diff --git a/core/math/transform_interpolator.cpp b/core/math/transform_interpolator.cpp
index 083a74f2fd8..20e1f560dac 100644
--- a/core/math/transform_interpolator.cpp
+++ b/core/math/transform_interpolator.cpp
@@ -30,6 +30,51 @@
#include "transform_interpolator.h"
+#include "core/math/transform_2d.h"
+
+void TransformInterpolator::interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction) {
+ // Extract parameters.
+ Vector2 p1 = p_prev.get_origin();
+ Vector2 p2 = p_curr.get_origin();
+
+ // Special case for physics interpolation, if flipping, don't interpolate basis.
+ // If the determinant polarity changes, the handedness of the coordinate system changes.
+ if (_sign(p_prev.determinant()) != _sign(p_curr.determinant())) {
+ r_result.elements[0] = p_curr.elements[0];
+ r_result.elements[1] = p_curr.elements[1];
+ r_result.set_origin(Vector2::linear_interpolate(p1, p2, p_fraction));
+ return;
+ }
+
+ real_t r1 = p_prev.get_rotation();
+ real_t r2 = p_curr.get_rotation();
+
+ Size2 s1 = p_prev.get_scale();
+ Size2 s2 = p_curr.get_scale();
+
+ // Slerp rotation.
+ Vector2 v1(Math::cos(r1), Math::sin(r1));
+ Vector2 v2(Math::cos(r2), Math::sin(r2));
+
+ real_t dot = v1.dot(v2);
+
+ dot = CLAMP(dot, -1, 1);
+
+ Vector2 v;
+
+ if (dot > 0.9995f) {
+ v = Vector2::linear_interpolate(v1, v2, p_fraction).normalized(); // Linearly interpolate to avoid numerical precision issues.
+ } else {
+ real_t angle = p_fraction * Math::acos(dot);
+ Vector2 v3 = (v2 - v1 * dot).normalized();
+ v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
+ }
+
+ // Construct matrix.
+ r_result = Transform2D(Math::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_fraction));
+ r_result.scale_basis(Vector2::linear_interpolate(s1, s2, p_fraction));
+}
+
void TransformInterpolator::interpolate_transform(const Transform &p_prev, const Transform &p_curr, Transform &r_result, real_t p_fraction) {
r_result.origin = p_prev.origin + ((p_curr.origin - p_prev.origin) * p_fraction);
interpolate_basis(p_prev.basis, p_curr.basis, r_result.basis, p_fraction);
diff --git a/core/math/transform_interpolator.h b/core/math/transform_interpolator.h
index 9e1cfeea9d4..d2d5709f426 100644
--- a/core/math/transform_interpolator.h
+++ b/core/math/transform_interpolator.h
@@ -46,7 +46,7 @@
// several frames may occur between each physics tick, which will make it cheaper
// than performing every frame.
-class Transform;
+struct Transform2D;
class TransformInterpolator {
public:
@@ -66,6 +66,7 @@ private:
static Quat _basis_to_quat_unchecked(const Basis &p_basis);
static bool _basis_is_orthogonal(const Basis &p_basis, real_t p_epsilon = 0.01f);
static bool _basis_is_orthogonal_any_scale(const Basis &p_basis);
+ static bool _sign(real_t p_val) { return p_val >= 0; }
static void interpolate_basis_linear(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction);
static void interpolate_basis_scaled_slerp(Basis p_prev, Basis p_curr, Basis &r_result, real_t p_fraction);
@@ -75,6 +76,7 @@ public:
// These will be slower.
static void interpolate_transform(const Transform &p_prev, const Transform &p_curr, Transform &r_result, real_t p_fraction);
static void interpolate_basis(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction);
+ static void interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction);
// Optimized function when you know ahead of time the method
static void interpolate_transform_via_method(const Transform &p_prev, const Transform &p_curr, Transform &r_result, real_t p_fraction, Method p_method);
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index c859911cd40..5af6b2326bb 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -67,6 +67,7 @@ public:
virtual void input_text(const String &p_text);
virtual void init();
+ virtual void iteration_prepare() {}
virtual bool iteration(float p_time);
virtual void iteration_end() {}
virtual bool idle(float p_time);
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index a8b87374a66..35ceb20b794 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -825,6 +825,7 @@
Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does.
+
Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered.
diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml
index 69d0562ddf4..37c2b0f0d16 100644
--- a/doc/classes/ParallaxLayer.xml
+++ b/doc/classes/ParallaxLayer.xml
@@ -23,6 +23,7 @@
Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll.
+
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index cd0460b974a..a4d4b20c0c5 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -325,6 +325,14 @@
Once finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.
+
+
+
+
+ Prevents physics interpolation for the current physics tick.
+ This is useful when moving a canvas item to a new location, to give an instantaneous change rather than interpolation from the previous location.
+
+
@@ -375,6 +383,14 @@
Sets the index for the [CanvasItem].
+
+
+
+
+
+ Turns on and off physics interpolation for the canvas item.
+
+
@@ -463,6 +479,16 @@
Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are drawn first).
+
+
+
+
+
+ Transforms both the current and previous stored transform for a canvas item.
+ This allows transforming a canvas item without creating a "glitch" in the interpolation.
+ This is particularly useful for large worlds utilising a shifting origin.
+
+
@@ -493,6 +519,14 @@
Once finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.
+
+
+
+
+ Prevents physics interpolation for the current physics tick.
+ This is useful when moving an occluder to a new location, to give an instantaneous change rather than interpolation from the previous location.
+
+
@@ -501,6 +535,14 @@
Enables or disables light occluder.
+
+
+
+
+
+ Turns on and off physics interpolation for the occluder.
+
+
@@ -525,6 +567,24 @@
Sets a light occluder's [Transform2D].
+
+
+
+
+
+ Transforms both the current and previous stored transform for an occluder.
+ This allows transforming an occluder without creating a "glitch" in the interpolation.
+ This is particularly useful for large worlds utilising a shifting origin.
+
+
+
+
+
+
+ Prevents physics interpolation for the current physics tick.
+ This is useful when moving a light to a new location, to give an instantaneous change rather than interpolation from the previous location.
+
+
@@ -557,6 +617,14 @@
Sets a canvas light's height.
+
+
+
+
+
+ Turns on and off physics interpolation for the light.
+
+
@@ -679,6 +747,16 @@
Sets the Z range of objects that will be affected by this light. Equivalent to [member Light2D.range_z_min] and [member Light2D.range_z_max].
+
+
+
+
+
+ Transforms both the current and previous stored transform for a light.
+ This allows transforming a light without creating a "glitch" in the interpolation.
+ This is particularly useful for large worlds utilising a shifting origin.
