Fix interactive audio transitions fade in for clips with auto_advance

This commit is contained in:
Gustavo Jaruga Cruz 2024-08-19 10:54:15 -03:00
parent 1bd740d18d
commit 4fa6287de1

View file

@ -777,7 +777,7 @@ void AudioStreamPlaybackInteractive::_queue(int p_to_clip_index, bool p_is_auto_
if (stream->clips[p_to_clip_index].auto_advance == AudioStreamInteractive::AUTO_ADVANCE_ENABLED) {
int next_clip = stream->clips[p_to_clip_index].auto_advance_next_clip;
if (next_clip >= 0 && next_clip < (int)stream->clip_count && states[next_clip].playback.is_valid() && next_clip != p_to_clip_index && next_clip != playback_current && (!transition.use_filler_clip || next_clip != transition.filler_clip)) {
if (next_clip >= 0 && next_clip < (int)stream->clip_count && states[next_clip].playback.is_valid() && next_clip != p_to_clip_index && (!transition.use_filler_clip || next_clip != transition.filler_clip)) {
auto_advance_to = next_clip;
}
}
@ -905,7 +905,9 @@ void AudioStreamPlaybackInteractive::_mix_internal_state(int p_state_idx, int p_
// time to start!
from_frame = state.fade_wait * mix_rate;
state.fade_wait = 0;
if (state.fade_speed == 0.0) {
queue_next = state.auto_advance;
}
playback_current = p_state_idx;
state.first_mix = false;
} else {
@ -919,7 +921,6 @@ void AudioStreamPlaybackInteractive::_mix_internal_state(int p_state_idx, int p_
state.playback->mix(temp_buffer + from_frame, 1.0, p_frames - from_frame);
double frame_fade_inc = state.fade_speed * frame_inc;
for (int i = from_frame; i < p_frames; i++) {
if (state.fade_wait) {
// This is for fade out of existing stream;
@ -933,6 +934,7 @@ void AudioStreamPlaybackInteractive::_mix_internal_state(int p_state_idx, int p_
state.fade_speed = 0.0;
frame_fade_inc = 0.0;
state.fade_volume = 1.0;
queue_next = state.auto_advance;
}
} else if (frame_fade_inc < 0.0) {
state.fade_volume += frame_fade_inc;