keep DEPTH from causing compile error in GLES2
This commit is contained in:
parent
805eec7643
commit
5056b4a02c
1 changed files with 3 additions and 0 deletions
|
@ -1466,6 +1466,9 @@ void main() {
|
|||
float anisotropy = 0.0;
|
||||
vec2 anisotropy_flow = vec2(1.0, 0.0);
|
||||
float sss_strength = 0.0; //unused
|
||||
// gl_FragDepth is not available in GLES2, so writing to DEPTH is not converted to gl_FragDepth by Godot compiler resulting in a
|
||||
// compile error because DEPTH is not a variable.
|
||||
float m_DEPTH = 0.0;
|
||||
|
||||
float alpha = 1.0;
|
||||
float side = 1.0;
|
||||
|
|
Loading…
Reference in a new issue