Linux/OpenGL: don't force vsync in the editor
I couldn't tell whether this has an actual purpose and it feels more like a debug remnant. We also need to be able to disable vsync in the editor for the WIP Wayland backend (in the EGL driver) as it does manual frame throttling.
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2 changed files with 0 additions and 12 deletions
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@ -290,12 +290,6 @@ void EGLManager::window_make_current(DisplayServer::WindowID p_window_id) {
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}
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void EGLManager::set_use_vsync(bool p_use) {
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// Force vsync in the editor for now, as a safety measure.
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bool is_editor = Engine::get_singleton()->is_editor_hint();
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if (is_editor) {
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p_use = true;
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}
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// We need an active window to get a display to set the vsync.
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if (!current_window) {
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return;
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@ -347,12 +347,6 @@ Error GLManager_X11::initialize(Display *p_display) {
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}
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void GLManager_X11::set_use_vsync(bool p_use) {
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// force vsync in the editor for now, as a safety measure
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bool is_editor = Engine::get_singleton()->is_editor_hint();
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if (is_editor) {
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p_use = true;
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}
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// we need an active window to get a display to set the vsync
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if (!_current_window) {
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return;
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