+
+
diff --git a/main/main.cpp b/main/main.cpp
index 9bcb1d3d035..52284788d5d 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2324,6 +2324,12 @@ bool Main::iteration() {
PhysicsServer::get_singleton()->flush_queries();
+ // Prepare the fixed timestep interpolated nodes
+ // BEFORE they are updated by the physics 2D,
+ // otherwise the current and previous transforms
+ // may be the same, and no interpolation takes place.
+ OS::get_singleton()->get_main_loop()->iteration_prepare();
+
Physics2DServer::get_singleton()->sync();
Physics2DServer::get_singleton()->flush_queries();
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index eb64c0e8352..56554f2b7e1 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -55,8 +55,12 @@ void Camera2D::_update_scroll() {
if (current) {
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
- Transform2D xform = get_camera_transform();
-
+ Transform2D xform;
+ if (is_physics_interpolated_and_enabled()) {
+ xform = _interpolation_data.xform_prev.interpolate_with(_interpolation_data.xform_curr, Engine::get_singleton()->get_physics_interpolation_fraction());
+ } else {
+ xform = get_camera_transform();
+ }
viewport->set_canvas_transform(xform);
Size2 screen_size = viewport->get_visible_rect().size;
@@ -67,13 +71,24 @@ void Camera2D::_update_scroll() {
}
void Camera2D::_update_process_mode() {
- // smoothing can be enabled in the editor but will never be active
- if (process_mode == CAMERA2D_PROCESS_IDLE) {
- set_process_internal(smoothing_active);
- set_physics_process_internal(false);
+ if (is_physics_interpolated_and_enabled()) {
+ set_process_internal(is_current());
+ set_physics_process_internal(is_current());
+
+#ifdef TOOLS_ENABLED
+ if (process_mode == CAMERA2D_PROCESS_IDLE) {
+ WARN_PRINT_ONCE("Camera2D overridden to physics process mode due to use of physics interpolation.");
+ }
+#endif
} else {
- set_process_internal(false);
- set_physics_process_internal(smoothing_active);
+ // Smoothing can be enabled in the editor but will never be active.
+ if (process_mode == CAMERA2D_PROCESS_IDLE) {
+ set_process_internal(smoothing_active);
+ set_physics_process_internal(false);
+ } else {
+ set_process_internal(false);
+ set_physics_process_internal(smoothing_active);
+ }
}
}
@@ -178,8 +193,19 @@ Transform2D Camera2D::get_camera_transform() {
}
}
+ // TODO ..
+ // There is a bug here.
+ // Smoothing occurs rather confusingly
+ // during the call to get_camera_transform().
+ // It may be called MULTIPLE TIMES on certain frames,
+ // therefore smoothing is not currently applied only once per frame / tick,
+ // which will result in some haphazard results.
if (smoothing_active) {
- float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
+ // Note that if we are using physics interpolation,
+ // processing will always be physics based (it ignores the process mode set in the UI).
+ bool physics_process = (process_mode == CAMERA2D_PROCESS_PHYSICS) || is_physics_interpolated_and_enabled();
+ float delta = physics_process ? get_physics_process_delta_time() : get_process_delta_time();
+ float c = smoothing * delta;
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
} else {
@@ -234,17 +260,49 @@ Transform2D Camera2D::get_camera_transform() {
return (xform).affine_inverse();
}
+void Camera2D::_ensure_update_interpolation_data() {
+ // The curr -> previous update can either occur
+ // on the INTERNAL_PHYSICS_PROCESS OR
+ // on NOTIFICATION_TRANSFORM_CHANGED,
+ // if NOTIFICATION_TRANSFORM_CHANGED takes place
+ // earlier than INTERNAL_PHYSICS_PROCESS on a tick.
+ // This is to ensure that the data keeps flowing, but the new data
+ // doesn't overwrite before prev has been set.
+
+ // Keep the data flowing.
+ uint64_t tick = Engine::get_singleton()->get_physics_frames();
+ if (_interpolation_data.last_update_physics_tick != tick) {
+ _interpolation_data.xform_prev = _interpolation_data.xform_curr;
+ _interpolation_data.last_update_physics_tick = tick;
+ }
+}
+
void Camera2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_INTERNAL_PROCESS:
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
_update_scroll();
-
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (is_physics_interpolated_and_enabled()) {
+ _ensure_update_interpolation_data();
+ _interpolation_data.xform_curr = get_camera_transform();
+ } else {
+ _update_scroll();
+ }
+ } break;
+ case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
+ // Force the limits etc to update.
+ _interpolation_data.xform_curr = get_camera_transform();
+ _interpolation_data.xform_prev = _interpolation_data.xform_curr;
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!smoothing_active) {
+ if (!smoothing_active && !is_physics_interpolated_and_enabled()) {
_update_scroll();
}
+ if (is_physics_interpolated_and_enabled()) {
+ _ensure_update_interpolation_data();
+ _interpolation_data.xform_curr = get_camera_transform();
+ }
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -400,10 +458,15 @@ Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
}
void Camera2D::_make_current(Object *p_which) {
+ bool new_current = false;
+
if (p_which == this) {
- current = true;
- } else {
- current = false;
+ new_current = true;
+ }
+
+ if (new_current != current) {
+ current = new_current;
+ _update_process_mode();
}
}
@@ -413,6 +476,7 @@ void Camera2D::_set_current(bool p_current) {
}
current = p_current;
+ _update_process_mode();
update();
}
@@ -427,6 +491,7 @@ void Camera2D::make_current() {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
}
_update_scroll();
+ _update_process_mode();
}
void Camera2D::clear_current() {
@@ -434,6 +499,7 @@ void Camera2D::clear_current() {
if (is_inside_tree()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
}
+ _update_process_mode();
}
void Camera2D::set_limit(Margin p_margin, int p_limit) {
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index d7c9f5eff5f..f8d8f5ecfdf 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -84,6 +84,7 @@ protected:
void _update_process_mode();
void _update_scroll();
void _setup_viewport();
+ void _ensure_update_interpolation_data();
void _make_current(Object *p_which);
void _set_current(bool p_current);
@@ -94,6 +95,12 @@ protected:
Camera2DProcessMode process_mode;
+ struct InterpolationData {
+ Transform2D xform_curr;
+ Transform2D xform_prev;
+ uint32_t last_update_physics_tick = 0;
+ } _interpolation_data;
+
protected:
virtual Transform2D get_camera_transform();
void _notification(int p_what);
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index cd7db01bc4e..8539ce9093d 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -562,6 +562,10 @@ void CanvasItem::_exit_canvas() {
}
}
+void CanvasItem::_physics_interpolated_changed() {
+ VisualServer::get_singleton()->canvas_item_set_interpolated(canvas_item, is_physics_interpolated());
+}
+
void CanvasItem::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -605,6 +609,12 @@ void CanvasItem::_notification(int p_what) {
}
global_invalid = true;
} break;
+ case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
+ if (is_visible_in_tree() && is_physics_interpolated()) {
+ VisualServer::get_singleton()->canvas_item_reset_physics_interpolation(canvas_item);
+ }
+ } break;
+
case NOTIFICATION_DRAW:
