Complete documentation of various classes
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11 changed files with 54 additions and 3 deletions
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@ -21,6 +21,7 @@
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<return type="AudioStreamPlayback">
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</return>
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<description>
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Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer].
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</description>
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</method>
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<method name="play">
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@ -69,6 +70,7 @@
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The [AudioStream] object to be played.
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</member>
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<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
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</member>
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<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
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Volume of sound, in dB.
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@ -21,6 +21,7 @@
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<return type="AudioStreamPlayback">
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</return>
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<description>
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Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
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</description>
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</method>
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<method name="play">
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@ -75,6 +76,7 @@
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The [AudioStream] object to be played.
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</member>
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<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
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</member>
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<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
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Base volume without dampening.
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<return type="AudioStreamPlayback">
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</return>
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<description>
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Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer3D].
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</description>
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</method>
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<method name="play">
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@ -99,6 +100,7 @@
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The [AudioStream] object to be played.
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</member>
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<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
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</member>
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<member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0">
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Base sound level unaffected by dampening, in dB.
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@ -85,6 +85,7 @@
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns a global singleton with given [code]name[/code]. Often used for plugins, e.g. GodotPayments.
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</description>
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</method>
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<method name="get_version_info" qualifiers="const">
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@ -116,6 +117,7 @@
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if a singleton with given [code]name[/code] exists in global scope.
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</description>
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</method>
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<method name="is_in_physics_frame" qualifiers="const">
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The number of fixed iterations per second (for fixed process and physics).
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</member>
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<member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5">
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Controls how much physic ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
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</member>
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<member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0">
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The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.
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@ -4,7 +4,7 @@
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Horizontal scroll bar.
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</brief_description>
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<description>
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Horizontal scroll bar. See [ScrollBar]. This one goes from left (min) to right (max).
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Horizontal version of [ScrollBar], which goes from left (min) to right (max).
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</description>
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<tutorials>
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</tutorials>
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</constants>
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<theme_items>
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<theme_item name="decrement" type="Texture">
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Icon used as a button to scroll the [ScrollBar] left. Supports custom step using the [member ScrollBar.custom_step] property.
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</theme_item>
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<theme_item name="decrement_highlight" type="Texture">
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Displayed when the mouse cursor hovers over the decrement button.
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</theme_item>
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<theme_item name="grabber" type="StyleBox">
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Used as texture for the grabber, the draggable element representing current scroll.
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</theme_item>
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<theme_item name="grabber_highlight" type="StyleBox">
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Used when the mouse hovers over the grabber.
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</theme_item>
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<theme_item name="grabber_pressed" type="StyleBox">
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Used when the grabber is being dragged.
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</theme_item>
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<theme_item name="increment" type="Texture">
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Icon used as a button to scroll the [ScrollBar] right. Supports custom step using the [member ScrollBar.custom_step] property.
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</theme_item>
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<theme_item name="increment_highlight" type="Texture">
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Displayed when the mouse cursor hovers over the increment button.
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</theme_item>
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<theme_item name="scroll" type="StyleBox">
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Used as background of this [ScrollBar].
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</theme_item>
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<theme_item name="scroll_focus" type="StyleBox">
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Used as background when the [ScrollBar] has the GUI focus.
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</theme_item>
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</theme_items>
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</class>
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@ -96,7 +96,7 @@
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The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it.
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</member>
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<member name="clear_button_enabled" type="bool" setter="set_clear_button_enabled" getter="is_clear_button_enabled" default="false">
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If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/code] is not empty.
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If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/code] is not empty, which can be used to clear the text quickly.
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</member>
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<member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled" default="true">
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If [code]true[/code], the context menu will appear when right-clicked.
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The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character.
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</member>
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<member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true">
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If [code]false[/code], it's impossible to select the text using mouse nor keyboard.
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</member>
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<member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true">
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If [code]false[/code], using shortcuts will be disabled.
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</member>
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<member name="text" type="String" setter="set_text" getter="get_text" default="""">
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String value of the [LineEdit].
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</constants>
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<theme_items>
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<theme_item name="clear" type="Texture">
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Texture for the clear button. See [member clear_button_enabled].
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</theme_item>
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<theme_item name="clear_button_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
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Color used as default tint for the clear button.
