Mention listener node in AudioStreamPlayer3D description
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</brief_description>
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<description>
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Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
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By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
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