case NOTIFICATION_TRANSFORM_CHANGED: {
} break;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 9bf81ef1b09..a78096e4a03 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -218,6 +218,7 @@ private:
void _exit_canvas();
void _notify_transform(CanvasItem *p_node);
+ virtual void _physics_interpolated_changed();
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index dff6188b227..799ea828fbc 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -297,22 +297,31 @@ Color Light2D::get_shadow_color() const {
return shadow_color;
}
+void Light2D::_physics_interpolated_changed() {
+ VisualServer::get_singleton()->canvas_light_set_interpolated(canvas_light, is_physics_interpolated());
+}
+
void Light2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
- _update_light_visibility();
- }
-
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- VS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
- }
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- _update_light_visibility();
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
- _update_light_visibility();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
+ _update_light_visibility();
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
+ _update_light_visibility();
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ VS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ _update_light_visibility();
+ } break;
+ case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
+ if (is_visible_in_tree() && is_physics_interpolated()) {
+ VisualServer::get_singleton()->canvas_light_reset_physics_interpolation(canvas_light);
+ }
+ } break;
}
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 8e9697f1c92..31043d2cf98 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -80,6 +80,7 @@ private:
void _update_light_visibility();
virtual void owner_changed_notify();
+ virtual void _physics_interpolated_changed();
protected:
void _notification(int p_what);
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index b9e083ad824..d200a031d99 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -159,43 +159,52 @@ void LightOccluder2D::_poly_changed() {
#endif
}
+void LightOccluder2D::_physics_interpolated_changed() {
+ VisualServer::get_singleton()->canvas_light_occluder_set_interpolated(occluder, is_physics_interpolated());
+}
+
void LightOccluder2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_CANVAS) {
- VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
- VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
- }
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- }
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_CANVAS: {
+ VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
+ VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
+ VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
+ } break;
+ case NOTIFICATION_DRAW: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (occluder_polygon.is_valid()) {
+ PoolVector poly = occluder_polygon->get_polygon();
- if (p_what == NOTIFICATION_DRAW) {
- if (Engine::get_singleton()->is_editor_hint()) {
- if (occluder_polygon.is_valid()) {
- PoolVector poly = occluder_polygon->get_polygon();
-
- if (poly.size()) {
- if (occluder_polygon->is_closed()) {
- Vector color;
- color.push_back(Color(0, 0, 0, 0.6));
- draw_polygon(Variant(poly), color);
- } else {
- int ps = poly.size();
- PoolVector::Read r = poly.read();
- for (int i = 0; i < ps - 1; i++) {
- draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
+ if (poly.size()) {
+ if (occluder_polygon->is_closed()) {
+ Vector color;
+ color.push_back(Color(0, 0, 0, 0.6));
+ draw_polygon(Variant(poly), color);
+ } else {
+ int ps = poly.size();
+ PoolVector::Read r = poly.read();
+ for (int i = 0; i < ps - 1; i++) {
+ draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
+ }
}
}
}
}
- }
- }
-
- if (p_what == NOTIFICATION_EXIT_CANVAS) {
- VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
+ } break;
+ case NOTIFICATION_EXIT_CANVAS: {
+ VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
+ } break;
+ case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
+ if (is_visible_in_tree() && is_physics_interpolated()) {
+ VisualServer::get_singleton()->canvas_light_occluder_reset_physics_interpolation(occluder);
+ }
+ } break;
}
}
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 428554d9299..518c2d5f59e 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -86,6 +86,7 @@ class LightOccluder2D : public Node2D {
Ref occluder_polygon;
void _poly_changed();
+ virtual void _physics_interpolated_changed();
protected:
void _notification(int p_what);
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 98b7883c58f..a82c3ae98fb 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -163,4 +163,7 @@ void ParallaxLayer::_bind_methods() {
ParallaxLayer::ParallaxLayer() {
motion_scale = Size2(1, 1);
+
+ // ParallaxLayer is always updated every frame so there is no need to interpolate.
+ set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_OFF);
}
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index fbbc7e50a9f..5cde307ae15 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -117,17 +117,6 @@ void VisualInstance::_notification(int p_what) {
if (_is_vi_visible() && is_physics_interpolated()) {
VisualServer::get_singleton()->instance_reset_physics_interpolation(instance);
}
-#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
- else if (GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
- String node_name = is_inside_tree() ? String(get_path()) : String(get_name());
- if (!_is_vi_visible()) {
- WARN_PRINT("[Physics interpolation] NOTIFICATION_RESET_PHYSICS_INTERPOLATION only works with unhidden nodes: \"" + node_name + "\".");
- }
- if (!is_physics_interpolated()) {
- WARN_PRINT("[Physics interpolation] NOTIFICATION_RESET_PHYSICS_INTERPOLATION only works with interpolated nodes: \"" + node_name + "\".");
- }
- }
-#endif
} break;
case NOTIFICATION_EXIT_WORLD: {
VisualServer::get_singleton()->instance_set_scenario(instance, RID());
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index fb716a97b4e..087234bc28c 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -3003,6 +3003,8 @@ Control::Control() {
}
data.focus_mode = FOCUS_NONE;
data.modal_prev_focus_owner = 0;
+
+ set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_OFF);
}
Control::~Control() {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 7a5fb85568d..ca098afd2d5 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -553,6 +553,12 @@ void SceneTree::client_physics_interpolation_remove_spatial(SelfList *p
_client_physics_interpolation._spatials_list.remove(p_elem);
}
+void SceneTree::iteration_prepare() {
+ if (_physics_interpolation_enabled) {
+ VisualServer::get_singleton()->tick();
+ }
+}
+
void SceneTree::iteration_end() {
// When physics interpolation is active, we want all pending transforms
// to be flushed to the VisualServer before finishing a physics tick.
@@ -566,10 +572,6 @@ bool SceneTree::iteration(float p_time) {
current_frame++;
- if (_physics_interpolation_enabled) {
- VisualServer::get_singleton()->tick();
- }
-
// Any objects performing client physics interpolation
// should be given an opportunity to keep their previous transforms
// up to take before each new physics tick.