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</theme_item>
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<theme_item name="clear_button_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
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Color used for the clear button when it's pressed.
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</theme_item>
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<theme_item name="cursor_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
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Color of the [LineEdit]'s visual cursor (caret).
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</theme_item>
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<theme_item name="focus" type="StyleBox">
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Background used when [LineEdit] has GUI focus.
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</theme_item>
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<theme_item name="font" type="Font">
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Font used for the text.
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</theme_item>
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<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
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Default font color.
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</theme_item>
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<theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )">
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Font color for selected text (inside the selection rectangle).
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</theme_item>
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<theme_item name="font_color_uneditable" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )">
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Font color when editing is disabled.
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</theme_item>
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<theme_item name="minimum_spaces" type="int" default="12">
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Minimum horizontal space for the text (not counting the clear button and content margins).
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</theme_item>
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<theme_item name="normal" type="StyleBox">
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Default background for the [LineEdit].
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</theme_item>
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<theme_item name="read_only" type="StyleBox">
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Background used when [LineEdit] is in read-only mode ([member editable] is set to [code]false[/code]).
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</theme_item>
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<theme_item name="selection_color" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )">
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Color of the selection rectangle.
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</theme_item>
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</theme_items>
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</class>
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</methods>
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<members>
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<member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0">
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Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused.
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</member>
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0" />
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<member name="step" type="float" setter="set_step" getter="get_step" override="true" default="0.0" />
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VScrollBar" inherits="ScrollBar" category="Core" version="3.2">
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<brief_description>
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Vertical version of [ScrollBar], which goes from top (min) to bottom (max).
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Vertical scroll bar.
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</brief_description>
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<description>
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Vertical version of [ScrollBar], which goes from top (min) to bottom (max).
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</description>
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<tutorials>
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</tutorials>
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</constants>
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<theme_items>
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<theme_item name="decrement" type="Texture">
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Icon used as a button to scroll the [ScrollBar] up. Supports custom step using the [member ScrollBar.custom_step] property.
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</theme_item>
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<theme_item name="decrement_highlight" type="Texture">
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Displayed when the mouse cursor hovers over the decrement button.
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</theme_item>
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<theme_item name="grabber" type="StyleBox">
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Used as texture for the grabber, the draggable element representing current scroll.
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</theme_item>
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<theme_item name="grabber_highlight" type="StyleBox">
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Used when the mouse hovers over the grabber.
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</theme_item>
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<theme_item name="grabber_pressed" type="StyleBox">
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Used when the grabber is being dragged.
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</theme_item>
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<theme_item name="increment" type="Texture">
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Icon used as a button to scroll the [ScrollBar] down. Supports custom step using the [member ScrollBar.custom_step] property.
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</theme_item>
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<theme_item name="increment_highlight" type="Texture">
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Displayed when the mouse cursor hovers over the increment button.
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</theme_item>
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<theme_item name="scroll" type="StyleBox">
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Used as background of this [ScrollBar].
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</theme_item>
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<theme_item name="scroll_focus" type="StyleBox">
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Used as background when the [ScrollBar] has the GUI focus.
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</theme_item>
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</theme_items>
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</class>
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<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler">
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</argument>
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<description>
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Returns whether the enabler identified by given [enum Enabler] constant is active.
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</description>
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</method>
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<method name="set_enabler">
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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Sets active state of the enabler identified by given [enum Enabler] constant.
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</description>
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</method>
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</methods>
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<argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler">
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</argument>
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<description>
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Returns whether the enabler identified by given [enum Enabler] constant is active.
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</description>
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</method>
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<method name="set_enabler">
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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Sets active state of the enabler identified by given [enum Enabler] constant.
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</description>
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</method>
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</methods>
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This enabler will stop the parent's _physics_process function.
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</constant>
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<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
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This enabler will stop [AnimatedSprite] nodes animations.
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</constant>
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<constant name="ENABLER_MAX" value="6" enum="Enabler">
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Represents the size of the [enum Enabler] enum.
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Contains the audio data in bytes.
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</member>
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<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
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If [code]true[/code], the stream will automatically loop when it reaches the end.
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</member>
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<member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0">
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Time in seconds at which the stream starts after being looped.
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</member>
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</members>
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<constants>
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