0 0 1 1h4.9023a2.1002 2.1002 0 0 1 .13086-.73633l.47461-1.2637h-4.5078v-10h8.5859l-4.293 4.293a1.0001 1.0001 0 0 0 0 1.4141l1.3262 1.3262 1.4141-3.7695a2.1002 2.1002 0 0 1 1.9922-1.3613 2.1002 2.1002 0 0 1 .43555.050781l2.2461-2.2461a1.0001 1.0001 0 0 0 -.70703-1.707h-12z" transform="translate(0 1036.4)"/><path d="m15 1051.4-3-8-3 8 3-2z"/></g></svg>
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Before Width: | Height: | Size: 586 B |
58
editor/icons/NavigationRegion.svg
Normal file
58
editor/icons/NavigationRegion.svg
Normal file
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@ -0,0 +1,58 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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inkscape:version="1.0beta2 (unknown)"
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sodipodi:docname="icon_navigation_region.svg"
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id="svg4"
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<metadata
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<rdf:RDF>
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<cc:Work
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rdf:about="">
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<dc:format>image/svg+xml</dc:format>
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<defs
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<sodipodi:namedview
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inkscape:document-rotation="0"
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<path
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</svg>
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After Width: | Height: | Size: 1.9 KiB |
67
editor/icons/NavigationRegion2D.svg
Normal file
67
editor/icons/NavigationRegion2D.svg
Normal file
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@ -0,0 +1,67 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<defs
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<sodipodi:namedview
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inkscape:current-layer="svg8"
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inkscape:document-rotation="0"
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transform="translate(0 -1036.4)"
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After Width: | Height: | Size: 2.2 KiB |
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@ -1 +0,0 @@
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<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 12h12l-3-8h-6z" fill="none" stroke="#ffd684" stroke-linejoin="round" stroke-width="2"/></svg>
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Before Width: | Height: | Size: 188 B |
1
editor/icons/WorldMarginShape.svg
Normal file
1
editor/icons/WorldMarginShape.svg
Normal file
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@ -0,0 +1 @@
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<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1044.4 7 3 7-3-7-3z" fill="#a2d2ff" fill-rule="evenodd" transform="translate(0 -1036.4)"/></svg>
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After Width: | Height: | Size: 191 B |
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@ -41,10 +41,10 @@
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#include "scene/resources/animation.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/resource_format_text.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/world_margin_shape.h"
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uint32_t EditorSceneImporter::get_import_flags() const {
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@ -446,9 +446,9 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
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colshape->set_name("RayShape");
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Object::cast_to<Spatial>(sb)->rotate_x(Math_PI / 2);
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} else if (empty_draw_type == "IMAGE") {
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PlaneShape *planeShape = memnew(PlaneShape);
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colshape->set_shape(planeShape);
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colshape->set_name("PlaneShape");
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WorldMarginShape *world_margin_shape = memnew(WorldMarginShape);
