Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors
Clamp negative colors regardless of the tonemapper to avoid artifacts
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commit
51b4df72a7
1 changed files with 4 additions and 6 deletions
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@ -184,10 +184,6 @@ vec3 tonemap_aces(vec3 color, float white) {
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}
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vec3 tonemap_reinhard(vec3 color, float white) {
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// Ensure color values are positive.
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// They can be negative in the case of negative lights, which leads to undesired behavior.
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color = max(vec3(0.0), color);
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return (white * color + color) / (color * white + white);
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}
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@ -211,7 +207,7 @@ vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always o
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return tonemap_reinhard(color, white);
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} else if (params.tonemapper == TONEMAPPER_FILMIC) {
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return tonemap_filmic(color, white);
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} else { //aces
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} else { // TONEMAPPER_ACES
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return tonemap_aces(color, white);
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}
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}
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@ -405,7 +401,9 @@ void main() {
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color += screen_space_dither(gl_FragCoord.xy);
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}
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color = apply_tonemapping(color, params.white);
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// Ensure color values passed to tonemappers are positive.
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// They can be negative in the case of negative lights, which leads to undesired behavior.
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color = apply_tonemapping(max(vec3(0.0), color), params.white);
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color = linear_to_srgb(color); // regular linear -> SRGB conversion
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