i18n: Sync classref translations with Weblate
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48 changed files with 5686 additions and 1163 deletions
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@ -65,7 +65,7 @@
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When a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off.
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</member>
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<member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0">
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The degree to which the controller vibrates. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.
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The degree to which the controller vibrates. Ranges from [code]0.0[/code] to [code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.
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This is a useful property to animate if you want the controller to vibrate for a limited duration.
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</member>
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</members>
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@ -57,7 +57,7 @@
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<return type="int" enum="Error" />
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<argument index="0" name="path" type="String" />
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<description>
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Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's [b]Import[/b] button or the [method load_from_file] button.
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Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's [b]Import[/b] button or the [method load_from_file] method.
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</description>
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</method>
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<method name="set_disable_class">
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@ -197,7 +197,7 @@
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<return type="Dictionary" />
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<argument index="0" name="sizes" type="PoolVector2Array" />
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<description>
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Given an array of [Vector2]s representing tiles, builds an atlas. The returned dictionary has two keys: [code]points[/code] is a vector of [Vector2] that specifies the positions of each tile, [code]size[/code] contains the overall size of the whole atlas as [Vector2].
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Given an array of [Vector2]s representing tiles, builds an atlas. The returned dictionary has two keys: [code]points[/code] is an array of [Vector2] that specifies the positions of each tile, [code]size[/code] contains the overall size of the whole atlas as [Vector2].
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</description>
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</method>
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<method name="merge_polygons_2d">
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@ -73,7 +73,7 @@
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</member>
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<member name="outline_render_priority" type="int" setter="set_outline_render_priority" getter="get_outline_render_priority" default="-1">
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Sets the render priority for the text outline. Higher priority objects will be sorted in front of lower priority objects.
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[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
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[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
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[b]Note:[/b] This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).
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</member>
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<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
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@ -81,7 +81,7 @@
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</member>
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<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
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Sets the render priority for the text. Higher priority objects will be sorted in front of lower priority objects.
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[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
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[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
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[b]Note:[/b] This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).
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</member>
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<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
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@ -105,7 +105,7 @@
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If set, lights in the environment affect the label.
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</constant>
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<constant name="FLAG_DOUBLE_SIDED" value="1" enum="DrawFlags">
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If set, text can be seen from the back as well. If not, the texture is invisible when looking at it from behind.
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If set, text can be seen from the back as well. If not, the text is invisible when looking at it from behind.
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</constant>
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<constant name="FLAG_DISABLE_DEPTH_TEST" value="2" enum="DrawFlags">
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Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.
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@ -9,7 +9,7 @@
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Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer.map_set_edge_connection_margin].
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[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting two regions. They must share a similar edge.
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The cost of entering this region from another region can be controlled with the [member enter_cost] value.
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[b]Note[/b]: This value is not added to the path cost when the start position is already inside this region.
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[b]Note:[/b] This value is not added to the path cost when the start position is already inside this region.
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The cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier.
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</description>
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<tutorials>
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Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method Navigation2DServer.map_set_edge_connection_margin].
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[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting two regions. They must share a similar edge.
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The pathfinding cost of entering this region from another region can be controlled with the [member enter_cost] value.
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[b]Note[/b]: This value is not added to the path cost when the start position is already inside this region.
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[b]Note:[/b] This value is not added to the path cost when the start position is already inside this region.
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The pathfinding cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier.
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</description>
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<tutorials>
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@ -78,7 +78,7 @@
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</member>
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<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
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Sets the render priority for the sprite. Higher priority objects will be sorted in front of lower priority objects.
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[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
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[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
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[b]Note:[/b] This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).
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</member>
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<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
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@ -412,7 +412,7 @@
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<argument index="0" name="line" type="int" />
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<argument index="1" name="bookmark" type="bool" />
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<description>
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Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes the bookmark if [code]bookmark[/code] is false.
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Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].
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Bookmarks are shown in the [member breakpoint_gutter].
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</description>
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</method>
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@ -19,12 +19,14 @@
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# Hamza Kalash <mogo.gogo170@gmail.com>, 2022.
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# ywmaa <ywmaa.personal@gmail.com>, 2022.
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# TabbyDev <Mandomody25@gmail.com>, 2022.
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# عبد الرحمن أبو سعدة ||Abd Alrahman abo saada <abdalrahmanabs2005@gmail.com>, 2022.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine class reference\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"PO-Revision-Date: 2022-05-31 22:35+0000\n"
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"Last-Translator: TabbyDev <Mandomody25@gmail.com>\n"
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"PO-Revision-Date: 2022-07-23 03:56+0000\n"
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"Last-Translator: عبد الرحمن أبو سعدة ||Abd Alrahman abo saada "
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"<abdalrahmanabs2005@gmail.com>\n"
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"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
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"godot-class-reference/ar/>\n"
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"Language: ar\n"
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@ -33,7 +35,7 @@ msgstr ""
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"Content-Transfer-Encoding: 8-bit\n"
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"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
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"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
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"X-Generator: Weblate 4.13-dev\n"
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"X-Generator: Weblate 4.14-dev\n"
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#: doc/tools/make_rst.py
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msgid "Description"
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@ -1004,7 +1006,14 @@ msgid ""
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msgstr ""
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#: modules/gdscript/doc_classes/@GDScript.xml
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msgid "Like [method print], but prints only when used in debug mode."
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msgid ""
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"Like [method print], but includes the current stack frame when running with "
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"the debugger turned on.\n"
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"Output in the console would look something like this:\n"
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"[codeblock]\n"
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"Test print\n"
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" At: res://test.gd:15:_process()\n"
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"[/codeblock]"
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msgstr ""
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#: modules/gdscript/doc_classes/@GDScript.xml
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@ -7850,8 +7859,8 @@ msgstr ""
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#: doc/classes/ARVRController.xml
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msgid ""
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"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
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"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
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"[member ARVRPositionalTracker.rumble] accordingly.\n"
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"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
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"accordingly.\n"
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"This is a useful property to animate if you want the controller to vibrate "
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"for a limited duration."
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msgstr ""
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@ -11922,7 +11931,12 @@ msgstr ""
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#: doc/classes/Camera.xml
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msgid ""
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"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
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"If [code]true[/code], the ancestor [Viewport] is currently using this "
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"camera.\n"
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"If multiple cameras are in the scene, one will always be made current. For "
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"example, if two [Camera] nodes are present in the scene and only one is "
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"current, setting one camera's [member current] to [code]false[/code] will "
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"cause the other camera to be made current."
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msgstr ""
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#: doc/classes/Camera.xml
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@ -20347,7 +20361,7 @@ msgstr ""
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msgid ""
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"Saves the editor feature profile to a file in JSON format. It can then be "
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"imported using the feature profile manager's [b]Import[/b] button or the "
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"[method load_from_file] button."
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"[method load_from_file] method."
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msgstr ""
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#: doc/classes/EditorFeatureProfile.xml
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@ -23739,7 +23753,7 @@ msgstr ""
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#: doc/classes/Environment.xml
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msgid ""
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"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
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"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
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"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
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"support rendering on HDR displays yet.)"
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msgstr ""
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@ -25576,7 +25590,7 @@ msgstr ""
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#: doc/classes/Geometry.xml
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msgid ""
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"Given an array of [Vector2]s representing tiles, builds an atlas. The "
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"returned dictionary has two keys: [code]points[/code] is a vector of "
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"returned dictionary has two keys: [code]points[/code] is an array of "
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"[Vector2] that specifies the positions of each tile, [code]size[/code] "
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"contains the overall size of the whole atlas as [Vector2]."
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msgstr ""
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@ -32679,7 +32693,7 @@ msgstr ""
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msgid ""
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"Sets the render priority for the text outline. Higher priority objects will "
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"be sorted in front of lower priority objects.\n"
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"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
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"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
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"ALPHA_CUT_DISABLED] (default value).\n"
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"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
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"not impact how transparent objects are sorted relative to opaque objects. "
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@ -32695,7 +32709,7 @@ msgstr ""
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msgid ""
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"Sets the render priority for the text. Higher priority objects will be "
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"sorted in front of lower priority objects.\n"
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"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
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"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
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"ALPHA_CUT_DISABLED] (default value).\n"
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"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
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"not impact how transparent objects are sorted relative to opaque objects. "
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#: doc/classes/Label3D.xml
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msgid ""
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"If set, text can be seen from the back as well. If not, the texture is "
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"If set, text can be seen from the back as well. If not, the text is "
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"invisible when looking at it from behind."
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msgstr ""
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@ -36859,7 +36873,7 @@ msgid ""
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"two regions. They must share a similar edge.\n"
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"The cost of entering this region from another region can be controlled with "
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"the [member enter_cost] value.\n"
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"[b]Note[/b]: This value is not added to the path cost when the start "
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"[b]Note:[/b] This value is not added to the path cost when the start "
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"position is already inside this region.\n"
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"The cost of traveling distances inside this region can be controlled with "
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"the [member travel_cost] multiplier."
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"two regions. They must share a similar edge.\n"
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"The pathfinding cost of entering this region from another region can be "
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"controlled with the [member enter_cost] value.\n"
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"[b]Note[/b]: This value is not added to the path cost when the start "
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"[b]Note:[/b] This value is not added to the path cost when the start "
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"position is already inside this region.\n"
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"The pathfinding cost of traveling distances inside this region can be "
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"controlled with the [member travel_cost] multiplier."
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msgid "Control activation of this server."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
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"script."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
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"MultiplayerAPI.network_peer] and controlled from a script.\n"
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"Its purpose is to allow adding a new backend for the high-Level multiplayer "
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"API without needing to use GDNative."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"Deliver a packet to the local [MultiplayerAPI].\n"
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"When your script receives a packet from other peers over the network "
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"(originating from the [signal packet_generated] signal on the sending peer), "
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"passing it to this method will deliver it locally."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
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"and 2147483647)."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
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"ConnectionStatus]."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid "Set the max packet size that this peer can handle."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"Emitted when the local [MultiplayerAPI] generates a packet.\n"
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"Your script should take this packet and send it to the requested peer over "
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"the network (which should call [method deliver_packet] with the data when "
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"it's received)."
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msgstr ""
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#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
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msgid ""
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"PacketPeer implementation using the [url=http://enet.bespin.org/index."
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#: doc/classes/Node.xml
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msgid "Nodes and Scenes"
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msgstr ""
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msgstr "العقد و المشاهد"
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#: doc/classes/Node.xml
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msgid "All Demos"
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@ -39937,7 +39997,13 @@ msgid "See [enum ShadowDetail]."
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msgstr ""
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#: doc/classes/OmniLight.xml
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msgid "See [enum ShadowMode]."
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msgid ""
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"The shadow rendering mode to use for this [OmniLight]. See [enum "
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"ShadowMode].\n"
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"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
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"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
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"series don't support cubemap shadows and will fall back to dual paraboloid "
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"shadows as a result."
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msgstr ""
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#: doc/classes/OmniLight.xml
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#: doc/classes/OmniLight.xml
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msgid ""
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"Shadows are rendered to a cubemap. Slower than [constant "
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"SHADOW_DUAL_PARABOLOID], but higher-quality."
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"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
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"feature support for depth cubemaps."
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msgstr ""
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#: doc/classes/OmniLight.xml
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@ -57735,7 +57802,7 @@ msgstr ""
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msgid ""
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"Sets the render priority for the sprite. Higher priority objects will be "
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"sorted in front of lower priority objects.\n"
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"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
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"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
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"ALPHA_CUT_DISABLED] (default value).\n"
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"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
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"not impact how transparent objects are sorted relative to opaque objects. "
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#: doc/classes/TextEdit.xml
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msgid ""
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"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
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"the bookmark if [code]bookmark[/code] is false.\n"
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"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
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"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
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"Bookmarks are shown in the [member breakpoint_gutter]."
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msgstr ""
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#: doc/classes/TreeItem.xml
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msgid ""
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"Returns the next TreeItem in the tree or a null object if there is none."
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"Returns the next sibling TreeItem in the tree or a null object if there is "
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"none."