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colshape->set_shape(world_margin_shape);
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colshape->set_name("WorldMarginShape");
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} else {
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SphereShape *sphereShape = memnew(SphereShape);
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sphereShape->set_radius(1);
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@ -559,7 +559,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
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Ref<ArrayMesh> mesh = mi->get_mesh();
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ERR_FAIL_COND_V(mesh.is_null(), NULL);
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NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
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NavigationRegion *nmi = memnew(NavigationRegion);
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nmi->set_name(_fixstr(name, "navmesh"));
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Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
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@ -32,7 +32,7 @@
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#include "editor/editor_scale.h"
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#include "scene/3d/collision_shape.h"
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#include "scene/3d/navigation_mesh_instance.h"
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#include "scene/3d/navigation_region.h"
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#include "scene/3d/physics_body.h"
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#include "scene/gui/box_container.h"
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#include "spatial_editor_plugin.h"
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@ -233,7 +233,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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return;
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nmesh->create_from_mesh(mesh);
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NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
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NavigationRegion *nmi = memnew(NavigationRegion);
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nmi->set_navigation_mesh(nmesh);
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Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
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@ -34,7 +34,7 @@
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#include "editor/editor_settings.h"
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#include "main/main.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/navigation_mesh_instance.h"
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#include "scene/3d/navigation_region.h"
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#include "scene/3d/physics_body.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/packed_scene.h"
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@ -152,9 +152,9 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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Transform navmesh_transform;
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for (int j = 0; j < mi->get_child_count(); j++) {
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Node *child2 = mi->get_child(j);
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if (!Object::cast_to<NavigationMeshInstance>(child2))
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if (!Object::cast_to<NavigationRegion>(child2))
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continue;
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NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
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NavigationRegion *sb = Object::cast_to<NavigationRegion>(child2);
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navmesh = sb->get_navigation_mesh();
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navmesh_transform = sb->get_transform();
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if (!navmesh.is_null())
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@ -48,7 +48,7 @@ Node2D *NavigationPolygonEditor::_get_node() const {
