Replace "persistance" with "persistence"
Replace "persistance" with "persistence" in the simplex code. Also made some minor fixes to the docs.
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4faa5acaa7
3 changed files with 18 additions and 18 deletions
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@ -47,7 +47,7 @@
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<argument index="1" name="y" type="float">
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</argument>
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<description>
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Returns the 2D noise value [-1,1] at the given position.
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Returns the 2D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_2dv">
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@ -56,7 +56,7 @@
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<argument index="0" name="pos" type="Vector2">
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</argument>
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<description>
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Returns the 2D noise value [-1,1] at the given position.
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Returns the 2D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_3d">
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@ -69,7 +69,7 @@
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<argument index="2" name="z" type="float">
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</argument>
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<description>
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Returns the 3D noise value [-1,1] at the given position.
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Returns the 3D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_3dv">
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@ -78,7 +78,7 @@
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<argument index="0" name="pos" type="Vector3">
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</argument>
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<description>
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Returns the 3D noise value [-1,1] at the given position.
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Returns the 3D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_4d">
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@ -93,7 +93,7 @@
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<argument index="3" name="w" type="float">
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</argument>
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<description>
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Returns the 4D noise value [-1,1] at the given position.
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Returns the 4D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_seamless_image">
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@ -35,7 +35,7 @@
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SimplexNoise::SimplexNoise() {
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seed = 0;
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persistance = 0.5;
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persistence = 0.5;
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octaves = 3;
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period = 64;
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lacunarity = 2.0;
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@ -81,9 +81,9 @@ void SimplexNoise::set_period(float p_period) {
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emit_changed();
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}
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void SimplexNoise::set_persistance(float p_persistance) {
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if (p_persistance == persistance) return;
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persistance = p_persistance;
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void SimplexNoise::set_persistence(float p_persistence) {
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if (p_persistence == persistence) return;
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persistence = p_persistence;
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emit_changed();
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}
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@ -164,8 +164,8 @@ void SimplexNoise::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_period", "period"), &SimplexNoise::set_period);
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ClassDB::bind_method(D_METHOD("get_period"), &SimplexNoise::get_period);
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ClassDB::bind_method(D_METHOD("set_persistance", "persistance"), &SimplexNoise::set_persistance);
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ClassDB::bind_method(D_METHOD("get_persistance"), &SimplexNoise::get_persistance);
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ClassDB::bind_method(D_METHOD("set_persistence", "persistence"), &SimplexNoise::set_persistence);
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ClassDB::bind_method(D_METHOD("get_persistence"), &SimplexNoise::get_persistence);
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ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &SimplexNoise::set_lacunarity);
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ClassDB::bind_method(D_METHOD("get_lacunarity"), &SimplexNoise::get_lacunarity);
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@ -183,7 +183,7 @@ void SimplexNoise::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, "1,6,1"), "set_octaves", "get_octaves");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistance", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistance", "get_persistance");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
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}
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@ -200,7 +200,7 @@ float SimplexNoise::get_noise_2d(float x, float y) {
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while (++i < octaves) {
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x *= lacunarity;
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y *= lacunarity;
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amp *= persistance;
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amp *= persistence;
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max += amp;
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sum += _get_octave_noise_2d(i, x, y) * amp;
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}
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@ -223,7 +223,7 @@ float SimplexNoise::get_noise_3d(float x, float y, float z) {
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x *= lacunarity;
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y *= lacunarity;
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z *= lacunarity;
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amp *= persistance;
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amp *= persistence;
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max += amp;
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sum += _get_octave_noise_3d(i, x, y, z) * amp;
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}
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@ -248,7 +248,7 @@ float SimplexNoise::get_noise_4d(float x, float y, float z, float w) {
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y *= lacunarity;
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z *= lacunarity;
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w *= lacunarity;
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amp *= persistance;
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amp *= persistence;
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max += amp;
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sum += _get_octave_noise_4d(i, x, y, z, w) * amp;
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}
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@ -44,7 +44,7 @@ class SimplexNoise : public Resource {
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osn_context contexts[6];
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int seed;
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float persistance; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness.
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float persistence; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness.
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int octaves; // Number of noise layers
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float period; // Distance above which we start to see similarities. The higher, the longer "hills" will be on a terrain.
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float lacunarity; // Controls period change across octaves. 2 is usually a good value to address all detail levels.
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@ -64,8 +64,8 @@ public:
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void set_period(float p_period);
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float get_period() const { return period; }
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void set_persistance(float p_persistance);
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float get_persistance() const { return persistance; }
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void set_persistence(float p_persistence);
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float get_persistence() const { return persistence; }
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void set_lacunarity(float p_lacunarity);
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float get_lacunarity() const { return lacunarity; }
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