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msgstr ""
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#: doc/classes/TreeItem.xml
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msgid ""
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"Returns the next visible TreeItem in the tree or a null object if there is "
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"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64287,13 +64355,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71202,7 +71271,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71285,6 +71358,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -960,7 +960,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7797,8 +7804,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11866,7 +11873,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20277,7 +20289,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23666,7 +23678,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25497,7 +25509,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32593,7 +32605,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32609,7 +32621,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32639,7 +32651,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36739,7 +36751,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37000,7 +37012,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37114,6 +37126,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39811,7 +39869,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39823,7 +39887,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57577,7 +57642,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60468,8 +60533,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64092,13 +64157,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64110,13 +64176,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71002,7 +71069,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71085,6 +71156,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -840,7 +840,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7677,8 +7684,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11746,7 +11753,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20157,7 +20169,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23543,7 +23555,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25374,7 +25386,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32470,7 +32482,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32486,7 +32498,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32516,7 +32528,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36616,7 +36628,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36877,7 +36889,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -36991,6 +37003,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39688,7 +39746,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39700,7 +39764,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57454,7 +57519,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60345,8 +60410,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63969,13 +64034,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -63987,13 +64053,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -65801,11 +65868,11 @@ msgstr ""
|
|||
#: doc/classes/VehicleBody.xml
|
||||
msgid ""
|
||||
"Accelerates the vehicle by applying an engine force. The vehicle is only "
|
||||
"sped up if the wheels that have [member VehicleWheel.use_as_traction] set "
|
||||
"to [code]true[/code] and are in contact with a surface. The [member "
|
||||
"RigidBody.mass] of the vehicle has an effect on the acceleration of the "
|
||||
"vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 "
|
||||
"range for acceleration.\n"
|
||||
"sped up if the wheels that have [member VehicleWheel.use_as_traction] set to "
|
||||
"[code]true[/code] and are in contact with a surface. The [member RigidBody."
|
||||
"mass] of the vehicle has an effect on the acceleration of the vehicle. For a "
|
||||
"vehicle with a mass set to 1000, try a value in the 25 - 50 range for "
|
||||
"acceleration.\n"
|
||||
"[b]Note:[/b] The simulation does not take the effect of gears into account, "
|
||||
"you will need to add logic for this if you wish to simulate gears.\n"
|
||||
"A negative value will result in the vehicle reversing."
|
||||
|
@ -65885,8 +65952,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VehicleWheel.xml
|
||||
msgid ""
|
||||
"Accelerates the wheel by applying an engine force. The wheel is only sped "
|
||||
"up if it is in contact with a surface. The [member RigidBody.mass] of the "
|
||||
"Accelerates the wheel by applying an engine force. The wheel is only sped up "
|
||||
"if it is in contact with a surface. The [member RigidBody.mass] of the "
|
||||
"vehicle has an effect on the acceleration of the vehicle. For a vehicle with "
|
||||
"a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n"
|
||||
"[b]Note:[/b] The simulation does not take the effect of gears into account, "
|
||||
|
@ -70879,7 +70946,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70962,6 +71033,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -1230,8 +1230,15 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgstr "Jako [method print], ale tiskne pouze pokud je použita v debug módu."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -8187,8 +8194,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -12266,7 +12273,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20725,7 +20737,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -24123,7 +24135,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25960,7 +25972,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -33074,7 +33086,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33090,7 +33102,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33121,7 +33133,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37264,7 +37276,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37527,7 +37539,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37645,6 +37657,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -40345,7 +40403,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -40357,7 +40421,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -58166,7 +58231,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -61082,8 +61147,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64740,13 +64805,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64758,13 +64824,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71688,9 +71755,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -71772,6 +71842,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
# spoadr <spoadr@gmx.ch>, 2021.
|
||||
# Tim <tim14speckenwirth@gmail.com>, 2021.
|
||||
# user <online141@gmx.de>, 2021.
|
||||
# Jummit <jummit@web.de>, 2021.
|
||||
# Jummit <jummit@web.de>, 2021, 2022.
|
||||
# Bastian <bastian.ike@gmail.com>, 2021.
|
||||
# KuhnChris <kuhnchris@kuhnchris.eu>, 2021.
|
||||
# Rémi Verschelde <remi@godotengine.org>, 2021.
|
||||
|
@ -52,7 +52,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-06-22 23:17+0000\n"
|
||||
"PO-Revision-Date: 2022-07-23 03:56+0000\n"
|
||||
"Last-Translator: Hans Peter <figefi6308@runqx.com>\n"
|
||||
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/de/>\n"
|
||||
|
@ -61,7 +61,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.13.1-dev\n"
|
||||
"X-Generator: Weblate 4.14-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
|
@ -534,7 +534,6 @@ msgstr ""
|
|||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Compares two values by checking their actual contents, recursing into any "
|
||||
"[Array] or [Dictionary] up to its deepest level.\n"
|
||||
|
@ -566,9 +565,9 @@ msgstr ""
|
|||
"- Für [code]Array[/code]s, [code]==[/code] werden die Arrays elementweise "
|
||||
"mit [code]==[/code] verglichen. Der Elemente-Vergleich ist also wieder "
|
||||
"einfach, nicht tief.\n"
|
||||
"Zusammengefasst, immer wenn ein [code]Dictionary[/code] potentiell "
|
||||
"involviert ist, und du einen wahren Inhaltsvergleich brauchst, musst du "
|
||||
"[code]deep_equal[/code] verwenden."
|
||||
"Zusammengefasst, immer wenn möglicherweise ein [code]Dictionary[/code] "
|
||||
"involviert ist und du einen echten Inhaltsvergleich brauchst, verwende "
|
||||
"[code]deep_equal[/code]."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -969,7 +968,6 @@ msgstr ""
|
|||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Linearly interpolates between two values by the factor defined in "
|
||||
"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
|
||||
|
@ -989,17 +987,24 @@ msgid ""
|
|||
"To perform eased interpolation with [method lerp], combine it with [method "
|
||||
"ease] or [method smoothstep]."
|
||||
msgstr ""
|
||||
"Interpoliert einen normalisierten Wert linear zwischen zwei Grenzwerten. "
|
||||
"Dies entspricht der Umkehrfunktion von [method inverse_lerp].\n"
|
||||
"Wenn die [code]from[/code] und [code]to[/code] Argumente vom Typ [int] oder "
|
||||
"[float] sind, dann ist der Rückgabewert ein [float].\n"
|
||||
"Sind beide Argumente vom gleichen Typ ([Vector2], [Vector3] oder [Color]), "
|
||||
"dann ist der Rückgabewert auch von diesem Typ ([code]lerp[/code] ruft dann "
|
||||
"die Methode [code]lerp[/code] dieses Vektortyps auf).\n"
|
||||
"Interpoliert linear zwischen zwei Werten mit dem in [code]weight[/code] "
|
||||
"definierten Faktor. Um eine Interpolation durchzuführen, sollte "
|
||||
"[code]Gewicht[/code] zwischen [code]0.0[/code] und [code]1.0[/code] "
|
||||
"(einschließlich) liegen. Werte außerhalb dieses Bereichs sind jedoch "
|
||||
"zulässig und können verwendet werden, um [i]Extrapolation[/i] "
|
||||
"durchzuführen.\n"
|
||||
"Wenn die Argumente [code]von[/code] und [code]bis[/code] vom Typ [int] oder "
|
||||
"[float] sind, ist der Rückgabewert ein [float].\n"
|
||||
"Wenn beide vom gleichen Vektortyp sind ([Vector2], [Vector3] oder [Color]), "
|
||||
"ist der Rückgabewert vom gleichen Typ ([code]lerp[/code] ruft dann die "
|
||||
"Methode [code]linear_interpolate[/code] des Vektortyps auf).\n"
|
||||
"[codeblock]\n"
|
||||
"lerp(0, 4, 0.75) # Returns 3.0\n"
|
||||
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
|
||||
"[/codeblock]"
|
||||
"lerp(0, 4, 0.75) # Gibt 3.0 zurück\n"
|
||||
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Liefert Vector2(2, 3.5)\n"
|
||||
"[/codeblock]\n"
|
||||
"Siehe auch [method inverse_lerp], die die Umkehrung dieser Operation "
|
||||
"durchführt. Um eine Interpolation mit [method lerp] durchzuführen, "
|
||||
"kombiniere sie mit [method ease] oder [method smoothstep]."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
|
@ -1398,9 +1403,22 @@ msgstr ""
|
|||
"Trace aus."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Funktioniert wie [method print], gibt jedoch nur im Debug Modues Text aus."
|
||||
"Gibt einen Stacktrace zum Quelltextort aus, funktioniert nur wenn das "
|
||||
"\"Ausführen mit Debugger\" aktiviert ist.\n"
|
||||
"Die Ausgabe in der Konsole würde ungefähr so aussehen:\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 in function '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -1660,6 +1678,45 @@ msgid ""
|
|||
"3\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Gibt ein Array mit dem angegebenen Bereich zurück. Die [Methode range] kann "
|
||||
"auf drei Arten aufgerufen werden:\n"
|
||||
"[code]range(n: int)[/code]: Beginnt bei 0, erhöht sich in Schritten von 1 "
|
||||
"und endet [i]vor[/i] [code]n[/code]. Das Argument [code]n[/code] ist "
|
||||
"[b]exklusiv[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Beginnt bei [code]b[/code], erhöht sich "
|
||||
"in Schritten von 1 und endet [i]vor[/i] [code]n[/code]. Die Argumente "
|
||||
"[code]b[/code] und [code]n[/code] sind [b]inklusive[/b] bzw. [b]exklusive[/"
|
||||
"b].\n"
|
||||
"[code]bereich(b: int, n: int, s: int)[/code]: Beginnt bei [code]b[/code], "
|
||||
"erhöht/verringert sich um Schritte von [code]s[/code] und endet [i]vor[/i] "
|
||||
"[code]n[/code]. Die Argumente [code]b[/code] und [code]n[/code] sind "
|
||||
"[b]inklusive[/b] bzw. [b]exklusive[/b]. Das Argument [code]s[/code] [b]kann[/"
|
||||
"b] negativ sein, aber nicht [code]0[/code]. Wenn [code]s[/code] [code]0[/"
|
||||
"code] ist, wird eine Fehlermeldung ausgegeben.\n"
|
||||
"Der [Methodenbereich] wandelt alle Argumente vor der Verarbeitung in [int] "
|
||||
"um.\n"
|
||||
"[b]Hinweis:[/b] Gibt ein leeres Array zurück, wenn kein Wert die "
|
||||
"Werteinschränkung erfüllt (z. B. [code]range(2, 5, -1)[/code] oder "
|
||||
"[code]range(5, 5, 1)[/code]).\n"
|
||||
"Beispiele:\n"
|
||||
"[codeblock]\n"
|
||||
"print(bereich(4)) # Gibt [0, 1, 2, 3] aus\n"
|
||||
"print(bereich(2, 5)) # Gibt [2, 3, 4] aus\n"
|
||||
"print(range(0, 6, 2)) # Gibt [0, 2, 4] aus\n"
|
||||
"print(range(4, 1, -1)) # Gibt [4, 3, 2] aus\n"
|
||||
"[/codeblock]\n"
|
||||
"Um rückwärts über ein [Array] zu iterieren, benutze:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Ausgabe:\n"
|
||||
"[codeblock]\n"
|
||||
"9\n"
|
||||
"6\n"
|
||||
"3\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -2194,6 +2251,50 @@ msgid ""
|
|||
"[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "
|
||||
"\"idle_frame\")[/code] from the above example."
|
||||
msgstr ""
|
||||
"Stoppt die Ausführung der Funktion und gibt den aktuellen angehaltenen "
|
||||
"Zustand an die aufrufende Funktion zurück.\n"
|
||||
"Rufe vom Aufrufer [Methode GDScriptFunctionState.resume] von dem Zustand "
|
||||
"auf, um die Ausführung wieder aufzunehmen. Dadurch wird der Zustand "
|
||||
"ungültig. Innerhalb der wiederaufgenommenen Funktion gibt [code]yield()[/"
|
||||
"code] das zurück, was an den Funktionsaufruf [code]resume()[/code] übergeben "
|
||||
"wurde.\n"
|
||||
"Wenn ein Objekt und ein Signal übergeben werden, wird die Ausführung "
|
||||
"fortgesetzt, wenn das Objekt das angegebene Signal aussendet. In diesem Fall "
|
||||
"gibt [code]yield()[/code] das an [code]emit_signal()[/code] übergebene "
|
||||
"Argument zurück, wenn das Signal nur ein Argument benötigt, oder ein Array "
|
||||
"mit allen an [code]emit_signal()[/code] übergebenen Argumenten, wenn das "
|
||||
"Signal mehrere Argumente benötigt.\n"
|
||||
"[code]yield[/code] kann auch verwendet werden um auf das Ende einer Funktion "
|
||||
"zu warten:\n"
|
||||
"[codeblock]\n"
|
||||
"func _ready():\n"
|
||||
" yield(countdown(), \"completed\") # Warten auf die Beendigung der "
|
||||
"Funktion countdown()\n"
|
||||
" print('Fertig')\n"
|
||||
"\n"
|
||||
"func countdown():\n"
|
||||
" yield(get_tree(), \"idle_frame\") # gibt ein GDScriptFunctionState "
|
||||
"Objekt an _ready() zurück\n"
|
||||
" print(3)\n"
|
||||
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
|
||||
" print(2)\n"
|
||||
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
|
||||
" print(1)\n"
|
||||
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
|
||||
"\n"
|
||||
"# gibt aus:\n"
|
||||
"# 3\n"
|
||||
"# 2\n"
|
||||
"# 1\n"
|
||||
"# bereit\n"
|
||||
"[/codeblock]\n"
|
||||
"Beim Yielding einer Funktion wird das Signal [code]completed[/code] "
|
||||
"automatisch ausgegeben, wenn die Funktion zurückkehrt. Es kann daher als "
|
||||
"[code]signal[/code] Parameter der [code]yield[/code] Methode verwendet "
|
||||
"werden, um fortzufahren.\n"
|
||||
"Um eine Funktion zu beenden, sollte die resultierende Funktion auch einen "
|
||||
"[code]GDScriptFunctionState[/code] zurückgeben. Beachte "
|
||||
"[code]yield(get_tree(), \"idle_frame\")[/code] aus dem obigen Beispiel."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -3946,6 +4047,8 @@ msgid ""
|
|||
"MIDI aftertouch message. This message is most often sent by pressing down on "
|
||||
"the key after it \"bottoms out\"."