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void NavigationPolygonEditor::_set_node(Node *p_polygon) {
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node = Object::cast_to<NavigationPolygonInstance>(p_polygon);
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node = Object::cast_to<NavigationRegion2D>(p_polygon);
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}
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int NavigationPolygonEditor::_get_polygon_count() const {
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@ -127,5 +127,5 @@ NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) :
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}
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NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) :
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AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationPolygonInstance") {
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AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationRegion2D") {
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}
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@ -38,7 +38,7 @@ class NavigationPolygonEditor : public AbstractPolygon2DEditor {
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GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
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NavigationPolygonInstance *node;
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NavigationRegion2D *node;
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|
||||
Ref<NavigationPolygon> _ensure_navpoly() const;
|
||||
|
||||
|
|
|
@ -109,8 +109,8 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
|
|||
|
||||
Node *child2 = mi->get_child(j);
|
||||
|
||||
if (Object::cast_to<NavigationPolygonInstance>(child2))
|
||||
nav_poly = Object::cast_to<NavigationPolygonInstance>(child2)->get_navigation_polygon();
|
||||
if (Object::cast_to<NavigationRegion2D>(child2))
|
||||
nav_poly = Object::cast_to<NavigationRegion2D>(child2)->get_navigation_polygon();
|
||||
|
||||
if (Object::cast_to<LightOccluder2D>(child2))
|
||||
occluder = Object::cast_to<LightOccluder2D>(child2)->get_occluder_polygon();
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
#include "scene/3d/light.h"
|
||||
#include "scene/3d/listener.h"
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
#include "scene/3d/navigation_mesh_instance.h"
|
||||
#include "scene/3d/navigation_region.h"
|
||||
#include "scene/3d/particles.h"
|
||||
#include "scene/3d/physics_joint.h"
|
||||
#include "scene/3d/position_3d.h"
|
||||
|
@ -58,11 +58,11 @@
|
|||
#include "scene/resources/convex_polygon_shape.h"
|
||||
#include "scene/resources/cylinder_shape.h"
|
||||
#include "scene/resources/height_map_shape.h"
|
||||
#include "scene/resources/plane_shape.h"
|
||||
#include "scene/resources/primitive_meshes.h"
|
||||
#include "scene/resources/ray_shape.h"
|
||||
#include "scene/resources/sphere_shape.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
#include "scene/resources/world_margin_shape.h"
|
||||
|
||||
#define HANDLE_HALF_SIZE 9.5
|
||||
|
||||
|
@ -3575,9 +3575,9 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
|||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<PlaneShape>(*s)) {
|
||||
if (Object::cast_to<WorldMarginShape>(*s)) {
|
||||
|
||||
Ref<PlaneShape> ps = s;
|
||||
Ref<WorldMarginShape> ps = s;
|
||||
Plane p = ps->get_plane();
|
||||
Vector<Vector3> points;
|
||||
|
||||
|
@ -3720,11 +3720,11 @@ NavigationMeshSpatialGizmoPlugin::NavigationMeshSpatialGizmoPlugin() {
|
|||
}
|
||||
|
||||
bool NavigationMeshSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
|
||||
return Object::cast_to<NavigationMeshInstance>(p_spatial) != NULL;
|
||||
return Object::cast_to<NavigationRegion>(p_spatial) != NULL;
|
||||
}
|
||||
|
||||
String NavigationMeshSpatialGizmoPlugin::get_name() const {
|
||||
return "NavigationMeshInstance";
|
||||
return "NavigationRegion";
|
||||
}
|
||||
|
||||
int NavigationMeshSpatialGizmoPlugin::get_priority() const {
|
||||
|
@ -3733,7 +3733,7 @@ int NavigationMeshSpatialGizmoPlugin::get_priority() const {
|
|||
|
||||
void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
||||
|
||||
NavigationMeshInstance *navmesh = Object::cast_to<NavigationMeshInstance>(p_gizmo->get_spatial_node());
|
||||
NavigationRegion *navmesh = Object::cast_to<NavigationRegion>(p_gizmo->get_spatial_node());
