Merge pull request #9140 from ageazrael/bug-fix
Fixed middle mouse button can't bounce in macOS
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commit
5077d2d28d
1 changed files with 5 additions and 5 deletions
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@ -409,14 +409,14 @@ static int button_mask = 0;
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if ((int)[event buttonNumber] != 2)
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return;
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button_mask |= BUTTON_MASK_MIDDLE;
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button_mask &= ~BUTTON_MASK_MIDDLE;
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Ref<InputEventMouseButton> mb;
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mb.instance();
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get_key_modifier_state([event modifierFlags], mb);
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mb->set_button_index(BUTTON_MIDDLE);
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mb->set_pressed(true);
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mb->set_pressed(false);
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mb->set_position(Vector2(mouse_x, mouse_y));
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mb->set_global_position(Vector2(mouse_x, mouse_y));
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mb->set_button_mask(button_mask);
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@ -816,7 +816,7 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
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unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (p_desired.resizable ? NSResizableWindowMask : 0);
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window_object = [[GodotWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, p_desired.width / display_scale, p_desired.height / display_scale)
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initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height)
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styleMask:styleMask
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backing:NSBackingStoreBuffered
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defer:NO];
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@ -825,8 +825,8 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
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window_view = [[GodotContentView alloc] init];
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window_size.width = p_desired.width;
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window_size.height = p_desired.height;
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window_size.width = p_desired.width * display_scale;
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window_size.height = p_desired.height * display_scale;
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale > 1) {
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[window_view setWantsBestResolutionOpenGLSurface:YES];
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