|
||||
msgstr ""
|
||||
"MIDI-Aftertouch-Meldung. Diese Meldung wird meistens durch Drücken der Taste "
|
||||
"nachdem sie den Tiefpunkt erreicht hat gesendet."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid ""
|
||||
|
@ -3961,6 +4064,8 @@ msgid ""
|
|||
"MIDI program change message. This message sent when the program patch number "
|
||||
"changes."
|
||||
msgstr ""
|
||||
"MIDI-Programmwechselmeldung. Diese Meldung wird gesendet, wenn sich die "
|
||||
"Programm-Patch-Nummer ändert."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid ""
|
||||
|
@ -3968,12 +4073,18 @@ msgid ""
|
|||
"down on the key after it \"bottoms out\". This message is different from "
|
||||
"polyphonic after-touch as it indicates the highest pressure across all keys."
|
||||
msgstr ""
|
||||
"MIDI-Kanal-Druckmeldung. Diese Meldung wird meistens durch Drücken der Taste "
|
||||
"nachdem sie den Tiefpunkt erreicht hat gesendet.Diese Meldung unterscheidet "
|
||||
"sich von der polyphonen Aftertouch-Meldung, da sie den höchsten Druck über "
|
||||
"alle Tasten hinweg anzeigt."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid ""
|
||||
"MIDI pitch bend message. This message is sent to indicate a change in the "
|
||||
"pitch bender (wheel or lever, typically)."
|
||||
msgstr ""
|
||||
"MIDI-Pitch-Bend-Meldung. Diese Meldung wird gesendet, um eine Änderung des "
|
||||
"Pitch-Benders (typischerweise Rad oder Hebel) anzuzeigen."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid ""
|
||||
|
@ -9731,8 +9842,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -13833,7 +13944,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -22443,7 +22559,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -25861,7 +25977,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -27703,7 +27819,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -31788,7 +31904,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Input.xml
|
||||
msgid "A singleton that deals with inputs."
|
||||
msgstr ""
|
||||
msgstr "Ein Singleton, der sich mit Inputs befasst."
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
|
@ -31797,6 +31913,11 @@ msgid ""
|
|||
"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
|
||||
"with the [InputMap] class."
|
||||
msgstr ""
|
||||
"Ein Singleton, das sich mit Inputs befasst. Dazu gehören Tastendrucke, "
|
||||
"Maustasten und -bewegungen, Joypads und Eingabeaktionen. Aktionen und ihre "
|
||||
"Ereignisse können auf der Registerkarte [b]Eingabe-Zuordnung[/b] unter "
|
||||
"[b]Projekt > Projekteinstellungen[/b] oder mit der Klasse [InputMap] "
|
||||
"festgelegt werden."
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid "Inputs tutorial index"
|
||||
|
@ -32028,6 +32149,20 @@ msgid ""
|
|||
"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
|
||||
"examples[/url] in the documentation for more information."
|
||||
msgstr ""
|
||||
"Gibt [code]true[/code] aus, wenn Sie das Aktionsereignis drücken. Beachten "
|
||||
"Sie, dass, wenn einer Aktion mehrere Tasten zugewiesen sind und mehr als "
|
||||
"eine von ihnen gedrückt wird, das Loslassen einer Taste die Aktion auslöst, "
|
||||
"selbst wenn eine andere Taste, die dieser Aktion zugewiesen ist, noch "
|
||||
"gedrückt ist.\n"
|
||||
"Wenn [code]exact[/code] [code] false[/code] ist, werden zusätzliche "
|
||||
"Eingabemodifikatoren für die Ereignisse [InputEventKey] und "
|
||||
"[InputEventMouseButton] sowie die Richtung für die Ereignisse "
|
||||
"[InputEventJoypadMotion] ignoriert.\n"
|
||||
"[b]Hinweis:[/b] Aufgrund von Tastatur-Ghosting kann [method "
|
||||
"is_action_pressed] [code]false[/code] zurückgeben, auch wenn eine der Tasten "
|
||||
"der Aktion gedrückt ist. Siehe [url=$DOCS_URL/tutorials/inputs/"
|
||||
"input_examples.html#keyboard-events]Eingabebeispiele[/url] in der "
|
||||
"Dokumentation für weitere Informationen."
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
#, fuzzy
|
||||
|
@ -34911,7 +35046,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -34927,7 +35062,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -34963,7 +35098,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -39140,7 +39275,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -39407,7 +39542,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -39528,6 +39663,53 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
#, fuzzy
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -42231,7 +42413,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -42243,7 +42431,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -60237,7 +60426,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -63197,8 +63386,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -66895,13 +67084,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -66913,13 +67103,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -74065,9 +74256,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgstr "Wenn [code]true[/code], wird die Textur zentriert."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -74149,6 +74343,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -855,7 +855,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7694,8 +7701,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11766,7 +11773,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20192,7 +20204,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23584,7 +23596,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25421,7 +25433,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32524,7 +32536,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32540,7 +32552,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32570,7 +32582,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36698,7 +36710,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36961,7 +36973,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37079,6 +37091,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39776,7 +39834,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39788,7 +39852,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57561,7 +57626,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60462,8 +60527,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64095,13 +64160,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64113,13 +64179,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71028,7 +71095,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71111,6 +71182,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -1380,9 +1380,22 @@ msgstr ""
|
|||
"mientras muestra un trazo de cuando un error o advertencia se muestra."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Como [method print], pero imprime sólo cuando se usa en modo de depuración."
|
||||
"Imprime una registro de la pila en la ubicación del código, sólo funciona "
|
||||
"cuando se ejecuta con el depurador activado.\n"
|
||||
"La salida en la consola se vería algo así:\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 in function '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -10108,8 +10121,8 @@ msgstr ""
|
|||
#, fuzzy
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -15375,10 +15388,13 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], el ancestro [Viewport] está actualmente usando esta "
|
||||
"cámara."
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
|
@ -26618,10 +26634,11 @@ msgstr ""
|
|||
"save_to_file]."
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
"Guarda el perfil de características del editor en un archivo en formato "
|
||||
"JSON. Luego puede ser importado usando el botón [b]Import[/b] del "
|
||||
|
@ -31150,9 +31167,10 @@ msgid "The default exposure used for tonemapping."
|
|||
msgstr "La exposición predeterminada que se utiliza para el mapeo de tonos."
|
||||
|
||||
#: doc/classes/Environment.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
"El modo de mapeo de tonos a utilizar. El \"tonemapping\" es el proceso que "
|
||||
|
@ -33579,9 +33597,10 @@ msgstr ""
|
|||
"puntos finales."
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -43052,7 +43071,7 @@ msgstr "La altura del cilindro."
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -43078,7 +43097,7 @@ msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D."
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -43125,7 +43144,7 @@ msgstr "Si se ajusta, las luces del entorno afectan al sprite."
|
|||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
"Si se fija, la textura puede ser vista desde atrás también, si no, es "
|
||||
|
@ -48253,7 +48272,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -48576,7 +48595,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -48702,6 +48721,54 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr "Traducción local de este nodo."
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr "Devuelve el estado actual de la conexión. Ver [enum ConnectionStatus]."
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
#, fuzzy
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr "Establece la piel que se utilizará en esta instancia."
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -52624,8 +52691,14 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr "Ver [enum ShadowMode]."
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgstr "Ver [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
|
@ -52636,9 +52709,11 @@ msgstr ""
|
|||
"que [constant SHADOW_CUBE], pero de menor calidad."
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
"Las sombras se representan en un mapa de cubos. Más lento que [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], pero de mayor calidad."
|
||||
|
@ -75508,7 +75583,7 @@ msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D."
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -79211,8 +79286,8 @@ msgstr "Establece el texto para una línea específica."
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -83834,15 +83909,18 @@ msgstr ""
|
|||
"elementos pueden establecerse utilizando [method set_item_metadata]."
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
"Devuelve el siguiente TreeItem del árbol o un objeto nulo si no hay ninguno."
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -83858,15 +83936,18 @@ msgid "Returns the parent TreeItem or a null object if there is none."
|
|||
msgstr "Devuelve el TreeItem padre o un objeto nulo si no hay ninguno."
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
"Devuelve el TreeItem anterior del árbol o un objeto nulo si no hay ninguno."
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -93040,9 +93121,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr "Establece la matriz de transformación global del Viewport."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgstr "Si [code]true[/code], el canvas del viewport no se renderiza."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -93149,6 +93233,15 @@ msgstr ""
|
|||
"Establece cuándo debe actualizarse el viewport. Ver las constantes [enum "
|
||||
"ViewportUpdateMode] para las opciones."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
|
|
@ -1269,8 +1269,15 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgstr "شبیه متد چاپ، اما چاپ کردن تنها در حالت اشکال زدایی استفاده میشود."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -8118,8 +8125,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -12187,7 +12194,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20598,7 +20610,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23987,7 +23999,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25818,7 +25830,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32914,7 +32926,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32930,7 +32942,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32960,7 +32972,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37066,7 +37078,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37327,7 +37339,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37441,6 +37453,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -40138,7 +40196,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -40150,7 +40214,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57920,7 +57985,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60811,8 +60876,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64435,13 +64500,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64453,13 +64519,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71345,7 +71412,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71428,6 +71499,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -922,7 +922,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7767,8 +7774,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11840,7 +11847,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20268,7 +20280,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23660,7 +23672,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25497,7 +25509,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32607,7 +32619,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32623,7 +32635,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32653,7 +32665,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36783,7 +36795,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37046,7 +37058,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37164,6 +37176,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39861,7 +39919,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39873,7 +39937,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57648,7 +57713,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60550,8 +60615,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64185,13 +64250,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64203,13 +64269,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71123,7 +71190,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71206,6 +71277,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -856,7 +856,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7693,8 +7700,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11762,7 +11769,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20173,7 +20185,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23562,7 +23574,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25393,7 +25405,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32489,7 +32501,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32505,7 +32517,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32535,7 +32547,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36635,7 +36647,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36896,7 +36908,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37010,6 +37022,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39707,7 +39765,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39719,7 +39783,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57473,7 +57538,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60364,8 +60429,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63988,13 +64053,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64006,13 +64072,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70898,7 +70965,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70981,6 +71052,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -848,7 +848,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7685,8 +7692,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11754,7 +11761,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20165,7 +20177,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23551,7 +23563,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25382,7 +25394,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32478,7 +32490,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32494,7 +32506,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32524,7 +32536,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36624,7 +36636,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36885,7 +36897,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -36999,6 +37011,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39696,7 +39754,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39708,7 +39772,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57462,7 +57527,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60353,8 +60418,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63977,13 +64042,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -63995,13 +64061,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70887,7 +70954,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70970,6 +71041,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -847,7 +847,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7684,8 +7691,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11753,7 +11760,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20164,7 +20176,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23550,7 +23562,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25381,7 +25393,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32477,7 +32489,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32493,7 +32505,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32523,7 +32535,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36623,7 +36635,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36884,7 +36896,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -36998,6 +37010,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39695,7 +39753,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39707,7 +39771,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57461,7 +57526,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60352,8 +60417,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63976,13 +64041,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -63994,13 +64060,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70886,7 +70953,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70969,6 +71040,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -866,7 +866,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7703,8 +7710,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11772,7 +11779,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20183,7 +20195,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23569,7 +23581,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25400,7 +25412,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32496,7 +32508,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32512,7 +32524,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32542,7 +32554,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36642,7 +36654,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36903,7 +36915,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37017,6 +37029,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39714,7 +39772,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39726,7 +39790,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57480,7 +57545,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60371,8 +60436,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63995,13 +64060,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64013,13 +64079,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70905,7 +70972,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70988,6 +71059,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -1199,10 +1199,22 @@ msgstr ""
|
|||
"atau peringatan dicetak."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Seperti [metode cetak], tetapi hanya mencetak saat digunakan dalam mode "
|
||||
"debug."
