Remove extra separator in node context menu
Probably a backport mistake. The separator is indeed required in Godot 4. But in 3.x, it is redundant because the menu item is arranged in a different location.
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@ -2894,10 +2894,6 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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}
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}
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if (all_owned) {
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// Group "toggle_unique_name" with "copy_node_path", if it is available.
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if (menu->get_item_index(TOOL_COPY_NODE_PATH) == -1) {
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menu->add_separator();
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}
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Node *node = full_selection[0];
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menu->add_icon_shortcut(get_icon("SceneUniqueName", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/toggle_unique_name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME);
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menu->set_item_text(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), node->is_unique_name_in_owner() ? TTR("Revoke Unique Name") : TTR("Access as Unique Name"));
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