Small refactoring in HTML5 build scripts

Drop logic for non-existent 'profile' target
This commit is contained in:
Leon Krause 2018-05-14 15:07:29 +02:00
parent a0ea57b72c
commit 504ffda8d7
2 changed files with 3 additions and 6 deletions

View file

@ -30,8 +30,8 @@ zip_files = env.InstallAs([
zip_dir.File('godot.wasm'),
zip_dir.File('godot.html')
], [
js_wrapped,
wasm,
'#misc/dist/html/default.html'
js_wrapped,
wasm,
'#misc/dist/html/default.html'
])
env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET')

View file

@ -1,5 +1,4 @@
import os
import string
import sys
@ -48,8 +47,6 @@ def configure(env):
# run-time performance.
env.Append(CCFLAGS=['-Os'])
env.Append(LINKFLAGS=['-Os'])
if env['target'] == 'profile':
env.Append(LINKFLAGS=['--profiling-funcs'])
elif env['target'] == 'release_debug':
env.Append(CPPDEFINES=['DEBUG_ENABLED'])