|
||||
"Mencetak trek tumpukan di lokasi kode, hanya berfungsi saat dijalankan "
|
||||
"dengan debugger dihidupkan.\n"
|
||||
"Output di konsol akan terlihat seperti ini:\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 dalam fungsi '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
|
@ -8097,8 +8109,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -12166,7 +12178,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20579,7 +20596,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23969,7 +23986,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25806,7 +25823,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32903,7 +32920,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32919,7 +32936,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32949,7 +32966,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37070,7 +37087,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37331,7 +37348,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37447,6 +37464,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -40144,7 +40207,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -40156,7 +40225,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57931,7 +58001,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60828,8 +60898,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64453,13 +64523,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64471,13 +64542,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71368,7 +71440,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71451,6 +71527,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -847,7 +847,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7684,8 +7691,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11753,7 +11760,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20164,7 +20176,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23550,7 +23562,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25381,7 +25393,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32477,7 +32489,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32493,7 +32505,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32523,7 +32535,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36623,7 +36635,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36884,7 +36896,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -36998,6 +37010,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39695,7 +39753,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39707,7 +39771,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57461,7 +57526,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60352,8 +60417,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63976,13 +64041,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -63994,13 +64060,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70886,7 +70953,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70969,6 +71040,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -25,12 +25,13 @@
|
|||
# Andrea Leganza <neogene@gmail.com>, 2021.
|
||||
# Federico Caprini <caprinifede@gmail.com>, 2022.
|
||||
# Alessandro Casalino <alessandro.casalino93@gmail.com>, 2022.
|
||||
# AndreWharn <andrewharnofficial@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-04-25 15:12+0000\n"
|
||||
"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-07-23 03:56+0000\n"
|
||||
"Last-Translator: AndreWharn <andrewharnofficial@gmail.com>\n"
|
||||
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/it/>\n"
|
||||
"Language: it\n"
|
||||
|
@ -38,7 +39,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.12.1-dev\n"
|
||||
"X-Generator: Weblate 4.14-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
|
@ -101,18 +102,16 @@ msgid "Default"
|
|||
msgstr "Predefinito"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
#, fuzzy
|
||||
msgid "Setter"
|
||||
msgstr "Impostatore"
|
||||
msgstr "Setter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "value"
|
||||
msgstr "valore"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
#, fuzzy
|
||||
msgid "Getter"
|
||||
msgstr "Acchiappatore"
|
||||
msgstr "Getter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
|
@ -137,9 +136,8 @@ msgstr ""
|
|||
"qui."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
#, fuzzy
|
||||
msgid "This method is used to construct a type."
|
||||
msgstr "Questo metodo viene utilizzato per creare un tipo di variabile."
|
||||
msgstr "Questo metodo viene utilizzato per creare un tipo."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
|
@ -1372,10 +1370,22 @@ msgstr ""
|
|||
"messaggi di debug ed errore che vengono mostrati con la stack trace."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Come [method print], ma stampa solo quando viene utilizzato in modalità "
|
||||
"debug."
|
||||
"Stampa un stack trace nella posizione del codice, funziona solo quando il "
|
||||
"debugger è attivato.\n"
|
||||
"L'output nella console apparirà come:\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 in function '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -8702,8 +8712,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -12783,7 +12793,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -21303,7 +21318,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -24703,7 +24718,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -26543,7 +26558,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -33683,7 +33698,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33699,7 +33714,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33732,7 +33747,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37884,7 +37899,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -38148,7 +38163,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -38267,6 +38282,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -40972,7 +41033,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -40984,7 +41051,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -58807,7 +58875,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -61723,8 +61791,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -65387,13 +65455,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -65405,13 +65474,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -72367,11 +72437,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
|
||||
"è disabilitato."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -72453,6 +72524,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -1333,8 +1333,22 @@ msgstr ""
|
|||
"たときにスタックトレースを表示することができます。"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgstr "[method print] と同様ですが、しかしデバッグモード時にのみ表示します。"
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"コード位置のスタックトラックを表示します。デバッガを有効にして実行した時にの"
|
||||
"み動作します。\n"
|
||||
"コンソール内での出力はこのようになります:\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 in function '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -9918,8 +9932,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -14717,7 +14731,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -23302,7 +23321,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -26725,7 +26744,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -28567,7 +28586,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -35779,7 +35798,7 @@ msgstr "円柱の高さ。"
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -35795,7 +35814,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -35831,7 +35850,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -40028,7 +40047,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -40295,7 +40314,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -40416,6 +40435,53 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
#, fuzzy
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr "指定された名前のアニメーションノードを返します。"
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -43124,7 +43190,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -43136,7 +43208,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -61336,7 +61409,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -64289,8 +64362,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -67983,13 +68056,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -68001,13 +68075,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -75036,9 +75111,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgstr "[code]true[/code]の場合、頂点色をアルベド色として使用します。"
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -75120,6 +75198,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -1004,7 +1004,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7859,8 +7866,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11931,7 +11938,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20452,7 +20464,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23844,7 +23856,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25682,7 +25694,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32792,7 +32804,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32808,7 +32820,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32838,7 +32850,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36972,7 +36984,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37235,7 +37247,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37353,6 +37365,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -40176,7 +40234,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -40188,7 +40252,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57973,7 +58038,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60874,8 +60939,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64507,13 +64572,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64525,13 +64591,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71452,7 +71519,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71535,6 +71606,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -857,7 +857,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7694,8 +7701,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11763,7 +11770,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20174,7 +20186,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23560,7 +23572,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25391,7 +25403,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32487,7 +32499,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32503,7 +32515,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32533,7 +32545,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36633,7 +36645,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36894,7 +36906,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37008,6 +37020,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39705,7 +39763,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39717,7 +39781,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57471,7 +57536,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60362,8 +60427,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63986,13 +64051,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64004,13 +64070,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70896,7 +70963,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70979,6 +71050,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -862,7 +862,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7699,8 +7706,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11768,7 +11775,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20179,7 +20191,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23568,7 +23580,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25399,7 +25411,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32495,7 +32507,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32511,7 +32523,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32541,7 +32553,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36641,7 +36653,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36902,7 +36914,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37016,6 +37028,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39713,7 +39771,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39725,7 +39789,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57479,7 +57544,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60370,8 +60435,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63994,13 +64059,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64012,13 +64078,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70904,7 +70971,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70987,6 +71058,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -845,7 +845,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7682,8 +7689,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11751,7 +11758,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20162,7 +20174,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23548,7 +23560,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25379,7 +25391,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32475,7 +32487,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32491,7 +32503,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32521,7 +32533,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36621,7 +36633,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36882,7 +36894,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -36996,6 +37008,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39693,7 +39751,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39705,7 +39769,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57459,7 +57524,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60350,8 +60415,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63974,13 +64039,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -63992,13 +64058,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70884,7 +70951,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70967,6 +71038,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -857,7 +857,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7694,8 +7701,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11763,7 +11770,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20174,7 +20186,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23560,7 +23572,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25391,7 +25403,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32487,7 +32499,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32503,7 +32515,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32533,7 +32545,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36633,7 +36645,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36894,7 +36906,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37008,6 +37020,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39705,7 +39763,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39717,7 +39781,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57471,7 +57536,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60362,8 +60427,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63986,13 +64051,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64004,13 +64070,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70896,7 +70963,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70979,6 +71050,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -845,7 +845,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7682,8 +7689,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11751,7 +11758,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20162,7 +20174,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23548,7 +23560,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25379,7 +25391,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32475,7 +32487,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32491,7 +32503,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32521,7 +32533,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36621,7 +36633,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36882,7 +36894,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -36996,6 +37008,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39693,7 +39751,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39705,7 +39769,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57459,7 +57524,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60350,8 +60415,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63974,13 +64039,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -63992,13 +64058,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70884,7 +70951,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70967,6 +71038,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -906,7 +906,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7751,8 +7758,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11820,7 +11827,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20231,7 +20243,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23620,7 +23632,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25451,7 +25463,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32547,7 +32559,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32563,7 +32575,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32593,7 +32605,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36693,7 +36705,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36954,7 +36966,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37068,6 +37080,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39765,7 +39823,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39777,7 +39841,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57532,7 +57597,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60423,8 +60488,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64047,13 +64112,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64065,13 +64131,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70957,7 +71024,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71040,6 +71111,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -1279,8 +1279,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgstr "Jak [method print], ale wypisuje tylko w trybie debugowania."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Wypisuje zrzut stosu w miejscu kodu, działa tylko przy uruchamianiu z "
|
||||
"włączonym debuggerem.\n"
|
||||
"Wynik w konsoli wyglądać może tak:\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 in function '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -8189,8 +8203,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -12262,7 +12276,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20703,7 +20722,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -24102,7 +24121,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25939,7 +25958,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -33076,7 +33095,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33092,7 +33111,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33125,7 +33144,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37281,7 +37300,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37545,7 +37564,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37664,6 +37683,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -40361,7 +40426,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -40373,7 +40444,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -58195,7 +58267,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -61097,8 +61169,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64744,13 +64816,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64762,13 +64835,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71696,11 +71770,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
|
||||
"wyłączone."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -71782,6 +71857,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -1340,9 +1340,22 @@ msgstr ""
|
|||
"rastreamento de pilha quando um erro ou aviso é impresso ."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Igual [method print], mas só imprime quando usado em modo de depuração."
|
||||
"Imprime a pilha de chamadas no local do código, só funciona com o depurador "
|
||||
"ativado.\n"
|
||||
"Saída no console vai parecer assim:\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 in function '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -8506,8 +8519,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -12580,7 +12593,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -21038,7 +21056,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -24434,7 +24452,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -26271,7 +26289,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -33383,7 +33401,7 @@ msgstr "A altura do cilindro."
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33399,7 +33417,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33430,7 +33448,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37559,7 +37577,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37824,7 +37842,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37942,6 +37960,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -40639,7 +40703,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -40651,7 +40721,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -58499,7 +58570,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -61396,8 +61467,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -65035,13 +65106,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -65053,13 +65125,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71954,7 +72027,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -72037,6 +72114,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -1368,9 +1368,22 @@ msgstr ""
|
|||
"rastreamento de pilha quando um erro ou aviso é impresso ."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Igual [method print], mas só imprime quando usado em modo de depuração."
|
||||
"Imprime a pilha de chamadas no local do código, só funciona com o depurador "
|
||||
"habilitado.\n"
|
||||
"Saída no console vai parecer assim:\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 in function '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -8742,8 +8755,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -12820,7 +12833,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -21332,7 +21350,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -24735,7 +24753,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -26574,7 +26592,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -33720,7 +33738,7 @@ msgstr "A altura do cilindro."
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33736,7 +33754,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33769,7 +33787,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37925,7 +37943,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -38191,7 +38209,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -38310,6 +38328,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -41007,7 +41071,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -41019,7 +41089,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -58868,7 +58939,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -61780,8 +61851,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -65433,13 +65504,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -65451,13 +65523,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -72389,11 +72462,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
|
||||
"organização é desabilitada."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -72475,6 +72549,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -873,7 +873,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7714,8 +7721,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11783,7 +11790,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20194,7 +20206,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23583,7 +23595,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25414,7 +25426,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32510,7 +32522,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32526,7 +32538,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32556,7 +32568,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36656,7 +36668,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36917,7 +36929,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37032,6 +37044,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39729,7 +39787,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39741,7 +39805,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57495,7 +57560,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60386,8 +60451,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64010,13 +64075,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64028,13 +64094,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70920,7 +70987,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71003,6 +71074,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -1402,8 +1402,21 @@ msgstr ""
|
|||
"трассировка стека при печати ошибки или предупреждения."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgstr "Как [method print], но печатает только в режиме отладки."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Печатает трек стека вызовов, работает только если включён отладчик.\n"
|
||||
"Вывод в консоли будет выглядеть примерно так:\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 in function '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -9352,8 +9365,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -13447,7 +13460,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -22008,7 +22026,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -25419,7 +25437,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -27259,7 +27277,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -34416,7 +34434,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -34432,7 +34450,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -34465,7 +34483,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -38625,7 +38643,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -38890,7 +38908,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -39022,6 +39040,53 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr "Управление активацией данного сервера."
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
#, fuzzy
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr "Возвращает длину вектора."
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -41794,7 +41859,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -41806,7 +41877,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -59734,7 +59806,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -62675,8 +62747,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -66352,15 +66424,16 @@ msgstr ""
|
|||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
"Возвращает последний элемент массива, или[code]null[/code] если массив "
|
||||
"пустой."