|
||||
|
||||
Ref<Material> edge_material = get_material("navigation_edge_material", p_gizmo);
|
||||
Ref<Material> edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo);
|
||||
|
|
|
@ -110,13 +110,13 @@ protected:
|
|||
|
||||
PhysicsServer *ps = PhysicsServer::get_singleton();
|
||||
|
||||
RID plane_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE);
|
||||
ps->shape_set_data(plane_shape, p_plane);
|
||||
RID world_margin_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE);
|
||||
ps->shape_set_data(world_margin_shape, p_plane);
|
||||
|
||||
RID b = ps->body_create(PhysicsServer::BODY_MODE_STATIC);
|
||||
ps->body_set_space(b, space);
|
||||
//todo set space
|
||||
ps->body_add_shape(b, plane_shape);
|
||||
ps->body_add_shape(b, world_margin_shape);
|
||||
return b;
|
||||
}
|
||||
|
||||
|
|
|
@ -84,7 +84,7 @@ void NavigationMeshEditor::_clear_pressed() {
|
|||
}
|
||||
}
|
||||
|
||||
void NavigationMeshEditor::edit(NavigationMeshInstance *p_nav_mesh_instance) {
|
||||
void NavigationMeshEditor::edit(NavigationRegion *p_nav_mesh_instance) {
|
||||
|
||||
if (p_nav_mesh_instance == NULL || node == p_nav_mesh_instance) {
|
||||
return;
|
||||
|
@ -128,12 +128,12 @@ NavigationMeshEditor::~NavigationMeshEditor() {
|
|||
|
||||
void NavigationMeshEditorPlugin::edit(Object *p_object) {
|
||||
|
||||
navigation_mesh_editor->edit(Object::cast_to<NavigationMeshInstance>(p_object));
|
||||
navigation_mesh_editor->edit(Object::cast_to<NavigationRegion>(p_object));
|
||||
}
|
||||
|
||||
bool NavigationMeshEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
return p_object->is_class("NavigationMeshInstance");
|
||||
return p_object->is_class("NavigationRegion");
|
||||
}
|
||||
|
||||
void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
class NavigationMeshInstance;
|
||||
class NavigationRegion;
|
||||
|
||||
class NavigationMeshEditor : public Control {
|
||||
friend class NavigationMeshEditorPlugin;
|
||||
|
@ -50,7 +50,7 @@ class NavigationMeshEditor : public Control {
|
|||
ToolButton *button_reset;
|
||||
Label *bake_info;
|
||||
|
||||
NavigationMeshInstance *node;
|
||||
NavigationRegion *node;
|
||||
|
||||
void _bake_pressed();
|
||||
void _clear_pressed();
|
||||
|
@ -61,7 +61,7 @@ protected:
|
|||
void _notification(int p_option);
|
||||
|
||||
public:
|
||||
void edit(NavigationMeshInstance *p_nav_mesh_instance);
|
||||
void edit(NavigationRegion *p_nav_mesh_instance);
|
||||
NavigationMeshEditor();
|
||||
~NavigationMeshEditor();
|
||||
};
|
||||
|
|
|
@ -42,10 +42,10 @@
|
|||
#include "scene/resources/concave_polygon_shape.h"
|
||||
#include "scene/resources/convex_polygon_shape.h"
|
||||
#include "scene/resources/cylinder_shape.h"
|
||||
#include "scene/resources/plane_shape.h"
|
||||
#include "scene/resources/primitive_meshes.h"
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/sphere_shape.h"
|
||||
#include "scene/resources/world_margin_shape.h"
|
||||
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
|
||||
#ifndef _3D_DISABLED
|
||||
|
||||
#include "scene/3d/navigation_mesh_instance.h"
|
||||
#include "scene/3d/navigation_region.h"
|
||||
|
||||
#include <Recast.h>
|
||||
|
||||
|
|
|
@ -374,7 +374,7 @@ NavigationPolygon::NavigationPolygon() :
|
|||
NavigationPolygon::~NavigationPolygon() {
|
||||
}
|
||||
|
||||
void NavigationPolygonInstance::set_enabled(bool p_enabled) {
|
||||
void NavigationRegion2D::set_enabled(bool p_enabled) {
|
||||
|
||||
if (enabled == p_enabled)
|
||||
return;
|
||||
|
@ -398,25 +398,25 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) {
|
|||
update();
|
||||
}
|
||||
|
||||
bool NavigationPolygonInstance::is_enabled() const {
|
||||
bool NavigationRegion2D::is_enabled() const {
|
||||
|
||||
return enabled;
|
||||
}
|
||||
|
||||
/////////////////////////////
|
||||
#ifdef TOOLS_ENABLED
|
||||
Rect2 NavigationPolygonInstance::_edit_get_rect() const {
|
||||
Rect2 NavigationRegion2D::_edit_get_rect() const {
|
||||
|
||||
return navpoly.is_valid() ? navpoly->_edit_get_rect() : Rect2();
|
||||
}
|
||||
|
||||
bool NavigationPolygonInstance::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
|
||||
bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
|
||||
|
||||
return navpoly.is_valid() ? navpoly->_edit_is_selected_on_click(p_point, p_tolerance) : false;
|
||||
}
|
||||
#endif
|
||||
|
||||