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index d9fc29acf1e..ef8e6ccad40 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -313,6 +313,7 @@ public:
virtual void input_event(const Ref &p_event);
virtual void init();
+ virtual void iteration_prepare();
virtual bool iteration(float p_time);
virtual void iteration_end();
virtual bool idle(float p_time);
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 4260a40af14..b912445fc79 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -725,9 +725,12 @@ public:
};
struct Light : public RID_Data {
- bool enabled;
+ bool enabled : 1;
+ bool on_interpolate_transform_list : 1;
+ bool interpolated : 1;
Color color;
- Transform2D xform;
+ Transform2D xform_curr;
+ Transform2D xform_prev;
float height;
float energy;
float scale;
@@ -766,6 +769,8 @@ public:
Light() {
enabled = true;
+ on_interpolate_transform_list = false;
+ interpolated = true;
color = Color(1, 1, 1);
shadow_color = Color(0, 0, 0, 0);
height = 0;
@@ -977,13 +982,19 @@ public:
Rect2 rect;
};
- Transform2D xform;
+ // For interpolation we store the current local xform,
+ // and the previous xform from the previous tick.
+ Transform2D xform_curr;
+ Transform2D xform_prev;
+
bool clip : 1;
bool visible : 1;
bool behind : 1;
bool update_when_visible : 1;
bool distance_field : 1;
bool light_masked : 1;
+ bool on_interpolate_transform_list : 1;
+ bool interpolated : 1;
mutable bool custom_rect : 1;
mutable bool rect_dirty : 1;
mutable bool bound_dirty : 1;
@@ -1030,6 +1041,13 @@ public:
// in local space.
Rect2 local_bound;
+ // When using interpolation, the local bound for culling
+ // should be a combined bound of the previous and current.
+ // To keep this up to date, we need to keep track of the previous
+ // bound separately rather than just the combined bound.
+ Rect2 local_bound_prev;
+ uint32_t local_bound_last_update_tick;
+
const Rect2 &get_rect() const {
if (custom_rect) {
return rect;
@@ -1196,6 +1214,7 @@ public:
memdelete(skinning_data);
skinning_data = nullptr;
}
+ on_interpolate_transform_list = false;
}
Item() {
light_mask = 1;
@@ -1215,6 +1234,9 @@ public:
distance_field = false;
light_masked = false;
update_when_visible = false;
+ on_interpolate_transform_list = false;
+ interpolated = true;
+ local_bound_last_update_tick = 0;
}
virtual ~Item() {
clear();
@@ -1233,12 +1255,15 @@ public:
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
struct LightOccluderInstance : public RID_Data {
- bool enabled;
+ bool enabled : 1;
+ bool on_interpolate_transform_list : 1;
+ bool interpolated : 1;
RID canvas;
RID polygon;
RID polygon_buffer;
Rect2 aabb_cache;
- Transform2D xform;
+ Transform2D xform_curr;
+ Transform2D xform_prev;
Transform2D xform_cache;
int light_mask;
VS::CanvasOccluderPolygonCullMode cull_cache;
@@ -1250,6 +1275,8 @@ public:
next = nullptr;
light_mask = 1;
cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
+ on_interpolate_transform_list = false;
+ interpolated = true;
}
};
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 2d4a414a8d6..59d0c848829 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -29,6 +29,7 @@
/**************************************************************************/
#include "visual_server_canvas.h"
+#include "core/math/transform_interpolator.h"
#include "visual_server_globals.h"
#include "visual_server_raster.h"
#include "visual_server_viewport.h"
@@ -65,7 +66,7 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2
r_items[r_index] = child_items[i];
child_items[i]->ysort_modulate = p_modulate;
child_items[i]->ysort_xform = p_transform;
- child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
+ child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform_curr.elements[2]);
child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
child_items[i]->ysort_index = r_index;
}
@@ -74,7 +75,7 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2
if (child_items[i]->sort_y) {
_collect_ysort_children(child_items[i],
- p_transform * child_items[i]->xform,
+ p_transform * child_items[i]->xform_curr,
child_items[i]->use_parent_material ? p_material_owner : child_items[i],
p_modulate * child_items[i]->modulate,
r_items, r_index);
@@ -241,6 +242,37 @@ void VisualServerCanvas::_calculate_canvas_item_bound(Item *p_canvas_item, Rect2
}
_finalize_and_merge_local_bound_to_branch(ci, r_branch_bound);
+
+ // If we are interpolating, we want to modify the local_bound (combined)
+ // to include both the previous AND current bounds.
+ if (local_bound && _interpolation_data.interpolation_enabled && ci->interpolated) {
+ Rect2 bound_prev = ci->local_bound_prev;
+
+ // Keep track of the previously assigned exact bound for the next tick.
+ ci->local_bound_prev = ci->local_bound;
+
+ // The combined bound is the exact current bound merged with the previous exact bound.
+ ci->local_bound = ci->local_bound.merge(bound_prev);
+
+ // This can overflow, it's no problem, it is just rough to detect when items stop
+ // having local bounds updated, so we can set prev to curr.
+ ci->local_bound_last_update_tick = Engine::get_singleton()->get_physics_frames();
+
+ // Detect special case of overflow.
+ // This is omitted but included for reference.
+ // It is such a rare possibility, and even if it did occur
+ // so it should just result in slightly larger culling bounds
+ // probably for one tick (and no visual errors).
+ // Would occur once every 828.5 days at 60 ticks per second
+ // with uint32_t counter.
+#if 0
+ if (!ci->local_bound_last_update_tick) {
+ // Prevents it being treated as non-dirty.
+ // Just has an increased delay of one tick in this very rare occurrence.
+ ci->local_bound_last_update_tick = 1;
+ }
+#endif
+ }
}
void VisualServerCanvas::_finalize_and_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
@@ -275,7 +307,7 @@ void VisualServerCanvas::_merge_local_bound_to_branch(Item *p_canvas_item, Rect2
return;
}
- Rect2 this_item_total_local_bound = p_canvas_item->xform.xform(p_canvas_item->local_bound);
+ Rect2 this_item_total_local_bound = p_canvas_item->xform_curr.xform(p_canvas_item->local_bound);
if (!r_branch_bound->has_no_area()) {
*r_branch_bound = r_branch_bound->merge(this_item_total_local_bound);
@@ -297,10 +329,17 @@ void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, c
}
Rect2 rect = ci->get_rect();
- Transform2D xform = ci->xform;
- xform = p_transform * xform;
- Rect2 global_rect = xform.xform(rect);
+ Transform2D final_xform;
+ if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
+ final_xform = ci->xform_curr;
+ } else {
+ real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
+ TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
+ }
+ final_xform = p_transform * final_xform;
+
+ Rect2 global_rect = final_xform.xform(rect);
global_rect.position += p_clip_rect.position;
if (ci->use_parent_material && p_material_owner) {
@@ -360,14 +399,14 @@ void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, c
continue;
}
if (ci->sort_y) {
- _render_canvas_item_cull_by_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
+ _render_canvas_item_cull_by_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
} else {
- _render_canvas_item_cull_by_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ _render_canvas_item_cull_by_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
}
if (ci->copy_back_buffer) {
- ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
+ ci->copy_back_buffer->screen_rect = final_xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
}
if (ci->update_when_visible) {
@@ -376,7 +415,7 @@ void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, c
if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
- ci->final_transform = xform;
+ ci->final_transform = final_xform;
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
ci->global_rect_cache = global_rect;
ci->global_rect_cache.position -= p_clip_rect.position;
@@ -401,9 +440,9 @@ void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, c
continue;
}
if (ci->sort_y) {
- _render_canvas_item_cull_by_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
+ _render_canvas_item_cull_by_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
} else {
- _render_canvas_item_cull_by_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ _render_canvas_item_cull_by_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
}
}
@@ -418,9 +457,22 @@ void VisualServerCanvas::_render_canvas_item_cull_by_node(Item *p_canvas_item, c
// This should have been calculated as a pre-process.