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -66373,15 +66446,16 @@ msgstr ""
|
|||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
"Возвращает первый элемент в массиве, или [code]null[/code] если массив "
|
||||
"пустой."
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -73453,9 +73527,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgstr "Если [code]true[/code], текстура будет центрирована."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -73537,6 +73614,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -848,7 +848,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7685,8 +7692,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11754,7 +11761,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20165,7 +20177,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23554,7 +23566,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25385,7 +25397,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32481,7 +32493,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32497,7 +32509,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32527,7 +32539,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36627,7 +36639,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36888,7 +36900,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37002,6 +37014,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39699,7 +39757,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39711,7 +39775,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57465,7 +57530,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60356,8 +60421,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63980,13 +64045,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -63998,13 +64064,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70890,7 +70957,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70973,6 +71044,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -859,7 +859,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7696,8 +7703,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11765,7 +11772,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20176,7 +20188,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23565,7 +23577,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25396,7 +25408,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32492,7 +32504,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32508,7 +32520,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32538,7 +32550,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36638,7 +36650,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36899,7 +36911,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37013,6 +37025,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39710,7 +39768,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39722,7 +39786,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57476,7 +57541,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60367,8 +60432,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63991,13 +64056,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64009,13 +64075,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70901,7 +70968,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70984,6 +71055,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -6,12 +6,13 @@
|
|||
# Christoffer Sundbom <christoffer_karlsson@live.se>, 2021.
|
||||
# Kent Jofur <kent.jofur@gmail.com>, 2021.
|
||||
# Alex25820 <alexs25820@gmail.com>, 2021.
|
||||
# Björn Åkesson <bjorn.akesson@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2021-12-19 17:31+0000\n"
|
||||
"Last-Translator: Alex25820 <alexs25820@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-07-23 03:56+0000\n"
|
||||
"Last-Translator: Björn Åkesson <bjorn.akesson@gmail.com>\n"
|
||||
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/sv/>\n"
|
||||
"Language: sv\n"
|
||||
|
@ -19,7 +20,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.10\n"
|
||||
"X-Generator: Weblate 4.14-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
|
@ -92,7 +93,7 @@ msgstr ""
|
|||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Getter"
|
||||
msgstr ""
|
||||
msgstr "Getter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
|
@ -848,7 +849,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7685,8 +7693,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11754,7 +11762,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20165,7 +20178,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23551,7 +23564,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25382,7 +25395,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32478,7 +32491,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32494,7 +32507,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32524,7 +32537,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36624,7 +36637,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36885,7 +36898,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -36999,6 +37012,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -37553,7 +37612,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Nodes and Scenes"
|
||||
msgstr ""
|
||||
msgstr "Noder och scener"
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "All Demos"
|
||||
|
@ -39696,7 +39755,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39708,7 +39773,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57462,7 +57528,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60353,8 +60419,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -63977,13 +64043,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -63995,13 +64062,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -70887,7 +70955,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -70970,6 +71042,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -933,7 +933,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7790,8 +7797,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11860,7 +11867,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20275,7 +20287,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23665,7 +23677,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25500,7 +25512,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32650,7 +32662,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32666,7 +32678,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32696,7 +32708,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36813,7 +36825,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37074,7 +37086,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37191,6 +37203,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39938,7 +39996,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39950,7 +40014,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57724,7 +57789,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60621,8 +60686,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64246,13 +64311,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64264,13 +64330,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71172,7 +71239,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71255,6 +71326,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -924,7 +924,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7761,8 +7768,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11834,7 +11841,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20248,7 +20260,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23640,7 +23652,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25471,7 +25483,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32573,7 +32585,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32589,7 +32601,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32622,7 +32634,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36737,7 +36749,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -36998,7 +37010,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37112,6 +37124,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39809,7 +39867,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39821,7 +39885,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57578,7 +57643,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60469,8 +60534,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64102,13 +64167,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64120,13 +64186,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71015,7 +71082,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71098,6 +71169,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -20,12 +20,13 @@
|
|||
# Ramazan Aslan <legendraslan@gmail.com>, 2022.
|
||||
# paledega <paledega@yandex.ru>, 2022.
|
||||
# Yekez <yasintonge@gmail.com>, 2022.
|
||||
# Deleted User <noreply+46858@weblate.org>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-07-03 00:45+0000\n"
|
||||
"Last-Translator: Yekez <yasintonge@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-07-23 03:56+0000\n"
|
||||
"Last-Translator: Deleted User <noreply+46858@weblate.org>\n"
|
||||
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/tr/>\n"
|
||||
"Language: tr\n"
|
||||
|
@ -33,7 +34,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.13.1-dev\n"
|
||||
"X-Generator: Weblate 4.14-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
|
@ -96,7 +97,6 @@ msgid "Default"
|
|||
msgstr "Varsayılan"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
#, fuzzy
|
||||
msgid "Setter"
|
||||
msgstr "Ayarlayıcı"
|
||||
|
||||
|
@ -105,7 +105,6 @@ msgid "value"
|
|||
msgstr "değer"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
#, fuzzy
|
||||
msgid "Getter"
|
||||
msgstr "Alıcı"
|
||||
|
||||
|
@ -1315,10 +1314,22 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"[method print] yöntemi gibidir fakat yanlız hata ayıklama (debug) modunda "
|
||||
"kullanılır."
|
||||
"Kod içindeki istiflenme konumunu yazdırır ve yanlızca hata ayıklayıcı "
|
||||
"(debugger) açıkken çalışır.\n"
|
||||
"Konsoldaki çıktı aşağıdaki gibi bir şey olacaktır.\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 in function '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -8471,8 +8482,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -12543,7 +12554,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20978,7 +20994,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -24374,7 +24390,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -26215,7 +26231,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -33330,7 +33346,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33346,7 +33362,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33378,7 +33394,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37520,7 +37536,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37784,7 +37800,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37903,6 +37919,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -40600,7 +40662,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -40612,7 +40680,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -58417,7 +58486,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -61318,8 +61387,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64955,13 +65024,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64973,13 +65043,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71895,10 +71966,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -71980,6 +72053,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -991,7 +991,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7843,8 +7850,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11916,7 +11923,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20344,7 +20356,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23733,7 +23745,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25570,7 +25582,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32680,7 +32692,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32696,7 +32708,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32726,7 +32738,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36863,7 +36875,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37126,7 +37138,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37244,6 +37256,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39941,7 +39999,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39953,7 +40017,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57742,7 +57807,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60644,8 +60709,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64279,13 +64344,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64297,13 +64363,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71215,7 +71282,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71298,6 +71369,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -1202,8 +1202,15 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgstr "Giống [method print], nhưng chỉ in khi sử dụng trong chế độ gỡ lỗi."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -8138,8 +8145,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -12211,7 +12218,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20643,7 +20655,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -24035,7 +24047,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25872,7 +25884,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32980,7 +32992,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32996,7 +33008,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -33027,7 +33039,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37165,7 +37177,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37429,7 +37441,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37548,6 +37560,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -40245,7 +40303,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -40257,7 +40321,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -58065,7 +58130,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60966,8 +61031,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64603,13 +64668,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64621,13 +64687,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71550,9 +71617,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -71634,6 +71704,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -62,7 +62,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-07-17 07:14+0000\n"
|
||||
"PO-Revision-Date: 2022-07-26 01:54+0000\n"
|
||||
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
|
||||
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
|
||||
"godot-engine/godot-class-reference/zh_Hans/>\n"
|
||||
|
@ -645,7 +645,7 @@ msgstr ""
|
|||
"a = floor(2.99) # a = 2.0\n"
|
||||
"a = floor(-2.99) # a = -3.0\n"
|
||||
"[/codeblock]\n"
|
||||
"请参阅 [method ceil]、[method round]、[method stepify] 和 [int]。\n"
|
||||
"另请参阅 [method ceil]、[method round]、[method stepify] 和 [int]。\n"
|
||||
"[b]注意:[/b]该方法返回一个浮点数。如果你需要整数,而 [code]s[/code] 是非负"
|
||||
"数,你可以直接使用 [code]int(s)[/code]。"
|
||||
|
||||
|
@ -1322,8 +1322,21 @@ msgstr ""
|
|||
"在打印错误或警告时还会显示堆栈跟踪。"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgstr "与 [method print] 类似,但仅在调试模式下使用时才打印。"
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"在代码位置打印堆栈轨迹,仅在打开调试器的情况下运行。\n"
|
||||
"控制台中的输出如下所示:\n"
|
||||
"[codeblock]\n"
|
||||
"Frame 0 - res://test.gd:16 in function '_process'\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
|
@ -9568,10 +9581,11 @@ msgstr ""
|
|||
"制器也将保持相同的 ID。"
|
||||
|
||||
#: doc/classes/ARVRController.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -12380,6 +12394,10 @@ msgid ""
|
|||
"name can't be resolved at runtime, it will fall back to [code]\"Master\"[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"这个音频在哪个总线上播放。\n"
|
||||
"[b]注意:[/b]设置这个属性时,请记住它并不会对给定的名称是否与现有总线匹配进行"
|
||||
"校验。这是因为音频总线布局可以在设置这个属性后再加载。如果这个给定的名称在运"
|
||||
"行时无法解析,就会回退到 [code]\"Master\"[/code]。"
|
||||
|
||||
#: doc/classes/AudioStreamPlayer.xml
|
||||
msgid ""
|
||||
|
@ -12580,6 +12598,10 @@ msgid ""
|
|||
"name can't be resolved at runtime, it will fall back to [code]\"Master\"[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"播放音频的总线。\n"
|
||||
"[b]注意:[/b]设置这个属性时,请记住它并不会对给定的名称是否与现有总线匹配进行"
|
||||
"校验。这是因为音频总线布局可以在设置这个属性后再加载。如果这个给定的名称在运"
|
||||
"行时无法解析,就会回退到 [code]\"Master\"[/code]。"
|
||||
|
||||
#: doc/classes/AudioStreamPlayer3D.xml
|
||||
msgid ""
|
||||
|
@ -14560,9 +14582,13 @@ msgstr "描述此相机渲染哪些 3D 渲染层的剔除掩码。"
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
"如果为 [code]true[/code],则说明祖级的 [Viewport] 当前正在使用这个摄像头。"
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
|
@ -25230,10 +25256,11 @@ msgstr ""
|
|||
"文件管理器的[b]Export[/b]按钮或[method save_to_file]方法获得。"
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
"将编辑器的功能配置保存到JSON格式的文件中。然后可以使用特征配置文件管理器的[b]"
|
||||
"导入[/b]按钮或[method load_from_file]按钮导入它。"
|
||||
|
@ -29651,9 +29678,10 @@ msgid "The default exposure used for tonemapping."
|
|||
msgstr "用于色调映射的默认曝光。"
|
||||
|
||||
#: doc/classes/Environment.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
"要使用的色调映射模式。色调映射是“转换”HDR 值以适合在 LDR 显示器上呈现的过程。"
|
||||
|
@ -31930,9 +31958,10 @@ msgstr ""
|
|||
"[b]注意:[/b]直线是使用方向向量而不是终点指定的。"
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -35784,7 +35813,6 @@ msgid ""
|
|||
msgstr "允许的最大重定向数。用于防止无限重定向循环。"
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code] before the request starts, "
|
||||
"the HTTP request will time out after [code]timeout[/code] seconds have "
|
||||
|
@ -35795,11 +35823,11 @@ msgid ""
|
|||
"leave this to [code]0.0[/code] to prevent the download from failing if it "
|
||||
"takes too much time."
|
||||
msgstr ""
|
||||
"如果设为大于 [code]0.0[/code] 的值,在经过 [code]timeout[/code] 秒仍未[i]完成"
|
||||
"[/i]请求时,该 HTTP 请求就会超时。对于 REST API 等较小的 HTTP 请求,将 "
|
||||
"[member timeout] 设为大于 [code]0.0[/code] 的值可以定时防止应用程序在失败时陷"
|
||||
"入长时间的无响应状态。下载文件时请保持 [code]0.0[/code],防止在需要花费较长时"
|
||||
"间下载时导致下载失败。"
|
||||
"如果在请求开始前设为大于 [code]0.0[/code] 的值,在经过 [code]timeout[/code] "
|
||||
"秒仍未[i]完成[/i]请求时,该 HTTP 请求就会超时。对于 REST API 等较小的 HTTP 请"
|
||||
"求,将 [member timeout] 设为 [code]10.0[/code] 到 [code]30.0[/code] 之间的值"
|
||||
"可以定时防止应用程序在失败时陷入长时间的无响应状态。下载文件时请保持 "
|
||||
"[code]0.0[/code],防止在需要花费较长时间下载时导致下载失败。"
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "If [code]true[/code], multithreading is used to improve performance."
