GDScript: consider constructors as always existing
There's always a constructor, even if implicit, especially for native types. Also don't check for signature match on function call, since this information is not available in release builds.
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1 changed files with 7 additions and 8 deletions
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@ -6767,10 +6767,10 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
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valid = _get_function_signature(base_type, callee_name, return_type, arg_types,
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default_args_count, is_static, is_vararg);
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if (valid) {
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return_type = original_type;
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return_type.is_meta_type = false;
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}
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return_type = original_type;
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return_type.is_meta_type = false;
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valid = true; // There's always an initializer, we can asume this is true
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}
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if (!valid) {
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@ -6829,6 +6829,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
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} break;
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}
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#ifdef DEBUG_ENABLED
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if (!check_types) {
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return return_type;
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}
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@ -6854,11 +6855,9 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
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if (!par_type.has_type) {
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_mark_line_as_unsafe(p_call->line);
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#ifdef DEBUG_ENABLED
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if (par_type.may_yield && p_call->arguments[i]->type == Node::TYPE_OPERATOR) {
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_add_warning(GDScriptWarning::FUNCTION_MAY_YIELD, p_call->line, _find_function_name(static_cast<OperatorNode *>(p_call->arguments[i])));
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}
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#endif // DEBUG_ENABLED
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} else if (!_is_type_compatible(arg_types[i - arg_diff], par_type, true)) {
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// Supertypes are acceptable for dynamic compliance
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if (!_is_type_compatible(par_type, arg_types[i - arg_diff])) {
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@ -6871,14 +6870,14 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
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_mark_line_as_unsafe(p_call->line);
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}
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} else {
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#ifdef DEBUG_ENABLED
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if (arg_type.kind == DataType::BUILTIN && arg_type.builtin_type == Variant::INT && par_type.kind == DataType::BUILTIN && par_type.builtin_type == Variant::REAL) {
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_add_warning(GDScriptWarning::NARROWING_CONVERSION, p_call->line, callee_name);
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}
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#endif // DEBUG_ENABLED
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}
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}
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#endif // DEBUG_ENABLED
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return return_type;
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}
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