DEV_ASSERT(!ci->bound_dirty);
+ // If we are interpolating, and the updates have stopped, we can reduce the local bound.
+ if (ci->local_bound_last_update_tick && (ci->local_bound_last_update_tick != Engine::get_singleton()->get_physics_frames())) {
+ // The combined bound is reduced to the last calculated exact bound.
+ ci->local_bound = ci->local_bound_prev;
+ ci->local_bound_last_update_tick = 0;
+ }
+
Rect2 rect = ci->get_rect();
- Transform2D final_xform = ci->xform;
+ Transform2D final_xform;
+ if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
+ final_xform = ci->xform_curr;
+ } else {
+ real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
+ TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
+ }
final_xform = p_transform * final_xform;
Rect2 global_rect = final_xform.xform(rect);
@@ -825,7 +877,16 @@ void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->xform = p_transform;
+ if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
+ if (!canvas_item->on_interpolate_transform_list) {
+ _interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
+ canvas_item->on_interpolate_transform_list = true;
+ } else {
+ DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size());
+ }
+ }
+
+ canvas_item->xform_curr = p_transform;
// Special case!
// Modifying the transform DOES NOT affect the local bound.
@@ -1435,6 +1496,64 @@ void VisualServerCanvas::canvas_item_set_skeleton_relative_xform(RID p_item, Tra
}
}
+// Useful especially for origin shifting.
+void VisualServerCanvas::canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+ canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
+ canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
+}
+
+void VisualServerCanvas::canvas_item_reset_physics_interpolation(RID p_item) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+ canvas_item->xform_prev = canvas_item->xform_curr;
+}
+
+void VisualServerCanvas::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+ canvas_item->interpolated = p_interpolated;
+}
+
+void VisualServerCanvas::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
+ RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->interpolated = p_interpolated;
+}
+
+void VisualServerCanvas::canvas_light_reset_physics_interpolation(RID p_light) {
+ RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->xform_prev = clight->xform_curr;
+}
+
+void VisualServerCanvas::canvas_light_transform_physics_interpolation(RID p_light, Transform2D p_transform) {
+ RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->xform_prev = p_transform * clight->xform_prev;
+ clight->xform_curr = p_transform * clight->xform_curr;
+}
+
+void VisualServerCanvas::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
+ RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
+ ERR_FAIL_COND(!occluder);
+ occluder->interpolated = p_interpolated;
+}
+
+void VisualServerCanvas::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
+ RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
+ ERR_FAIL_COND(!occluder);
+ occluder->xform_prev = occluder->xform_curr;
+}
+
+void VisualServerCanvas::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, Transform2D p_transform) {
+ RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
+ ERR_FAIL_COND(!occluder);
+ occluder->xform_prev = p_transform * occluder->xform_prev;
+ occluder->xform_curr = p_transform * occluder->xform_curr;
+}
+
void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -1573,7 +1692,16 @@ void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->xform = p_transform;
+ if (_interpolation_data.interpolation_enabled && clight->interpolated) {
+ if (!clight->on_interpolate_transform_list) {
+ _interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
+ clight->on_interpolate_transform_list = true;
+ } else {
+ DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size());
+ }
+ }
+
+ clight->xform_curr = p_transform;
}
void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
@@ -1760,7 +1888,16 @@ void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, con
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
- occluder->xform = p_xform;
+ if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
+ if (!occluder->on_interpolate_transform_list) {
+ _interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
+ occluder->on_interpolate_transform_list = true;
+ } else {
+ DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size());
+ }
+ }
+
+ occluder->xform_curr = p_xform;
}
void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
@@ -1871,6 +2008,7 @@ bool VisualServerCanvas::free(RID p_rid) {
Item *canvas_item = canvas_item_owner.get(p_rid);
ERR_FAIL_COND_V(!canvas_item, true);
_make_bound_dirty(canvas_item);
+ _interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
@@ -1904,6 +2042,7 @@ bool VisualServerCanvas::free(RID p_rid) {
} else if (canvas_light_owner.owns(p_rid)) {
RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
ERR_FAIL_COND_V(!canvas_light, true);
+ _interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
if (canvas_light->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(canvas_light->canvas);
@@ -1924,6 +2063,7 @@ bool VisualServerCanvas::free(RID p_rid) {
} else if (canvas_light_occluder_owner.owns(p_rid)) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
ERR_FAIL_COND_V(!occluder, true);
+ _interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
@@ -2056,6 +2196,81 @@ void VisualServerCanvas::_print_tree_down(int p_child_id, int p_depth, const Ite
#endif
+void VisualServerCanvas::tick() {
+ if (_interpolation_data.interpolation_enabled) {
+ update_interpolation_tick(true);
+ }
+}
+
+void VisualServerCanvas::update_interpolation_tick(bool p_process) {
+#define GODOT_UPDATE_INTERPOLATION_TICK(LIST_PREV, LIST_CURR, TYPE, OWNER_LIST) \
+ /* Detect any that were on the previous transform list that are no longer active. */ \
+ for (unsigned int n = 0; n < _interpolation_data.LIST_PREV->size(); n++) { \
+ const RID &rid = (*_interpolation_data.LIST_PREV)[n]; \
+ TYPE *item = OWNER_LIST.getornull(rid); \
+ /* no longer active? (either the instance deleted or no longer being transformed) */ \
+ if (item && !item->on_interpolate_transform_list) { \
+ item->xform_prev = item->xform_curr; \
+ } \
+ } \
+ /* and now for any in the transform list (being actively interpolated), */ \
+ /* keep the previous transform value up to date and ready for next tick */ \
+ if (p_process) { \
+ for (unsigned int n = 0; n < _interpolation_data.LIST_CURR->size(); n++) { \
+ const RID &rid = (*_interpolation_data.LIST_CURR)[n]; \
+ TYPE *item = OWNER_LIST.getornull(rid); \
+ if (item) { \
+ item->xform_prev = item->xform_curr; \
+ item->on_interpolate_transform_list = false; \
+ } \
+ } \
+ } \
+ SWAP(_interpolation_data.LIST_CURR, _interpolation_data.LIST_PREV); \
+ _interpolation_data.LIST_CURR->clear();
+
+ GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
+ GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RasterizerCanvas::Light, canvas_light_owner);
+ GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RasterizerCanvas::LightOccluderInstance, canvas_light_occluder_owner);
+
+#undef GODOT_UPDATE_INTERPOLATION_TICK
+}
+
+void VisualServerCanvas::InterpolationData::notify_free_canvas_item(RID p_rid, VisualServerCanvas::Item &r_canvas_item) {
+ r_canvas_item.on_interpolate_transform_list = false;
+
+ if (!interpolation_enabled) {
+ return;
+ }
+
+ // If the instance was on any of the lists, remove.
+ canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
+ canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
+}
+
+void VisualServerCanvas::InterpolationData::notify_free_canvas_light(RID p_rid, RasterizerCanvas::Light &r_canvas_light) {
+ r_canvas_light.on_interpolate_transform_list = false;
+
+ if (!interpolation_enabled) {
+ return;
+ }
+
+ // If the instance was on any of the lists, remove.
+ canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
+ canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
+}
+
+void VisualServerCanvas::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RasterizerCanvas::LightOccluderInstance &r_canvas_light_occluder) {
+ r_canvas_light_occluder.on_interpolate_transform_list = false;
+
+ if (!interpolation_enabled) {
+ return;
+ }
+
+ // If the instance was on any of the lists, remove.
+ canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
+ canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
+}
+
VisualServerCanvas::VisualServerCanvas() {
z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index e59849b9e12..704cb3b7c05 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -256,9 +256,13 @@ public:
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
+ void _canvas_item_skeleton_moved(RID p_item);
void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform);
Rect2 _debug_canvas_item_get_rect(RID p_item);
- void _canvas_item_skeleton_moved(RID p_item);
+
+ void canvas_item_set_interpolated(RID p_item, bool p_interpolated);
+ void canvas_item_reset_physics_interpolation(RID p_item);
+ void canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform);
RID canvas_light_create();
void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
@@ -274,9 +278,7 @@ public:
void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);
void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
-
void canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode);
-
void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
void canvas_light_set_shadow_gradient_length(RID p_light, float p_length);
@@ -284,6 +286,10 @@ public:
void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
+ void canvas_light_set_interpolated(RID p_light, bool p_interpolated);
+ void canvas_light_reset_physics_interpolation(RID p_light);
+ void canvas_light_transform_physics_interpolation(RID p_light, Transform2D p_transform);
+
RID canvas_light_occluder_create();
void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
@@ -291,6 +297,10 @@ public:
void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
+ void canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated);
+ void canvas_light_occluder_reset_physics_interpolation(RID p_occluder);
+ void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, Transform2D p_transform);
+
RID canvas_occluder_polygon_create();
void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector &p_shape, bool p_closed);
void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector &p_shape);
@@ -298,6 +308,32 @@ public:
void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode);
bool free(RID p_rid);
+
+ // Interpolation
+ void tick();
+ void update_interpolation_tick(bool p_process = true);
+ void set_physics_interpolation_enabled(bool p_enabled) { _interpolation_data.interpolation_enabled = p_enabled; }
+
+ struct InterpolationData {
+ void notify_free_canvas_item(RID p_rid, VisualServerCanvas::Item &r_canvas_item);
+ void notify_free_canvas_light(RID p_rid, RasterizerCanvas::Light &r_canvas_light);
+ void notify_free_canvas_light_occluder(RID p_rid, RasterizerCanvas::LightOccluderInstance &r_canvas_light_occluder);
+
+ LocalVector canvas_item_transform_update_lists[2];
+ LocalVector *canvas_item_transform_update_list_curr = &canvas_item_transform_update_lists[0];
+ LocalVector *canvas_item_transform_update_list_prev = &canvas_item_transform_update_lists[1];
+
+ LocalVector canvas_light_transform_update_lists[2];
+ LocalVector *canvas_light_transform_update_list_curr = &canvas_light_transform_update_lists[0];
+ LocalVector *canvas_light_transform_update_list_prev = &canvas_light_transform_update_lists[1];
+
+ LocalVector canvas_light_occluder_transform_update_lists[2];
+ LocalVector *canvas_light_occluder_transform_update_list_curr = &canvas_light_occluder_transform_update_lists[0];
+ LocalVector *canvas_light_occluder_transform_update_list_prev = &canvas_light_occluder_transform_update_lists[1];
+
+ bool interpolation_enabled = false;
+ } _interpolation_data;
+
VisualServerCanvas();
~VisualServerCanvas();
};
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 9011bb32a3e..b848aef82e0 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -136,6 +136,20 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
void VisualServerRaster::sync() {
}
+void VisualServerRaster::set_physics_interpolation_enabled(bool p_enabled) {
+ VSG::scene->set_physics_interpolation_enabled(p_enabled);
+ VSG::canvas->set_physics_interpolation_enabled(p_enabled);
+}
+
+void VisualServerRaster::tick() {
+ VSG::scene->tick();
+ VSG::canvas->tick();
+}
+
+void VisualServerRaster::pre_draw(bool p_will_draw) {
+ VSG::scene->pre_draw(p_will_draw);
+}
+
bool VisualServerRaster::has_changed(ChangedPriority p_priority) const {
switch (p_priority) {
default: {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index a0a1b1db49a..b592d7ad455 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -454,9 +454,6 @@ public:
/* EVENT QUEUING */
- BIND0N(tick)
- BIND1N(pre_draw, bool)
-
/* CAMERA API */
BIND0R(RID, camera_create)
@@ -559,10 +556,6 @@ public:
#undef BINDBASE
#define BINDBASE VSG::scene
- /* INTERPOLATION */
-
- BIND1(set_physics_interpolation_enabled, bool)
-
/* SCENARIO API */
BIND0R(RID, scenario_create)
@@ -719,16 +712,18 @@ public:
BIND2(canvas_item_set_z_index, RID, int)
BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool)
BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
+ BIND1(canvas_item_clear, RID)
+ BIND2(canvas_item_set_draw_index, RID, int)
+ BIND2(canvas_item_set_material, RID, RID)
+ BIND2(canvas_item_set_use_parent_material, RID, bool)
+
BIND2(canvas_item_attach_skeleton, RID, RID)
BIND2(canvas_item_set_skeleton_relative_xform, RID, Transform2D)
BIND1R(Rect2, _debug_canvas_item_get_rect, RID)
- BIND1(canvas_item_clear, RID)
- BIND2(canvas_item_set_draw_index, RID, int)
-
- BIND2(canvas_item_set_material, RID, RID)
-
- BIND2(canvas_item_set_use_parent_material, RID, bool)
+ BIND2(canvas_item_set_interpolated, RID, bool)