|
||||
|
@ -37641,7 +37669,6 @@ msgid "Controls the mouse mode. See [enum MouseMode] for more information."
|
|||
msgstr "控制鼠标模式。详情请参阅 [enum MouseMode]。"
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], similar input events sent by the operating system are "
|
||||
"accumulated. When input accumulation is enabled, all input events generated "
|
||||
|
@ -37663,8 +37690,8 @@ msgstr ""
|
|||
"输入累积在默认情况下是启用的。它可以被禁用,将以增加CPU使用率为代价,获得稍微"
|
||||
"更精确及更灵敏的输入。在需要自由绘制线条的应用中,一般应用在用户绘制线条时禁"
|
||||
"用输入累加,以获得紧跟实际输入的结果。\n"
|
||||
"[b]注意:[/b]默认[i]禁用[/i]输入累积是出于向后兼容的缘故。然而我们推荐那些不"
|
||||
"需要非常活跃输入的游戏将其启用,能够降低 CPU 占用。"
|
||||
"[b]注意:[/b]输入累积是默认[i]启用[/i]的。推荐那些不需要非常活跃输入的游戏保"
|
||||
"持启用,能够降低 CPU 占用。"
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid "Emitted when a joypad device has been connected or disconnected."
|
||||
|
@ -38390,7 +38417,6 @@ msgid "Input event type for mouse motion events."
|
|||
msgstr "鼠标移动事件的输入事件类型。"
|
||||
|
||||
#: doc/classes/InputEventMouseMotion.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Contains mouse and pen motion information. Supports relative, absolute "
|
||||
"positions and speed. See [method Node._input].\n"
|
||||
|
@ -38407,9 +38433,11 @@ msgid ""
|
|||
"avoid visible gaps in lines if the user is moving the mouse quickly."
|
||||
msgstr ""
|
||||
"包含鼠标和笔的运动信息。支持相对、绝对位置和速度。见 [method Node._input]。\n"
|
||||
"[b]注意:[/b]默认情况下,这个事件能够每帧发出多次,提供更精确的输入报告,但代"
|
||||
"价是更高的 CPU 占用。你可以将 [member Input.use_accumulated_input] 设为 "
|
||||
"[code]true[/code],将每帧中的多个事件合并为单个事件进行发送。\n"
|
||||
"[b]注意:[/b]这个事件的行为受 [member Input.use_accumulated_input] 取值的影"
|
||||
"响。设为 [code]true[/code] 时(默认),从操作系统获取到的鼠标/笔的移动事件会"
|
||||
"被合并,每个渲染帧最多只会发出一个累积事件。设为 [code]false[/code] 时,收到"
|
||||
"几个事件就会发出几个事件,即每个渲染帧可能发出多次,能够精确地汇报输入,但代"
|
||||
"价是占用 CPU。\n"
|
||||
"[b]注意:[/b]如果你使用 InputEventMouseMotion 来画线,请考虑同时实现"
|
||||
"[url=https://zh.wikipedia.org/zh-cn/"
|
||||
"%E5%B8%83%E9%9B%B7%E6%A3%AE%E6%BC%A2%E5%A7%86%E7%9B%B4%E7%B7%9A%E6%BC%94%E7%AE%97%E6%B3%95]"
|
||||
|
@ -38420,13 +38448,12 @@ msgid "Mouse and input coordinates"
|
|||
msgstr "鼠标和输入坐标"
|
||||
|
||||
#: doc/classes/InputEventMouseMotion.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns [code]true[/code] when using the eraser end of a stylus pen.\n"
|
||||
"[b]Note:[/b] This property is implemented on Linux, macOS and Windows."
|
||||
msgstr ""
|
||||
"返回键盘布局的数量。\n"
|
||||
"[b]注意:[/b]本方法在Linux、macOS和Windows上实现。"
|
||||
"使用手写笔的橡皮端时,返回 [code]true[/code]。\n"
|
||||
"[b]注意:[/b]这个属性在 Linux、macOS 和 Windows 上实现。"
|
||||
|
||||
#: doc/classes/InputEventMouseMotion.xml
|
||||
msgid ""
|
||||
|
@ -40989,10 +41016,11 @@ msgid "The tint of [Font]'s outline."
|
|||
msgstr "对 [Font] 轮廓的染色。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -41010,10 +41038,11 @@ msgid "The size of one pixel's width on the label to scale it in 3D."
|
|||
msgstr "标签上一个像素宽度的大小,以 3D 缩放。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -41048,8 +41077,9 @@ msgid "If set, lights in the environment affect the label."
|
|||
msgstr "如果打开,环境中的灯光会影响该标签。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr "如果打开,从后面也可以看到文本,如果不打开,从后面看它是不可见的。"
|
||||
|
||||
|
@ -46047,6 +46077,7 @@ msgid "An instance of a [NavigationMesh]."
|
|||
msgstr "[NavigationMesh] 的一个实例。"
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
|
||||
"be navigated and what cannot, based on the [NavigationMesh] resource.\n"
|
||||
|
@ -46060,7 +46091,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -46384,6 +46415,7 @@ msgid "A region of the 2D navigation map."
|
|||
msgstr "2D 导航地图上的一个地区。"
|
||||
|
||||
#: doc/classes/NavigationPolygonInstance.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"A region of the navigation map. It tells the [Navigation2DServer] what can "
|
||||
"be navigated and what cannot, based on its [NavigationPolygon] resource.\n"
|
||||
|
@ -46397,7 +46429,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -46551,6 +46583,54 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr "控制这个服务器是否激活。"
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr "返回连接的当前状态。见 [enum ConnectionStatus]。"
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
#, fuzzy
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr "设置该实例使用的光照图。"
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -50248,8 +50328,14 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr "见 [enum ShadowDetail]。"
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgstr "见 [enum ShadowMode]。"
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
|
@ -50259,9 +50345,11 @@ msgstr ""
|
|||
"阴影被渲染到一个双抛物面纹理。比 [constant SHADOW_CUBE] 更快,但质量较差。"
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
"阴影被渲染成一个立方体贴图。比 [constant SHADOW_DUAL_PARABOLOID] 慢,但质量更"
|
||||
"高。"
|
||||
|
@ -57224,9 +57312,8 @@ msgstr "改变给定索引处的字节。"
|
|||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid "Sorts the elements of the array in ascending order."
|
||||
msgstr "从数组中删除位于索引的元素。"
|
||||
msgstr "将该数组中的元素按升序排列。"
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
|
@ -63789,14 +63876,14 @@ msgid ""
|
|||
"Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/"
|
||||
"code] (inclusive)."
|
||||
msgstr ""
|
||||
"产生一个[code]0.0[/code]和[code]1.0[/code](包括端点)之间的伪随机浮点数。"
|
||||
"生成一个[code]0.0[/code]和[code]1.0[/code](包括端点)之间的伪随机浮点数。"
|
||||
|
||||
#: doc/classes/RandomNumberGenerator.xml
|
||||
msgid ""
|
||||
"Generates a pseudo-random float between [code]from[/code] and [code]to[/"
|
||||
"code] (inclusive)."
|
||||
msgstr ""
|
||||
"产生一个[code]from[/code]和[code]to[/code](包括端点)之间的伪随机浮点数。"
|
||||
"生成一个[code]from[/code]和[code]to[/code](包括端点)之间的伪随机浮点数。"
|
||||
|
||||
#: doc/classes/RandomNumberGenerator.xml
|
||||
msgid ""
|
||||
|
@ -63805,8 +63892,8 @@ msgid ""
|
|||
"specified [code]mean[/code] and a standard [code]deviation[/code]. This is "
|
||||
"also called Gaussian distribution."
|
||||
msgstr ""
|
||||
"产生一个[url=https://en.wikipedia.org/wiki/Normal_distribution]正态分布[/url]"
|
||||
"的伪随机数,使用Box-Muller变换,具有指定的[code]mean[/code]和标准"
|
||||
"生成一个[url=https://en.wikipedia.org/wiki/Normal_distribution]正态分布[/url]"
|
||||
"的伪随机数,使用 Box-Muller 变换,具有指定的 [code]mean[/code] 和标准 "
|
||||
"[code]deviation[/code]。这也被称为高斯分布。"
|
||||
|
||||
#: doc/classes/RandomNumberGenerator.xml
|
||||
|
@ -63814,16 +63901,16 @@ msgid ""
|
|||
"Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and "
|
||||
"[code]4294967295[/code] (inclusive)."
|
||||
msgstr ""
|
||||
"产生一个[code]0[/code]和[code]4294967295[/code](含端点)之间的伪随机32位无符"
|
||||
"号整数。"
|
||||
"生成一个 [code]0[/code] 和 [code]4294967295[/code](含端点)之间的伪随机 32 "
|
||||
"位无符号整数。"
|
||||
|
||||
#: doc/classes/RandomNumberGenerator.xml
|
||||
msgid ""
|
||||
"Generates a pseudo-random 32-bit signed integer between [code]from[/code] "
|
||||
"and [code]to[/code] (inclusive)."
|
||||
msgstr ""
|
||||
"产生一个[code]to[/code]和[code]from[/code](含端点)之间的伪随机32位有符号整"
|
||||
"数。"
|
||||
"生成一个 [code]to[/code] 和 [code]from[/code](含端点)之间的伪随机 32 位有符"
|
||||
"号整数。"
|
||||
|
||||
#: doc/classes/RandomNumberGenerator.xml
|
||||
msgid "Setups a time-based seed to generator."
|
||||
|
@ -63926,20 +64013,20 @@ msgstr "使该 [Range] 停止与任何其他 Range 共享其成员变量。"
|
|||
#: doc/classes/Range.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], [member value] may be greater than [member max_value]."
|
||||
msgstr "如果为 [code]true[/code],[member value]可能大于[member max_value]。"
|
||||
msgstr "如果为 [code]true[/code],[member value] 可能大于 [member max_value]。"
|
||||
|
||||
#: doc/classes/Range.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], [member value] may be less than [member min_value]."
|
||||
msgstr "如果为 [code]true[/code],[member value]可能小于[member min_value]。"
|
||||
msgstr "如果为 [code]true[/code],[member value] 可能小于 [member min_value]。"
|
||||
|
||||
#: doc/classes/Range.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], and [code]min_value[/code] is greater than 0, "
|
||||
"[code]value[/code] will be represented exponentially rather than linearly."
|
||||
msgstr ""
|
||||
"如果为 [code]true[/code],并且[code]min_value[/code]大于0,[code]value[/code]"
|
||||
"将以指数方式而不是线性方式表示。"
|
||||
"如果为 [code]true[/code],并且 [code]min_value[/code] 大于 0,[code]value[/"
|
||||
"code] 将以指数方式而不是线性方式表示。"
|
||||
|
||||
#: doc/classes/Range.xml
|
||||
msgid ""
|
||||
|
@ -63961,12 +64048,12 @@ msgid ""
|
|||
"multiplied by [code]page[/code] over the difference between [code]min_value[/"
|
||||
"code] and [code]max_value[/code]."
|
||||
msgstr ""
|
||||
"页面大小。主要用于[ScrollBar]。ScrollBar的长度是它的尺寸乘以[code]page[/code]"
|
||||
"超过[code]min_value[/code]和[code]max_value[/code]之间的差值。"
|
||||
"页面大小。主要用于 [ScrollBar]。ScrollBar 的长度是它的尺寸乘以 [code]page[/"
|
||||
"code] 超过 [code]min_value[/code] 和 [code]max_value[/code] 之间的差值。"
|
||||
|
||||
#: doc/classes/Range.xml
|
||||
msgid "The value mapped between 0 and 1."
|
||||
msgstr "该值在0和1之间进行映射。"
|
||||
msgstr "该值在 0 和 1 之间进行映射。"
|
||||
|
||||
#: doc/classes/Range.xml
|
||||
msgid ""
|
||||
|
@ -63982,9 +64069,9 @@ msgid ""
|
|||
"[code]value[/code] will first be rounded to a multiple of [code]step[/code] "
|
||||
"then rounded to the nearest integer."
|
||||
msgstr ""
|
||||
"如果大于0,[code]value[/code]将总是被四舍五入为[code]step[/code]的倍数。如果"
|
||||
"[code]rounded[/code]也是[code]true[/code],[code]value[/code]将首先被四舍五入"
|
||||
"为[code]step[/code]的倍数,然后舍入为最近的整数。"
|
||||
"如果大于 0,[code]value[/code] 将总是被四舍五入为 [code]step[/code] 的倍数。"
|
||||
"如果 [code]rounded[/code] 也是 [code]true[/code],[code]value[/code] 将首先被"
|
||||
"四舍五入为 [code]step[/code] 的倍数,然后舍入为最近的整数。"
|
||||
|
||||
#: doc/classes/Range.xml
|
||||
msgid "Range's current value."