void NavigationPolygonInstance::_notification(int p_what) {
|
||||
void NavigationRegion2D::_notification(int p_what) {
|
||||
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
|
@ -500,7 +500,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
|
|||
}
|
||||
}
|
||||
|
||||
void NavigationPolygonInstance::set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly) {
|
||||
void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly) {
|
||||
|
||||
if (p_navpoly == navpoly) {
|
||||
return;
|
||||
|
@ -522,18 +522,18 @@ void NavigationPolygonInstance::set_navigation_polygon(const Ref<NavigationPolyg
|
|||
update_configuration_warning();
|
||||
}
|
||||
|
||||
Ref<NavigationPolygon> NavigationPolygonInstance::get_navigation_polygon() const {
|
||||
Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {
|
||||
|
||||
return navpoly;
|
||||
}
|
||||
|
||||
void NavigationPolygonInstance::_navpoly_changed() {
|
||||
void NavigationRegion2D::_navpoly_changed() {
|
||||
|
||||
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()))
|
||||
update();
|
||||
}
|
||||
|
||||
String NavigationPolygonInstance::get_configuration_warning() const {
|
||||
String NavigationRegion2D::get_configuration_warning() const {
|
||||
|
||||
if (!is_visible_in_tree() || !is_inside_tree())
|
||||
return String();
|
||||
|
@ -551,24 +551,24 @@ String NavigationPolygonInstance::get_configuration_warning() const {
|
|||
c = Object::cast_to<Node2D>(c->get_parent());
|
||||
}
|
||||
|
||||
return TTR("NavigationPolygonInstance must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
|
||||
return TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
|
||||
}
|
||||
|
||||
void NavigationPolygonInstance::_bind_methods() {
|
||||
void NavigationRegion2D::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_navigation_polygon", "navpoly"), &NavigationPolygonInstance::set_navigation_polygon);
|
||||
ClassDB::bind_method(D_METHOD("get_navigation_polygon"), &NavigationPolygonInstance::get_navigation_polygon);
|
||||
ClassDB::bind_method(D_METHOD("set_navigation_polygon", "navpoly"), &NavigationRegion2D::set_navigation_polygon);
|
||||
ClassDB::bind_method(D_METHOD("get_navigation_polygon"), &NavigationRegion2D::get_navigation_polygon);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationPolygonInstance::set_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationPolygonInstance::is_enabled);
|
||||
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationPolygonInstance::_navpoly_changed);
|
||||
ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
|
||||
}
|
||||
|
||||
NavigationPolygonInstance::NavigationPolygonInstance() {
|
||||
NavigationRegion2D::NavigationRegion2D() {
|
||||
|
||||
enabled = true;
|
||||
set_notify_transform(true);
|
||||
|
@ -577,6 +577,6 @@ NavigationPolygonInstance::NavigationPolygonInstance() {
|
|||
navigation = NULL;
|
||||
}
|
||||
|
||||
NavigationPolygonInstance::~NavigationPolygonInstance() {
|
||||
NavigationRegion2D::~NavigationRegion2D() {
|
||||
Navigation2DServer::get_singleton()->free(region);
|
||||
}
|
||||
|
|
|
@ -94,9 +94,9 @@ public:
|
|||
|
||||
class Navigation2D;
|
||||
|
||||
class NavigationPolygonInstance : public Node2D {
|
||||
class NavigationRegion2D : public Node2D {
|
||||
|
||||
GDCLASS(NavigationPolygonInstance, Node2D);
|
||||
GDCLASS(NavigationRegion2D, Node2D);
|
||||
|
||||
bool enabled;
|
||||
RID region;
|
||||
|
@ -123,8 +123,8 @@ public:
|
|||
|
||||
String get_configuration_warning() const;
|
||||
|
||||
NavigationPolygonInstance();
|
||||
~NavigationPolygonInstance();
|
||||
NavigationRegion2D();
|
||||
~NavigationRegion2D();
|
||||
};
|
||||
|
||||
#endif // NAVIGATIONPOLYGON_H
|
||||
|
|
|
@ -33,9 +33,9 @@
|
|||
#include "scene/resources/capsule_shape.h"
|
||||
#include "scene/resources/concave_polygon_shape.h"
|
||||
#include "scene/resources/convex_polygon_shape.h"
|
||||
#include "scene/resources/plane_shape.h"
|
||||
#include "scene/resources/ray_shape.h"
|
||||
#include "scene/resources/sphere_shape.h"
|
||||
#include "scene/resources/world_margin_shape.h"
|
||||
#include "servers/visual_server.h"
|
||||
//TODO: Implement CylinderShape and HeightMapShape?
|
||||
#include "core/math/quick_hull.h"
|
||||
|
@ -123,10 +123,6 @@ String CollisionShape::get_configuration_warning() const {
|
|||
return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it.");
|
||||
}
|
