From 97e8c88ce7df2784561480da0ed5a16b78a95659 Mon Sep 17 00:00:00 2001 From: Paul Trojahn Date: Fri, 8 Mar 2019 21:19:56 +0100 Subject: [PATCH] Make get_node return NULL for empty NodePaths Fixes #25292 --- scene/main/node.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 04d7107fa40..d217701532e 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1313,6 +1313,10 @@ Node *Node::_get_child_by_name(const StringName &p_name) const { Node *Node::get_node_or_null(const NodePath &p_path) const { + if (p_path.is_empty()) { + return NULL; + } + if (!data.inside_tree && p_path.is_absolute()) { ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree."); ERR_FAIL_V(NULL);