|
||||
|
@ -63995,8 +64082,8 @@ msgid ""
|
|||
"Emitted when [member min_value], [member max_value], [member page], or "
|
||||
"[member step] change."
|
||||
msgstr ""
|
||||
"在 [member min_value], [member max_value], [member page], 或 [member step] 改"
|
||||
"变时释放信号。"
|
||||
"在 [member min_value]、[member max_value]、[member page]、[member step] 改变"
|
||||
"时释放信号。"
|
||||
|
||||
#: doc/classes/Range.xml
|
||||
msgid ""
|
||||
|
@ -64039,12 +64126,12 @@ msgstr ""
|
|||
"以便找到沿光线路径最近的对象。\n"
|
||||
"RayCast 可以忽略某些对象,方法是通过 [code]add_exception[/code] 将它们添加到"
|
||||
"例外列表中,或者通过使用碰撞层和掩码设置,进行适当的过滤。\n"
|
||||
"RayCast 可以配置为报告与 [Area]([member collide_with_areas]) 和/或 "
|
||||
"[PhysicsBody]([member collide_with_bodies]) 的碰撞。\n"
|
||||
"RayCast 可以配置为报告与 [Area]([member collide_with_areas])和/或 "
|
||||
"[PhysicsBody]([member collide_with_bodies])的碰撞。\n"
|
||||
"只有启用的光线投射才能检测空间并报告碰撞。\n"
|
||||
"RayCast 计算每个物理帧的交集(参阅 [Node]),并将结果缓存起来,以便稍后使用,"
|
||||
"直到下一帧。如果物理帧之间(或同一帧期间)需要多次检测,请在调整光线投射后使"
|
||||
"用[method force_raycast_update]。"
|
||||
"RayCast 计算每个物理帧的交集(见 [Node]),并将结果缓存起来,以便稍后使用,直"
|
||||
"到下一帧。如果物理帧之间(或同一帧期间)需要多次检测,请在调整光线投射后使用 "
|
||||
"[method force_raycast_update]。"
|
||||
|
||||
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
|
||||
msgid ""
|
||||
|
@ -64072,7 +64159,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"更新射线的碰撞信息。使用此方法立即更新碰撞信息,而不是等待下一次 "
|
||||
"[code]_physics_process[/code] 调用,例如,如果光线或其父级已更改状态。\n"
|
||||
"[b]注意:[/b][code]enabled[/code]不需要此功能。"
|
||||
"[b]注意:[/b][code]enabled[/code] 不需要此功能。"
|
||||
|
||||
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
|
||||
msgid ""
|
||||
|
@ -64098,7 +64185,7 @@ msgid ""
|
|||
"[b]Note:[/b] Bit indices range from 0-19."
|
||||
msgstr ""
|
||||
"如果通过的位索引被打开,则返回 [code]true[/code]。\n"
|
||||
"[b]注意:[/b]位指数范围为0-19。"
|
||||
"[b]注意:[/b]位指数范围为 0-19。"
|
||||
|
||||
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
|
||||
msgid ""
|
||||
|
@ -64136,8 +64223,8 @@ msgid ""
|
|||
"Sets the bit index passed to the [code]value[/code] passed.\n"
|
||||
"[b]Note:[/b] Bit indexes range from 0-19."
|
||||
msgstr ""
|
||||
"将传递的位索引设置为传递的[code]值[/code]。\n"
|
||||
"[b]注意:[/b]位索引的范围是0-19。"
|
||||
"将传递的位索引设置为传递的 [code]value[/code]。\n"
|
||||
"[b]注意:[/b]位索引的范围是 0-19。"
|
||||
|
||||
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
|
||||
msgid ""
|
||||
|
@ -64172,9 +64259,9 @@ msgid ""
|
|||
"If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in "
|
||||
"[member ProjectSettings.debug/shapes/collision/shape_color] is used."
|
||||
msgstr ""
|
||||
"如果在 [b]Debug[/b] 菜单中启用了可见碰撞形状 [b]Visible Collision Shapes[/"
|
||||
"b],则可用于在编辑器中和运行时绘制形状的自定义颜色。如果 [RayCast] 与某物体发"
|
||||
"生碰撞,此颜色将在运行时突出显示。\n"
|
||||
"如果在[b]调试[/b]菜单中启用了[b]显示碰撞区域[/b],则可用于在编辑器中和运行时"
|
||||
"绘制形状的自定义颜色。如果 [RayCast] 与某物体发生碰撞,此颜色将在运行时突出显"
|
||||
"示。\n"
|
||||
"如果设置为 [code]Color(0.0, 0.0, 0.0)[/code](默认),则使用 [member "
|
||||
"ProjectSettings.debug/shapes/collision/shape_color] 中设置的颜色。"
|
||||
|
||||
|
@ -64186,8 +64273,8 @@ msgid ""
|
|||
"shape to be visible at run-time."
|
||||
msgstr ""
|
||||
"如果设置为 [code]1[/code],则将一条线用作调试形状。否则,将绘制一个截断的金字"
|
||||
"塔来表示 [RayCast]。需要在 [b]调试[/b] 菜单中启用可见碰撞形状 [b]Visible "
|
||||
"Collision Shapes[/b],以便调试形状在运行时可见。"
|
||||
"塔来表示 [RayCast]。需要在[b]调试[/b]菜单中启用[b]显示碰撞区域[/b],以便调试"
|
||||
"形状在运行时可见。"
|
||||
|
||||
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
|
||||
msgid "If [code]true[/code], collisions will be reported."
|
||||
|
@ -64259,9 +64346,9 @@ msgid ""
|
|||
"itself from whatever is touching its far endpoint. It's often useful for "
|
||||
"characters."
|
||||
msgstr ""
|
||||
"用于3D碰撞的射线形状,它可以被设置成一个[PhysicsBody]或[Area]。一条射线并不是"
|
||||
"真正的碰撞体;然而,它试图将自己与其远端点接触的东西分开。这通常对角色很有"
|
||||
"用。"
|
||||
"用于 3D 碰撞的射线形状,它可以被设置成一个 [PhysicsBody] 或 [Area]。一条射线"
|
||||
"并不是真正的碰撞体;然而,它试图将自己与其远端点接触的东西分开。这通常对角色"
|
||||
"很有用。"
|
||||
|
||||
#: doc/classes/RayShape.xml doc/classes/RayShape2D.xml
|
||||
msgid "The ray's length."
|
||||
|
@ -64301,11 +64388,11 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Rect2.xml
|
||||
msgid "Constructs a [Rect2] by position and size."
|
||||
msgstr "按位置和大小构造一个[Rect2]。"
|
||||
msgstr "按位置和大小构造一个 [Rect2]。"
|
||||
|
||||
#: doc/classes/Rect2.xml
|
||||
msgid "Constructs a [Rect2] by x, y, width, and height."
|
||||
msgstr "通过x、y、宽度和高度构造一个[Rect2]。"
|
||||
msgstr "通过 x、y、宽度和高度构造一个 [Rect2]。"
|
||||
|
||||
#: doc/classes/Rect2.xml
|
||||
msgid ""
|
||||
|
@ -68818,7 +68905,6 @@ msgid ""
|
|||
msgstr "返回该 [SceneTreeTween] 目前是否正在执行,即未暂停且未完成。"
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
|
@ -68832,7 +68918,7 @@ msgstr ""
|
|||
"[SceneTreeTween](即 [method SceneTree.get_processed_tweens] 返回的数组中包含"
|
||||
"这个 [SceneTreeTween])。[SceneTreeTween] 失效的情况有:补间完成、被销毁、使"
|
||||
"用 [code]SceneTreeTween.new()[/code] 创建。无效的 [SceneTreeTween] 不能追加 "
|
||||
"[Tweener]。"
|
||||
"[Tweener]。但你仍然能够使用 [method interpolate_value]。"
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid "Aborts all tweening operations and invalidates the [SceneTreeTween]."
|
||||
|
@ -68879,7 +68965,6 @@ msgstr ""
|
|||
"的默认缓动类型。"
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
|
@ -70738,13 +70823,13 @@ msgstr "启用此节点的呈现。将 [member visible] 更改为 [code]true[/co
|
|||
msgid ""
|
||||
"Transforms [code]local_point[/code] from this node's local space to world "
|
||||
"space."
|
||||
msgstr "将 [code]local_point[/code] 从该节点的本地空间转换为世界空间。"
|
||||
msgstr "将 [code]local_point[/code] 从这个节点的局部空间转换为世界空间。"
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid ""
|
||||
"Transforms [code]global_point[/code] from world space to this node's local "
|
||||
"space."
|
||||
msgstr "将 [code]global_point[/code] 从世界空间转换到这个节点的本地空间。"
|
||||
msgstr "将 [code]global_point[/code] 从世界空间转换到这个节点的局部空间。"
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid ""
|
||||
|
@ -70754,7 +70839,7 @@ msgid ""
|
|||
"offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) "
|
||||
"to the X coordinate."
|
||||
msgstr ""
|
||||
"通过给定的偏移量 [Vector3] 改变节点的位置。\n"
|
||||
"通过给定的偏移量 [Vector3] 改变该节点的位置。\n"
|
||||
"注意,平移 [code]offset[/code] 受节点缩放的影响,所以如果按例如 [code]"
|
||||
"(10,1,1)[/code] 进行缩放,平移 [code](2,0,0)[/code] 实际上会在 X 坐标上增加 "
|
||||
"20 ([code]2 * 10[/code])。"
|
||||
|
@ -70762,22 +70847,21 @@ msgstr ""
|
|||
#: doc/classes/Spatial.xml
|
||||
msgid ""
|
||||
"Changes the node's position by the given offset [Vector3] in local space."
|
||||
msgstr "通过给定的偏移量 [Vector3] 改变节点在局部空间中的位置。"
|
||||
msgstr "通过给定的局部空间偏移量 [Vector3] 改变该节点的位置。"
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid "Updates the [SpatialGizmo] of this node."
|
||||
msgstr "更新该节点的 [SpatialGizmo]。"
|
||||
msgstr "更新这个节点的 [SpatialGizmo]。"
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid ""
|
||||
"The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] "
|
||||
"as custom visualization and editing handles in Editor."
|
||||
msgstr ""
|
||||
"此节点的 [SpatialGizmo]。例如在 [EditorSpatialGizmo] 中用作编辑器中的自定义可"
|
||||
"视化和编辑手柄。"
|
||||
"这个节点的 [SpatialGizmo]。例如在 [EditorSpatialGizmo] 中用作编辑器中的自定义"
|
||||
"可视化和编辑手柄。"
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Rotation part of the global transformation in radians, specified in terms of "
|
||||
"YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
|
||||
|
@ -70789,7 +70873,7 @@ msgid ""
|
|||
"point numbers. Therefore, applying affine operations on the rotation "
|
||||
"\"vector\" is not meaningful."
|
||||
msgstr ""
|
||||
"局部变换的旋转部分以弧度表示,以 YXZ-Euler 角的形式表示(X 角、Y 角、Z "
|
||||
"全局变换的旋转部分,单位为弧度,以 YXZ 欧拉角的形式表示(X 角、Y 角、Z "
|
||||
"角)。\n"
|
||||
"[b]注意:[/b]在数学意义上,旋转是一个矩阵而不是一个向量。这三个欧拉角是旋转矩"
|
||||
"阵欧拉角参数化的三个独立参数,存储在 [Vector3] 数据结构中并不是因为旋转是一个"
|
||||
|
@ -70798,13 +70882,13 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid "World space (global) [Transform] of this node."
|
||||
msgstr "此节点的世界空间(全局)[Transform]。"
|
||||
msgstr "这个节点的世界空间(全局)变换 [Transform]。"
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid ""
|
||||
"Global position of this node. This is equivalent to [code]global_transform."
|
||||
"origin[/code]."
|
||||
msgstr ""
|
||||
msgstr "这个节点的全局位置。与 [code]global_transform.origin[/code] 等价。"
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid ""
|
||||
|
@ -70818,7 +70902,7 @@ msgid ""
|
|||
"point numbers. Therefore, applying affine operations on the rotation "
|
||||
"\"vector\" is not meaningful."
|
||||
msgstr ""
|
||||
"局部变换的旋转部分以弧度表示,以 YXZ-Euler 角的形式表示(X 角、Y 角、Z "
|
||||
"局部变换的旋转部分,单位为弧度,以 YXZ 欧拉角的形式表示(X 角、Y 角、Z "
|
||||
"角)。\n"
|
||||
"[b]注意:[/b]在数学意义上,旋转是一个矩阵而不是一个向量。这三个欧拉角是旋转矩"
|
||||
"阵欧拉角参数化的三个独立参数,存储在 [Vector3] 数据结构中并不是因为旋转是一个"
|
||||
|
@ -70839,17 +70923,17 @@ msgid ""
|
|||
"transformation matrices in Godot, the scale values will either be all "
|
||||
"positive or all negative."
