editor: warn on UID duplicates
This commonly occurs when files are copied outside of the editor and don't get new UIDs. Restricting this warning to first_scan since it's we want to exclude the case of files being moved after initial load which is harder to handle. Addresses https://github.com/godotengine/godot-proposals/discussions/8949
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@ -961,6 +961,14 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAc
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if (fi->uid != ResourceUID::INVALID_ID) {
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if (ResourceUID::get_singleton()->has_id(fi->uid)) {
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// Restrict UID dupe warning to first-scan since we know there are no file moves going on yet.
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if (first_scan) {
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// Warn if we detect files with duplicate UIDs.
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const String other_path = ResourceUID::get_singleton()->get_id_path(fi->uid);
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if (other_path != path) {
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WARN_PRINT(vformat("UID duplicate detected between %s and %s.", path, other_path));
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}
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}
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ResourceUID::get_singleton()->set_id(fi->uid, path);
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} else {
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ResourceUID::get_singleton()->add_id(fi->uid, path);
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