[Web] Add missing features warning in editor and export shell.
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6bbde346ab
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2 changed files with 19 additions and 22 deletions
35
misc/dist/html/editor.html
vendored
35
misc/dist/html/editor.html
vendored
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@ -259,31 +259,20 @@
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>Web editor documentation</a> for usage instructions and limitations.
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</p>
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</div>
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<div id="welcome-modal-description-no-cross-origin-isolation" style="display: none">
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<div id="welcome-modal-missing-description" style="display: none">
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<p>
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The web server does not support cross-origin isolation,
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which is required for the Godot Web Editor to function.
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</p>
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<p>
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<strong>Reasons for cross-origin isolation being disabled:</strong>
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<ul>
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<li id="welcome-modal-reason-not-secure">
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This page is not served from a secure context (HTTPS <i>or</i> localhost).
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</li>
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<li>
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This page may not be served with cross-origin isolation headers
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(check with the developer tools' Network tab).
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</li>
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<strong>The following features required by the Godot Web Editor are missing:</strong>
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<ul id="welcome-modal-missing-list">
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</ul>
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</p>
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<p>
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If you are self-hosting the web editor,
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refer to
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<a
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href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#threads"
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href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html"
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target="_blank"
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rel="noopener"
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>Exporting for the Web - Threads</a> for more information.
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>Exporting for the Web</a> for more information.
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</p>
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</div>
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<div style="text-align: center">
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@ -394,16 +383,22 @@
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});
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}
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if (!crossOriginIsolated) {
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const missing = Engine.getMissingFeatures();
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if (missing.length) {
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// Display error dialog as threading support is required for the editor.
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setButtonEnabled('startButton', false);
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document.getElementById("welcome-modal-description").style.display = "none";
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document.getElementById("welcome-modal-description-no-cross-origin-isolation").style.display = "block";
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document.getElementById("welcome-modal-missing-description").style.display = "block";
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document.getElementById("welcome-modal-dismiss").style.display = "none";
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document.getElementById("welcome-modal-reason-not-secure").style.display = window.isSecureContext ? "none" : "list-item";
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const list = document.getElementById("welcome-modal-missing-list");
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for (let i = 0; i < missing.length; i++) {
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const node = document.createElement("li");
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node.innerText = missing[i];
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list.appendChild(node);
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}
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}
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if (!crossOriginIsolated || localStorage.getItem("welcomeModalDismissed") !== 'true') {
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if (missing.length || localStorage.getItem("welcomeModalDismissed") !== 'true') {
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document.getElementById("welcome-modal").style.display = "block";
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document.getElementById("welcome-modal-dismiss").focus();
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}
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6
misc/dist/html/full-size.html
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6
misc/dist/html/full-size.html
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@ -215,8 +215,10 @@ $GODOT_HEAD_INCLUDE
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initializing = false;
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};
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if (!Engine.isWebGLAvailable()) {
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displayFailureNotice('WebGL not available');
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const missing = Engine.getMissingFeatures();
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if (missing.length !== 0) {
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const missingMsg = 'Warning!\nThe following features required to run Godot projects on the Web are missing:\n';
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displayFailureNotice(missingMsg + missing.join("\n"));
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} else {
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setStatusMode('indeterminate');
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engine.startGame({
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