|
||||
msgstr ""
|
||||
"本地变换中的缩放。\n"
|
||||
"局部变换的缩放部分。\n"
|
||||
"[b]注意:[/b]3D 中,变换矩阵是无法分解出正负混合的缩放的。由于 Godot 中使用变"
|
||||
"换矩阵来表示缩放,得到的缩放值要么全正、要么全负。"
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid "Local space [Transform] of this node, with respect to the parent node."
|
||||
msgstr "该节点相对于父节点的局部空间 [Transform]。"
|
||||
msgstr "这个节点相对于父节点的局部空间 [Transform]。"
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid "Local translation of this node."
|
||||
msgstr "此节点的局部变换。"
|
||||
msgstr "这个节点的局部变换。"
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid ""
|
||||
|
@ -72817,10 +72901,11 @@ msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
|||
msgstr "精灵上一个像素宽度的大小,以 3D 缩放。"
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -76414,9 +76499,10 @@ msgid "Sets the text for a specific line."
|
|||
msgstr "设置特定行的文本。"
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
"如果 [code]bookmark[/code] 为 true,则为行 [code]line[/code] 设置书签。如果 "
|
||||
|
@ -80281,7 +80367,7 @@ msgid ""
|
|||
"is_selected]."
|
||||
msgstr ""
|
||||
"返回当前获得焦点的列,如果没有焦点列,则返回 -1。\n"
|
||||
"在[constant SELECT_SINGLE] 模式下,焦点列是被选中的列。在 [constant "
|
||||
"在 [constant SELECT_SINGLE] 模式下,焦点列是被选中的列。在 [constant "
|
||||
"SELECT_ROW] 模式下,如果有任意项被选中,焦点列总是 0。在 [constant "
|
||||
"SELECT_MULTI] 模式下,焦点列是焦点光标下的列,但不一定有列被选中。\n"
|
||||
"要判断一个项的某一列是否被选中,请使用 [method TreeItem.is_selected]。"
|
||||
|
@ -80306,12 +80392,12 @@ msgid ""
|
|||
"will use their \"min_width\" in a similar fashion to [member Control."
|
||||
"size_flags_stretch_ratio]."
|
||||
msgstr ""
|
||||
"设置一个列的最小宽度。拥有“Expand”标志的列将以类似于 [member Control."
|
||||
"设置某一列的最小宽度。拥有“Expand”标志的列将以类似于 [member Control."
|
||||
"size_flags_stretch_ratio] 的方式使用其“min_width”最小宽度。"
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
msgid "Sets the title of a column."
|
||||
msgstr "设置一个列的标题。"
|
||||
msgstr "设置某一列的标题。"
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
msgid ""
|
||||
|
@ -80485,7 +80571,7 @@ msgid ""
|
|||
"other flags."
|
||||
msgstr ""
|
||||
"禁用所有放置部分,但仍然允许通过 [method get_drop_section_at_position] 检"
|
||||
"测“物品上”的放置部分。\n"
|
||||
"测“项目上”的放置部分。\n"
|
||||
"[b]注意:[/b]这是默认的标志,当与其他标志结合时,它没有效果。"
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
@ -80549,7 +80635,7 @@ msgid ""
|
|||
"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
|
||||
"horizontal line drawn at the bottom of each item."
|
||||
msgstr ""
|
||||
"如果不为零就绘制参考线,这作为一个布尔值。参考线是在每个项的底部画的一条水平"
|
||||
"如果不为零就绘制参考线,行为类似于布尔值。参考线是在每个项的底部画的一条水平"
|
||||
"线。"
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
@ -80557,8 +80643,8 @@ msgid ""
|
|||
"Draws the relationship lines if not zero, this acts as a boolean. "
|
||||
"Relationship lines are drawn at the start of child items to show hierarchy."
|
||||
msgstr ""
|
||||
"如果不为零,则绘制关系线,这作为一个布尔值。关系线在子项的开始处绘制,以显示"
|
||||
"层次结构。"
|
||||
"如果不为零就绘制关系线,行为类似于布尔值。关系线在子项的开始处绘制,以显示层"
|
||||
"次结构。"
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
msgid ""
|
||||
|
@ -80820,14 +80906,17 @@ msgid ""
|
|||
msgstr "返回使用 [method set_metadata] 为指定列设置的元数据。"
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr "返回树中的下一个 TreeItem,如果没有,则返回一个空对象。"
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -80841,14 +80930,17 @@ msgid "Returns the parent TreeItem or a null object if there is none."
|
|||
msgstr "返回父级 TreeItem,如果没有,则返回一个空对象。"
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr "返回树中的前一个 TreeItem,如果没有,则返回一个空对象。"
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -89175,8 +89267,12 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr "设置视窗的全局变换矩阵。"
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgstr "如果为 [code]true[/code],视窗将呈现为 hdr。"
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport's canvas is not rendered."
|
||||
|
@ -89273,6 +89369,22 @@ msgid ""
|
|||
"options."
|
||||
msgstr "设置视窗的 2D/3D 模式。选项见 [enum ViewportUsage] 常量。"
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
"如果为 [code]true[/code],分配该视窗的帧缓冲时将使用完整浮点数精度(32 位)而"
|
||||
"不是半浮点数精度(16 位)。仅在同时启用 [member hdr] 时有效。\n"
|
||||
"[b]注意:[/b]启用这个设置不会提升渲染质量。使用完整浮点数精度较慢,一般只有要"
|
||||
"求更高精度的高级着色器需要使用。如果是要减少条带效应,请启用 [member "
|
||||
"debanding]。\n"
|
||||
"[b]注意:[/b]仅在 GLES3 后端中可用。"
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
|
@ -948,7 +948,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Like [method print], but prints only when used in debug mode."
|
||||
msgid ""
|
||||
"Like [method print], but includes the current stack frame when running with "
|
||||
"the debugger turned on.\n"
|
||||
"Output in the console would look something like this:\n"
|
||||
"[codeblock]\n"
|
||||
"Test print\n"
|
||||
" At: res://test.gd:15:_process()\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
|
@ -7798,8 +7805,8 @@ msgstr ""
|
|||
#: doc/classes/ARVRController.xml
|
||||
msgid ""
|
||||
"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
|
||||
"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
|
||||
"[member ARVRPositionalTracker.rumble] accordingly.\n"
|
||||
"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
|
||||
"accordingly.\n"
|
||||
"This is a useful property to animate if you want the controller to vibrate "
|
||||
"for a limited duration."
|
||||
msgstr ""
|
||||
|
@ -11871,7 +11878,12 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
|
||||
"If [code]true[/code], the ancestor [Viewport] is currently using this "
|
||||
"camera.\n"
|
||||
"If multiple cameras are in the scene, one will always be made current. For "
|
||||
"example, if two [Camera] nodes are present in the scene and only one is "
|
||||
"current, setting one camera's [member current] to [code]false[/code] will "
|
||||
"cause the other camera to be made current."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
|
@ -20299,7 +20311,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Saves the editor feature profile to a file in JSON format. It can then be "
|
||||
"imported using the feature profile manager's [b]Import[/b] button or the "
|
||||
"[method load_from_file] button."
|
||||
"[method load_from_file] method."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFeatureProfile.xml
|
||||
|
@ -23691,7 +23703,7 @@ msgstr ""
|
|||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
|
||||
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
|
||||
"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
|
||||
"support rendering on HDR displays yet.)"
|
||||
msgstr ""
|
||||
|
||||
|
@ -25528,7 +25540,7 @@ msgstr ""
|
|||
#: doc/classes/Geometry.xml
|
||||
msgid ""
|
||||
"Given an array of [Vector2]s representing tiles, builds an atlas. The "
|
||||
"returned dictionary has two keys: [code]points[/code] is a vector of "
|
||||
"returned dictionary has two keys: [code]points[/code] is an array of "
|
||||
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
|
||||
"contains the overall size of the whole atlas as [Vector2]."
|
||||
msgstr ""
|
||||
|
@ -32638,7 +32650,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32654,7 +32666,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -32684,7 +32696,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"If set, text can be seen from the back as well. If not, the text is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
|
@ -36820,7 +36832,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The cost of entering this region from another region can be controlled with "
|
||||
"the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The cost of traveling distances inside this region can be controlled with "
|
||||
"the [member travel_cost] multiplier."
|
||||
|
@ -37083,7 +37095,7 @@ msgid ""
|
|||
"two regions. They must share a similar edge.\n"
|
||||
"The pathfinding cost of entering this region from another region can be "
|
||||
"controlled with the [member enter_cost] value.\n"
|
||||
"[b]Note[/b]: This value is not added to the path cost when the start "
|
||||
"[b]Note:[/b] This value is not added to the path cost when the start "
|
||||
"position is already inside this region.\n"
|
||||
"The pathfinding cost of traveling distances inside this region can be "
|
||||
"controlled with the [member travel_cost] multiplier."
|
||||
|
@ -37201,6 +37213,52 @@ msgstr ""
|
|||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
|
||||
"MultiplayerAPI.network_peer] and controlled from a script.\n"
|
||||
"Its purpose is to allow adding a new backend for the high-Level multiplayer "
|
||||
"API without needing to use GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Deliver a packet to the local [MultiplayerAPI].\n"
|
||||
"When your script receives a packet from other peers over the network "
|
||||
"(originating from the [signal packet_generated] signal on the sending peer), "
|
||||
"passing it to this method will deliver it locally."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
|
||||
"and 2147483647)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
|
||||
"ConnectionStatus]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid "Set the max packet size that this peer can handle."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NetworkedMultiplayerCustom.xml
|
||||
msgid ""
|
||||
"Emitted when the local [MultiplayerAPI] generates a packet.\n"
|
||||
"Your script should take this packet and send it to the requested peer over "
|
||||
"the network (which should call [method deliver_packet] with the data when "
|
||||
"it's received)."
|
||||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
|
@ -39898,7 +39956,13 @@ msgid "See [enum ShadowDetail]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
msgid "See [enum ShadowMode]."
|
||||
msgid ""
|
||||
"The shadow rendering mode to use for this [OmniLight]. See [enum "
|
||||
"ShadowMode].\n"
|
||||
"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
|
||||
"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
|
||||
"series don't support cubemap shadows and will fall back to dual paraboloid "
|
||||
"shadows as a result."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -39910,7 +39974,8 @@ msgstr ""
|
|||
#: doc/classes/OmniLight.xml
|
||||
msgid ""
|
||||
"Shadows are rendered to a cubemap. Slower than [constant "
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality."
|
||||
"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
|
||||
"feature support for depth cubemaps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OmniLight.xml
|
||||
|
@ -57697,7 +57762,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
|
@ -60599,8 +60664,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
|
||||
"the bookmark if [code]bookmark[/code] is false.\n"
|
||||
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
|
||||
"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
|
||||
"Bookmarks are shown in the [member breakpoint_gutter]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -64234,13 +64299,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next TreeItem in the tree or a null object if there is none."
|
||||
"Returns the next sibling TreeItem in the tree or a null object if there is "
|
||||
"none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the next visible TreeItem in the tree or a null object if there is "
|
||||
"none.\n"
|
||||
"Returns the next visible sibling TreeItem in the tree or a null object if "
|
||||
"there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the first "
|
||||
"visible element in the tree when called on the last visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -64252,13 +64318,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous TreeItem in the tree or a null object if there is none."
|
||||
"Returns the previous sibling TreeItem in the tree or a null object if there "
|
||||
"is none."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the previous visible TreeItem in the tree or a null object if there "
|
||||
"is none.\n"
|
||||
"Returns the previous visible sibling TreeItem in the tree or a null object "
|
||||
"if there is none.\n"
|
||||
"If [code]wrap[/code] is enabled, the method will wrap around to the last "
|
||||
"visible element in the tree when called on the first visible element, "
|
||||
"otherwise it returns [code]null[/code]."
|
||||
|
@ -71172,7 +71239,11 @@ msgid "Sets the viewport's global transformation matrix."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid "If [code]true[/code], the viewport renders to hdr."
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
|
||||
"instead of standard dynamic range (SDR). See also [method "
|
||||
"viewport_set_use_32_bpc_depth].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -71255,6 +71326,15 @@ msgid ""
|
|||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the viewport's framebuffer with full "
|
||||
"floating-point precision (32-bit) instead of half floating-point precision "
|
||||
"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
|
||||
"on the same [Viewport] to set HDR to [code]true[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the viewport uses augmented or virtual reality "
|
||||
|
|
Loading…
Reference in a new issue