Fix AnimationNodeStateMachinePlayback start() on nonexistent node
(cherry picked from commit b6e7df56cb
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1 changed files with 11 additions and 5 deletions
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@ -327,11 +327,17 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
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}
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} else {
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// teleport to start
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path.clear();
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current = start_request;
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playing = true;
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play_start = true;
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start_request = StringName(); //clear start request
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if (p_state_machine->states.has(start_request)) {
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path.clear();
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current = start_request;
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playing = true;
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play_start = true;
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start_request = StringName(); //clear start request
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} else {
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StringName node = start_request;
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start_request = StringName(); //clear start request
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ERR_FAIL_V_MSG(0, "No such node: '" + node + "'");
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}
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}
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}
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