||||
|
||||
if (shape->is_class("PlaneShape")) {
|
||||
return TTR("Plane shapes don't work well and will be removed in future versions. Please don't use them.");
|
||||
}
|
||||
|
||||
return String();
|
||||
}
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#ifndef NAVIGATION_H
|
||||
#define NAVIGATION_H
|
||||
|
||||
#include "scene/3d/navigation_mesh_instance.h"
|
||||
#include "scene/3d/navigation_region.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
class Navigation : public Spatial {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* navigation_mesh_instance.cpp */
|
||||
/* navigation_region.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,13 +28,13 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "navigation_mesh_instance.h"
|
||||
#include "navigation_region.h"
|
||||
#include "core/os/thread.h"
|
||||
#include "mesh_instance.h"
|
||||
#include "navigation.h"
|
||||
#include "servers/navigation_server.h"
|
||||
|
||||
void NavigationMeshInstance::set_enabled(bool p_enabled) {
|
||||
void NavigationRegion::set_enabled(bool p_enabled) {
|
||||
|
||||
if (enabled == p_enabled)
|
||||
return;
|
||||
|
@ -66,14 +66,14 @@ void NavigationMeshInstance::set_enabled(bool p_enabled) {
|
|||
update_gizmo();
|
||||
}
|
||||
|
||||
bool NavigationMeshInstance::is_enabled() const {
|
||||
bool NavigationRegion::is_enabled() const {
|
||||
|
||||
return enabled;
|
||||
}
|
||||
|
||||
/////////////////////////////
|
||||
|
||||
void NavigationMeshInstance::_notification(int p_what) {
|
||||
void NavigationRegion::_notification(int p_what) {
|
||||
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
|
@ -129,7 +129,7 @@ void NavigationMeshInstance::_notification(int p_what) {
|
|||
}
|
||||
}
|
||||
|
||||
void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
|
||||
void NavigationRegion::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
|
||||
|
||||
if (p_navmesh == navmesh)
|
||||
return;
|
||||
|
@ -156,13 +156,13 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_na
|
|||
update_configuration_warning();
|
||||
}
|
||||
|
||||
Ref<NavigationMesh> NavigationMeshInstance::get_navigation_mesh() const {
|
||||
Ref<NavigationMesh> NavigationRegion::get_navigation_mesh() const {
|
||||
|
||||
return navmesh;
|
||||
}
|
||||
|
||||
struct BakeThreadsArgs {
|
||||
NavigationMeshInstance *nav_mesh_instance;
|
||||
NavigationRegion *nav_mesh_instance;
|
||||
};
|
||||
|
||||
void _bake_navigation_mesh(void *p_user_data) {
|
||||
|
@ -182,7 +182,7 @@ void _bake_navigation_mesh(void *p_user_data) {
|
|||
}
|
||||
}
|
||||
|
||||
void NavigationMeshInstance::bake_navigation_mesh() {
|
||||
void NavigationRegion::bake_navigation_mesh() {
|
||||
ERR_FAIL_COND(bake_thread != NULL);
|
||||
|
||||
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
|
||||
|
@ -192,12 +192,12 @@ void NavigationMeshInstance::bake_navigation_mesh() {
|
|||
ERR_FAIL_COND(bake_thread == NULL);
|
||||
}
|
||||
|
||||
void NavigationMeshInstance::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
|
||||
void NavigationRegion::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
|
||||
set_navigation_mesh(p_nav_mesh);
|
||||
bake_thread = NULL;
|
||||
}
|
||||
|
||||
String NavigationMeshInstance::get_configuration_warning() const {
|
||||
String NavigationRegion::get_configuration_warning() const {
|
||||
|
||||
if (!is_visible_in_tree() || !is_inside_tree())
|
||||
return String();
|
||||
|
@ -214,19 +214,19 @@ String NavigationMeshInstance::get_configuration_warning() const {
|
|||
c = Object::cast_to<Spatial>(c->get_parent());
|
||||
}
|
||||
|
||||
return TTR("NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data.");
|
||||
return TTR("NavigationRegion must be a child or grandchild to a Navigation node. It only provides navigation data.");
|
||||
}
|
||||
|
||||
void NavigationMeshInstance::_bind_methods() {
|
||||
void NavigationRegion::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationMeshInstance::set_navigation_mesh);
|
||||
ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationMeshInstance::get_navigation_mesh);
|
||||
ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationRegion::set_navigation_mesh);
|
||||
ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion::get_navigation_mesh);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationMeshInstance::set_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationMeshInstance::is_enabled);
