[Mono] Move several small related files

This commit is contained in:
Aaron Franke 2018-08-23 12:49:57 -04:00
parent a1b594c2fc
commit 514856d8c7
14 changed files with 48 additions and 50 deletions

View file

@ -0,0 +1,17 @@
using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ExportAttribute : Attribute
{
private PropertyHint hint;
private string hintString;
public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
{
this.hint = hint;
this.hintString = hintString;
}
}
}

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@ -0,0 +1,7 @@
using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Class)]
public class ToolAttribute : Attribute {}
}

View file

@ -1,17 +0,0 @@
using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ExportAttribute : Attribute
{
private PropertyHint hint;
private string hintString;
public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
{
this.hint = hint;
this.hintString = hintString;
}
}
}

View file

@ -1,18 +0,0 @@
using System.Runtime.CompilerServices;
namespace Godot
{
public interface IAwaiter : INotifyCompletion
{
bool IsCompleted { get; }
void GetResult();
}
public interface IAwaiter<out TResult> : INotifyCompletion
{
bool IsCompleted { get; }
TResult GetResult();
}
}

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@ -0,0 +1,18 @@
using System.Runtime.CompilerServices;
namespace Godot
{
public interface IAwaiter : INotifyCompletion
{
bool IsCompleted { get; }
void GetResult();
}
public interface IAwaiter<out TResult> : INotifyCompletion
{
bool IsCompleted { get; }
TResult GetResult();
}
}

View file

@ -1,5 +1,3 @@
//using System;
using System;
using System.Collections.Generic;
using System.Globalization;
@ -583,7 +581,7 @@ namespace Godot
// </summary>
public static byte[] Md5Buffer(this string instance)
{
return NativeCalls.godot_icall_String_md5_buffer(instance);
return NativeCalls.godot_icall_String_md5_buffer(instance);
}
// <summary>
@ -591,7 +589,7 @@ namespace Godot
// </summary>
public static string Md5Text(this string instance)
{
return NativeCalls.godot_icall_String_md5_text(instance);
return NativeCalls.godot_icall_String_md5_text(instance);
}
// <summary>
@ -750,7 +748,7 @@ namespace Godot
// </summary>
public static int Rfind(this string instance, string what, int from = -1)
{
return NativeCalls.godot_icall_String_rfind(instance, what, from);
return NativeCalls.godot_icall_String_rfind(instance, what, from);
}
// <summary>
@ -758,7 +756,7 @@ namespace Godot
// </summary>
public static int Rfindn(this string instance, string what, int from = -1)
{
return NativeCalls.godot_icall_String_rfindn(instance, what, from);
return NativeCalls.godot_icall_String_rfindn(instance, what, from);
}
// <summary>
@ -777,7 +775,7 @@ namespace Godot
public static byte[] Sha256Buffer(this string instance)
{
return NativeCalls.godot_icall_String_sha256_buffer(instance);
return NativeCalls.godot_icall_String_sha256_buffer(instance);
}
// <summary>
@ -785,7 +783,7 @@ namespace Godot
// </summary>
public static string Sha256Text(this string instance)
{
return NativeCalls.godot_icall_String_sha256_text(instance);
return NativeCalls.godot_icall_String_sha256_text(instance);
}
// <summary>

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@ -1,7 +0,0 @@
using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Class)]
public class ToolAttribute : Attribute {}
}