+ BIND1(canvas_item_reset_physics_interpolation, RID)
+ BIND2(canvas_item_transform_physics_interpolation, RID, Transform2D)
BIND0R(RID, canvas_light_create)
BIND2(canvas_light_attach_to_canvas, RID, RID)
@@ -754,6 +749,10 @@ public:
BIND2(canvas_light_set_shadow_color, RID, const Color &)
BIND2(canvas_light_set_shadow_smooth, RID, float)
+ BIND2(canvas_light_set_interpolated, RID, bool)
+ BIND1(canvas_light_reset_physics_interpolation, RID)
+ BIND2(canvas_light_transform_physics_interpolation, RID, Transform2D)
+
BIND0R(RID, canvas_light_occluder_create)
BIND2(canvas_light_occluder_attach_to_canvas, RID, RID)
BIND2(canvas_light_occluder_set_enabled, RID, bool)
@@ -761,6 +760,10 @@ public:
BIND2(canvas_light_occluder_set_transform, RID, const Transform2D &)
BIND2(canvas_light_occluder_set_light_mask, RID, int)
+ BIND2(canvas_light_occluder_set_interpolated, RID, bool)
+ BIND1(canvas_light_occluder_reset_physics_interpolation, RID)
+ BIND2(canvas_light_occluder_transform_physics_interpolation, RID, Transform2D)
+
BIND0R(RID, canvas_occluder_polygon_create)
BIND3(canvas_occluder_polygon_set_shape, RID, const PoolVector &, bool)
BIND2(canvas_occluder_polygon_set_shape_as_lines, RID, const PoolVector &)
@@ -780,12 +783,16 @@ public:
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
+ virtual void tick();
+ virtual void pre_draw(bool p_will_draw);
virtual void draw(bool p_swap_buffers, double frame_step);
virtual void sync();
virtual bool has_changed(ChangedPriority p_priority = CHANGED_PRIORITY_ANY) const;
virtual void init();
virtual void finish();
+ virtual void set_physics_interpolation_enabled(bool p_enabled);
+
/* STATUS INFORMATION */
virtual uint64_t get_render_info(RenderInfo p_info);
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 6e65457c190..770076b617c 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -135,7 +135,14 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
Vector2 offset = tsize / 2.0;
cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
- cl->xform_cache = xf * cl->xform;
+
+ if (!VSG::canvas->_interpolation_data.interpolation_enabled || !cl->interpolated) {
+ cl->xform_cache = xf * cl->xform_curr;
+ } else {
+ real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
+ TransformInterpolator::interpolate_transform_2d(cl->xform_prev, cl->xform_curr, cl->xform_cache, f);
+ cl->xform_cache = xf * cl->xform_cache;
+ }
if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
cl->filter_next_ptr = lights;
@@ -180,13 +187,22 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
for (Set::Element *F = canvas->occluders.front(); F; F = F->next()) {
- if (!F->get()->enabled) {
+ RasterizerCanvas::LightOccluderInstance *occluder = F->get();
+ if (!occluder->enabled) {
continue;
}
- F->get()->xform_cache = xf * F->get()->xform;
- if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
- F->get()->next = occluders;
- occluders = F->get();
+
+ if (!VSG::canvas->_interpolation_data.interpolation_enabled || !occluder->interpolated) {
+ occluder->xform_cache = xf * occluder->xform_curr;
+ } else {
+ real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
+ TransformInterpolator::interpolate_transform_2d(occluder->xform_prev, occluder->xform_curr, occluder->xform_cache, f);
+ occluder->xform_cache = xf * occluder->xform_cache;
+ }
+
+ if (shadow_rect.intersects_transformed(occluder->xform_cache, occluder->aabb_cache)) {
+ occluder->next = occluders;
+ occluders = occluder;
}
}
}
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 0f259412a57..61d7a5033b1 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -70,6 +70,30 @@ void VisualServerWrapMT::thread_loop() {
/* EVENT QUEUING */
+void VisualServerWrapMT::set_physics_interpolation_enabled(bool p_enabled) {
+ if (Thread::get_caller_id() != server_thread) {
+ command_queue.push(visual_server, &VisualServer::set_physics_interpolation_enabled, p_enabled);
+ } else {
+ visual_server->set_physics_interpolation_enabled(p_enabled);
+ }
+}
+
+void VisualServerWrapMT::tick() {
+ if (Thread::get_caller_id() != server_thread) {
+ command_queue.push(visual_server, &VisualServer::tick);
+ } else {
+ visual_server->tick();
+ }
+}
+
+void VisualServerWrapMT::pre_draw(bool p_will_draw) {
+ if (Thread::get_caller_id() != server_thread) {
+ command_queue.push(visual_server, &VisualServer::pre_draw, p_will_draw);
+ } else {
+ visual_server->pre_draw(p_will_draw);
+ }
+}
+
void VisualServerWrapMT::sync() {
if (create_thread) {
command_queue.push_and_sync(this, &VisualServerWrapMT::thread_flush);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 5230a26ee10..016c52231c6 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -464,10 +464,6 @@ public:
FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
FUNC5(environment_set_fog_height, RID, bool, float, float, float)
- /* INTERPOLATION API */
-
- FUNC1(set_physics_interpolation_enabled, bool)
-
/* SCENARIO API */
FUNCRID(scenario)
@@ -620,16 +616,18 @@ public:
FUNC2(canvas_item_set_z_index, RID, int)
FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool)
FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
+ FUNC1(canvas_item_clear, RID)
+ FUNC2(canvas_item_set_draw_index, RID, int)
+ FUNC2(canvas_item_set_material, RID, RID)
+ FUNC2(canvas_item_set_use_parent_material, RID, bool)
+
FUNC2(canvas_item_attach_skeleton, RID, RID)
FUNC2(canvas_item_set_skeleton_relative_xform, RID, Transform2D)
FUNC1R(Rect2, _debug_canvas_item_get_rect, RID)
- FUNC1(canvas_item_clear, RID)
- FUNC2(canvas_item_set_draw_index, RID, int)
-
- FUNC2(canvas_item_set_material, RID, RID)
-
- FUNC2(canvas_item_set_use_parent_material, RID, bool)
+ FUNC2(canvas_item_set_interpolated, RID, bool)
+ FUNC1(canvas_item_reset_physics_interpolation, RID)
+ FUNC2(canvas_item_transform_physics_interpolation, RID, Transform2D)
FUNC0R(RID, canvas_light_create)
FUNC2(canvas_light_attach_to_canvas, RID, RID)
@@ -655,6 +653,10 @@ public:
FUNC2(canvas_light_set_shadow_color, RID, const Color &)
FUNC2(canvas_light_set_shadow_smooth, RID, float)
+ FUNC2(canvas_light_set_interpolated, RID, bool)
+ FUNC1(canvas_light_reset_physics_interpolation, RID)
+ FUNC2(canvas_light_transform_physics_interpolation, RID, Transform2D)
+
FUNCRID(canvas_light_occluder)
FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
FUNC2(canvas_light_occluder_set_enabled, RID, bool)
@@ -662,6 +664,10 @@ public:
FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
FUNC2(canvas_light_occluder_set_light_mask, RID, int)