|
||||
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion::set_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion::is_enabled);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationMeshInstance::bake_navigation_mesh);
|
||||
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationMeshInstance::_bake_finished);
|
||||
ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion::bake_navigation_mesh);
|
||||
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion::_bake_finished);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
|
||||
|
@ -235,12 +235,12 @@ void NavigationMeshInstance::_bind_methods() {
|
|||
ADD_SIGNAL(MethodInfo("bake_finished"));
|
||||
}
|
||||
|
||||
void NavigationMeshInstance::_changed_callback(Object *p_changed, const char *p_prop) {
|
||||
void NavigationRegion::_changed_callback(Object *p_changed, const char *p_prop) {
|
||||
update_gizmo();
|
||||
update_configuration_warning();
|
||||
}
|
||||
|
||||
NavigationMeshInstance::NavigationMeshInstance() {
|
||||
NavigationRegion::NavigationRegion() {
|
||||
|
||||
enabled = true;
|
||||
set_notify_transform(true);
|
||||
|
@ -251,7 +251,7 @@ NavigationMeshInstance::NavigationMeshInstance() {
|
|||
bake_thread = NULL;
|
||||
}
|
||||
|
||||
NavigationMeshInstance::~NavigationMeshInstance() {
|
||||
NavigationRegion::~NavigationRegion() {
|
||||
if (navmesh.is_valid())
|
||||
navmesh->remove_change_receptor(this);
|
||||
NavigationServer::get_singleton()->free(region);
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* navigation_mesh_instance.h */
|
||||
/* navigation_region.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,8 +28,8 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef NAVIGATION_MESH_INSTANCE_H
|
||||
#define NAVIGATION_MESH_INSTANCE_H
|
||||
#ifndef NAVIGATION_REGION_H
|
||||
#define NAVIGATION_REGION_H
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
@ -37,9 +37,9 @@
|
|||
|
||||
class Navigation;
|
||||
|
||||
class NavigationMeshInstance : public Spatial {
|
||||
class NavigationRegion : public Spatial {
|
||||
|
||||
GDCLASS(NavigationMeshInstance, Spatial);
|
||||
GDCLASS(NavigationRegion, Spatial);
|
||||
|
||||
bool enabled;
|
||||
RID region;
|
||||
|
@ -68,8 +68,8 @@ public:
|
|||
|
||||
String get_configuration_warning() const;
|
||||
|
||||
NavigationMeshInstance();
|
||||
~NavigationMeshInstance();
|
||||
NavigationRegion();
|
||||
~NavigationRegion();
|
||||
};
|
||||
|
||||
#endif // NAVIGATION_MESH_INSTANCE_H
|
||||
#endif // NAVIGATION_REGION_H
|
|
@ -151,7 +151,6 @@
|
|||
#include "scene/resources/packed_scene.h"
|
||||
#include "scene/resources/particles_material.h"
|
||||
#include "scene/resources/physics_material.h"
|
||||
#include "scene/resources/plane_shape.h"
|
||||
#include "scene/resources/polygon_path_finder.h"
|
||||
#include "scene/resources/primitive_meshes.h"
|
||||
#include "scene/resources/ray_shape.h"
|
||||
|
@ -169,6 +168,7 @@
|
|||
#include "scene/resources/visual_shader_nodes.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
#include "scene/resources/world_margin_shape.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
|
@ -190,8 +190,8 @@
|
|||
#include "scene/3d/multimesh_instance.h"
|
||||
#include "scene/3d/navigation.h"
|
||||
#include "scene/3d/navigation_agent.h"
|
||||
#include "scene/3d/navigation_mesh_instance.h"
|
||||
#include "scene/3d/navigation_obstacle.h"
|
||||
#include "scene/3d/navigation_region.h"
|
||||
#include "scene/3d/particles.h"
|
||||
#include "scene/3d/path.h"
|
||||
#include "scene/3d/physics_body.h"
|
||||
|
@ -470,7 +470,7 @@ void register_scene_types() {
|
|||
ClassDB::register_class<Generic6DOFJoint>();
|
||||
|
||||
ClassDB::register_class<Navigation>();
|
||||
ClassDB::register_class<NavigationMeshInstance>();
|
||||
ClassDB::register_class<NavigationRegion>();
|
||||
ClassDB::register_class<NavigationAgent>();
|
||||
ClassDB::register_class<NavigationObstacle>();
|
||||
|
||||
|
@ -643,7 +643,7 @@ void register_scene_types() {
|
|||
ClassDB::register_class<CapsuleShape>();
|
||||
ClassDB::register_class<CylinderShape>();
|
||||
ClassDB::register_class<HeightMapShape>();
|
||||
ClassDB::register_class<PlaneShape>();
|
||||
ClassDB::register_class<WorldMarginShape>();
|
||||
ClassDB::register_class<ConvexPolygonShape>();
|
||||
