Merge pull request #25716 from neikeq/vv

Mono: Create player script metadata when building manually
This commit is contained in:
Ignacio Etcheverry 2019-02-08 23:56:18 +01:00 committed by GitHub
commit 4fd579b271
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 13 additions and 2 deletions

View file

@ -8,6 +8,7 @@
<RootNamespace>GodotSharpTools</RootNamespace>
<AssemblyName>GodotSharpTools</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>

View file

@ -156,10 +156,20 @@ void MonoBottomPanel::_build_project_pressed() {
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
return; // No solution to build
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor);
ERR_FAIL_COND(metadata_err != OK);
if (FileAccess::exists(scripts_metadata_path_editor)) {
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
ERR_EXPLAIN("Failed to copy scripts metadata file");
ERR_FAIL_COND(copy_err != OK);
}
bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
if (build_success) {