+ FUNC2(canvas_light_occluder_set_interpolated, RID, bool)
+ FUNC1(canvas_light_occluder_reset_physics_interpolation, RID)
+ FUNC2(canvas_light_occluder_transform_physics_interpolation, RID, Transform2D)
+
FUNCRID(canvas_occluder_polygon)
FUNC3(canvas_occluder_polygon_set_shape, RID, const PoolVector &, bool)
FUNC2(canvas_occluder_polygon_set_shape_as_lines, RID, const PoolVector &)
@@ -683,11 +689,12 @@ public:
virtual void init();
virtual void finish();
+ virtual void tick();
+ virtual void pre_draw(bool p_will_draw);
virtual void draw(bool p_swap_buffers, double frame_step);
virtual void sync();
- FUNC0(tick)
- FUNC1(pre_draw, bool)
FUNC1RC(bool, has_changed, ChangedPriority)
+ virtual void set_physics_interpolation_enabled(bool p_enabled);
/* RENDER INFO */
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 7a2e00cb964..15b67e6b119 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -2198,6 +2198,9 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &VisualServer::canvas_item_set_z_index);
ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &VisualServer::canvas_item_set_z_as_relative_to_parent);
ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &VisualServer::canvas_item_set_copy_to_backbuffer);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_interpolated", "item", "interpolated"), &VisualServer::canvas_item_set_interpolated);
+ ClassDB::bind_method(D_METHOD("canvas_item_reset_physics_interpolation", "item"), &VisualServer::canvas_item_reset_physics_interpolation);
+ ClassDB::bind_method(D_METHOD("canvas_item_transform_physics_interpolation", "item", "xform"), &VisualServer::canvas_item_transform_physics_interpolation);
ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &VisualServer::canvas_item_clear);
ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &VisualServer::canvas_item_set_draw_index);
ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material);
@@ -2224,6 +2227,9 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &VisualServer::canvas_light_set_shadow_filter);
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &VisualServer::canvas_light_set_shadow_color);
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &VisualServer::canvas_light_set_shadow_smooth);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_interpolated", "light", "interpolated"), &VisualServer::canvas_light_set_interpolated);
+ ClassDB::bind_method(D_METHOD("canvas_light_reset_physics_interpolation", "light"), &VisualServer::canvas_light_reset_physics_interpolation);
+ ClassDB::bind_method(D_METHOD("canvas_light_transform_physics_interpolation", "light", "xform"), &VisualServer::canvas_light_transform_physics_interpolation);
ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &VisualServer::canvas_light_occluder_create);
ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &VisualServer::canvas_light_occluder_attach_to_canvas);
@@ -2231,6 +2237,9 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &VisualServer::canvas_light_occluder_set_polygon);
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &VisualServer::canvas_light_occluder_set_transform);
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &VisualServer::canvas_light_occluder_set_light_mask);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_interpolated", "occluder", "interpolated"), &VisualServer::canvas_light_occluder_set_interpolated);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_reset_physics_interpolation", "occluder"), &VisualServer::canvas_light_occluder_reset_physics_interpolation);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_transform_physics_interpolation", "occluder", "xform"), &VisualServer::canvas_light_occluder_transform_physics_interpolation);
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &VisualServer::canvas_occluder_polygon_create);
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &VisualServer::canvas_occluder_polygon_set_shape);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 81df90ae7f0..d504e601466 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -1052,6 +1052,10 @@ public:
virtual void canvas_item_set_z_index(RID p_item, int p_z) = 0;
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0;
virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) = 0;
+ virtual void canvas_item_clear(RID p_item) = 0;
+ virtual void canvas_item_set_draw_index(RID p_item, int p_index) = 0;
+ virtual void canvas_item_set_material(RID p_item, RID p_material) = 0;
+ virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
virtual void canvas_item_attach_skeleton(RID p_item, RID p_skeleton) = 0;
virtual void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform) = 0;
@@ -1065,12 +1069,9 @@ public:
}
virtual Rect2 _debug_canvas_item_get_rect(RID p_item) = 0;
- virtual void canvas_item_clear(RID p_item) = 0;
- virtual void canvas_item_set_draw_index(RID p_item, int p_index) = 0;
-
- virtual void canvas_item_set_material(RID p_item, RID p_material) = 0;
-
- virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
+ virtual void canvas_item_set_interpolated(RID p_item, bool p_interpolated) = 0;
+ virtual void canvas_item_reset_physics_interpolation(RID p_item) = 0;
+ virtual void canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform) = 0;
virtual RID canvas_light_create() = 0;
virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas) = 0;
@@ -1087,6 +1088,10 @@ public:
virtual void canvas_light_set_item_cull_mask(RID p_light, int p_mask) = 0;
virtual void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) = 0;
+ virtual void canvas_light_set_interpolated(RID p_light, bool p_interpolated) = 0;
+ virtual void canvas_light_reset_physics_interpolation(RID p_light) = 0;
+ virtual void canvas_light_transform_physics_interpolation(RID p_light, Transform2D p_transform) = 0;
+
enum CanvasLightMode {
CANVAS_LIGHT_MODE_ADD,
CANVAS_LIGHT_MODE_SUB,
@@ -1119,6 +1124,10 @@ public:
virtual void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) = 0;
virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) = 0;
+ virtual void canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) = 0;
+ virtual void canvas_light_occluder_reset_physics_interpolation(RID p_occluder) = 0;
+ virtual void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, Transform2D p_transform) = 0;
+
virtual RID canvas_occluder_polygon_create() = 0;
virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector &p_shape, bool p_closed) = 0;
virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector &p_shape) = 0;