commit
50e79134b8
1 changed files with 1 additions and 10 deletions
|
@ -523,7 +523,7 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA,
|
|||
|
||||
// Check if distance exists.
|
||||
for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) {
|
||||
if (Math::abs(**E - p_distance) < vertex_snap) {
|
||||
if (Math::is_equal_approx(**E, p_distance)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1068,15 +1068,6 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
|
|||
break;
|
||||
}
|
||||
|
||||
// Don't create degenerate triangles.
|
||||
Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] };
|
||||
Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] };
|
||||
Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point };
|
||||
if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) &&
|
||||
are_segements_parallel(split_edge2, new_edge, vertex_snap2)) {
|
||||
break;
|
||||
}
|
||||
|
||||
// If opposite point is on the segemnt, add its index to segment indices too.
|
||||
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
|
||||
if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {
|
||||
|
|
Loading…
Reference in a new issue