ClassDB::register_class<ConcavePolygonShape>();
|
||||
|
||||
|
@ -726,7 +726,7 @@ void register_scene_types() {
|
|||
|
||||
ClassDB::register_class<Navigation2D>();
|
||||
ClassDB::register_class<NavigationPolygon>();
|
||||
ClassDB::register_class<NavigationPolygonInstance>();
|
||||
ClassDB::register_class<NavigationRegion2D>();
|
||||
ClassDB::register_class<NavigationAgent2D>();
|
||||
ClassDB::register_class<NavigationObstacle2D>();
|
||||
|
||||
|
@ -746,6 +746,9 @@ void register_scene_types() {
|
|||
ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
|
||||
ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
|
||||
ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
|
||||
ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion");
|
||||
ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D");
|
||||
ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape");
|
||||
#endif
|
||||
|
||||
OS::get_singleton()->yield(); //may take time to init
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "core/map.h"
|
||||
#include "core/resource.h"
|
||||
#include "mesh.h"
|
||||
#include "scene/3d/navigation_mesh_instance.h"
|
||||
#include "scene/3d/navigation_region.h"
|
||||
#include "shape.h"
|
||||
|
||||
class MeshLibrary : public Resource {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* plane_shape.cpp */
|
||||
/* world_margin_shape.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,11 +28,11 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "plane_shape.h"
|
||||
#include "world_margin_shape.h"
|
||||
|
||||
#include "servers/physics_server.h"
|
||||
|
||||
Vector<Vector3> PlaneShape::get_debug_mesh_lines() {
|
||||
Vector<Vector3> WorldMarginShape::get_debug_mesh_lines() {
|
||||
|
||||
Plane p = get_plane();
|
||||
Vector<Vector3> points;
|
||||
|
@ -61,13 +61,13 @@ Vector<Vector3> PlaneShape::get_debug_mesh_lines() {
|
|||
return points;
|
||||
}
|
||||
|
||||
void PlaneShape::_update_shape() {
|
||||
void WorldMarginShape::_update_shape() {
|
||||
|
||||
PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane);
|
||||
Shape::_update_shape();
|
||||
}
|
||||
|
||||
void PlaneShape::set_plane(Plane p_plane) {
|
||||
void WorldMarginShape::set_plane(Plane p_plane) {
|
||||
|
||||
plane = p_plane;
|
||||
_update_shape();
|
||||
|
@ -75,20 +75,20 @@ void PlaneShape::set_plane(Plane p_plane) {
|
|||
_change_notify("plane");
|
||||
}
|
||||
|
||||
Plane PlaneShape::get_plane() const {
|
||||
Plane WorldMarginShape::get_plane() const {
|
||||
|
||||
return plane;
|
||||
}
|
||||
|
||||
void PlaneShape::_bind_methods() {
|
||||
void WorldMarginShape::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_plane", "plane"), &PlaneShape::set_plane);
|
||||
ClassDB::bind_method(D_METHOD("get_plane"), &PlaneShape::get_plane);
|
||||
ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldMarginShape::set_plane);
|
||||
ClassDB::bind_method(D_METHOD("get_plane"), &WorldMarginShape::get_plane);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
|
||||
}
|
||||
|
||||
PlaneShape::PlaneShape() :
|
||||
WorldMarginShape::WorldMarginShape() :
|
||||
Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
|
||||
|
||||
set_plane(Plane(0, 1, 0, 0));
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* plane_shape.h */
|
||||
/* world_margin_shape.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,14 +28,14 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PLANE_SHAPE_H
|
||||
#define PLANE_SHAPE_H
|
||||
#ifndef WORLD_MARGIN_SHAPE_H
|
||||
#define WORLD_MARGIN_SHAPE_H
|
||||
|
||||
#include "scene/resources/shape.h"
|
||||
|
||||
class PlaneShape : public Shape {
|
||||
class WorldMarginShape : public Shape {
|
||||
|
||||
GDCLASS(PlaneShape, Shape);
|
||||
GDCLASS(WorldMarginShape, Shape);
|
||||
Plane plane;
|
||||
|
||||
protected:
|
||||
|
@ -52,6 +52,6 @@ public:
|
|||
return 0;
|
||||
}
|
||||
|
||||
PlaneShape();
|
||||
WorldMarginShape();
|
||||
};
|
||||
#endif // PLANE_SHAPE_H
|
||||
#endif // WORLD_MARGIN_SHAPE_H
|
|
@ -37,7 +37,7 @@
|
|||
|
||||
#include "core/object.h"
|
||||
#include "core/rid.h"
|
||||
#include "scene/3d/navigation_mesh_instance.h"
|
||||
#include "scene/3d/navigation_region.h"
|
||||
|
||||
/// This server uses the concept of internal mutability.
|
||||
/// All the constant functions can be called in multithread because internally
|
||||
|
|
Loading…
Reference in a new issue