Merge pull request #30999 from nekomatata/fix-regression-godot-physics
Fixed regression in Godot Physics
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commit
507e41e698
1 changed files with 2 additions and 2 deletions
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@ -274,8 +274,8 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
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points_B = p_points_B;
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}
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int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
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int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
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int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
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int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
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GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
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ERR_FAIL_COND(!contacts_func);
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