Android: Extract libs from pre-built APKs when installing build template
Otherwise we would need to include all of them in android_source.zip, which means building the zip after all libs have been built by SCons (so it would have to be done via gradle or a manual script). By extracting it from the pre-built APKs, we save some disk space in templates archives too.
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52024c0e90
2 changed files with 114 additions and 23 deletions
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@ -542,7 +542,6 @@ void ExportTemplateManager::_notification(int p_what) {
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template_list_state->set_text(status);
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if (errored) {
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set_process(false);
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;
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}
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}
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@ -555,25 +554,33 @@ void ExportTemplateManager::_notification(int p_what) {
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bool ExportTemplateManager::can_install_android_template() {
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return FileAccess::exists(EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG).plus_file("android_source.zip"));
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const String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
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return FileAccess::exists(templates_dir.plus_file("android_source.zip")) &&
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FileAccess::exists(templates_dir.plus_file("android_release.apk")) &&
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FileAccess::exists(templates_dir.plus_file("android_debug.apk"));
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}
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Error ExportTemplateManager::install_android_template() {
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// To support custom Android builds, we install various things to the project's res://android folder.
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// First is the Java source code and buildsystem from android_source.zip.
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// Then we extract the Godot Android libraries from pre-build android_release.apk
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// and android_debug.apk, to place them in the libs folder.
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DirAccessRef da = DirAccess::open("res://");
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ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
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//make android dir (if it does not exist)
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// Make res://android dir (if it does not exist).
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da->make_dir("android");
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{
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//add an empty .gdignore file to avoid scan
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// Add an empty .gdignore file to avoid scan.
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FileAccessRef f = FileAccess::open("res://android/.gdignore", FileAccess::WRITE);
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ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
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f->store_line("");
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f->close();
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}
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{
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//add version, to ensure building won't work if template and Godot version don't match
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// Add version, to ensure building won't work if template and Godot version don't match.
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FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::WRITE);
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ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
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f->store_line(VERSION_FULL_CONFIG);
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@ -583,7 +590,10 @@ Error ExportTemplateManager::install_android_template() {
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Error err = da->make_dir_recursive("android/build");
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ERR_FAIL_COND_V(err != OK, err);
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String source_zip = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG).plus_file("android_source.zip");
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// Uncompress source template.
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const String &templates_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
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const String &source_zip = templates_path.plus_file("android_source.zip");
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ERR_FAIL_COND_V(!FileAccess::exists(source_zip), ERR_CANT_OPEN);
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FileAccess *src_f = NULL;
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@ -593,37 +603,33 @@ Error ExportTemplateManager::install_android_template() {
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ERR_FAIL_COND_V_MSG(!pkg, ERR_CANT_OPEN, "Android sources not in ZIP format.");
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int ret = unzGoToFirstFile(pkg);
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int total_files = 0;
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//count files
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// Count files to unzip.
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while (ret == UNZ_OK) {
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total_files++;
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ret = unzGoToNextFile(pkg);
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}
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ret = unzGoToFirstFile(pkg);
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//decompress files
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ProgressDialog::get_singleton()->add_task("uncompress", TTR("Uncompressing Android Build Sources"), total_files);
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ProgressDialog::get_singleton()->add_task("uncompress_src", TTR("Uncompressing Android Build Sources"), total_files);
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Set<String> dirs_tested;
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int idx = 0;
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while (ret == UNZ_OK) {
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//get filename
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// Get file path.
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unz_file_info info;
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char fname[16384];
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ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0);
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char fpath[16384];
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ret = unzGetCurrentFileInfo(pkg, &info, fpath, 16384, NULL, 0, NULL, 0);
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String name = fname;
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String path = fpath;
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String base_dir = path.get_base_dir();
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String base_dir = name.get_base_dir();
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if (!name.ends_with("/")) {
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if (!path.ends_with("/")) {
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Vector<uint8_t> data;
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data.resize(info.uncompressed_size);
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//read
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// Read.
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unzOpenCurrentFile(pkg);
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unzReadCurrentFile(pkg, data.ptrw(), data.size());
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unzCloseCurrentFile(pkg);
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@ -633,7 +639,7 @@ Error ExportTemplateManager::install_android_template() {
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dirs_tested.insert(base_dir);
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}
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String to_write = String("res://android/build").plus_file(name);
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String to_write = String("res://android/build").plus_file(path);
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FileAccess *f = FileAccess::open(to_write, FileAccess::WRITE);
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if (f) {
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f->store_buffer(data.ptr(), data.size());
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@ -646,13 +652,96 @@ Error ExportTemplateManager::install_android_template() {
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}
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}
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ProgressDialog::get_singleton()->task_step("uncompress", name, idx);
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ProgressDialog::get_singleton()->task_step("uncompress_src", path, idx);
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idx++;
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ret = unzGoToNextFile(pkg);
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}
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ProgressDialog::get_singleton()->end_task("uncompress");
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ProgressDialog::get_singleton()->end_task("uncompress_src");
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unzClose(pkg);
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// Extract libs from pre-built APKs.
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err = _extract_libs_from_apk("release");
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ERR_FAIL_COND_V_MSG(err != OK, err, "Can't extract Android libs from android_release.apk.");
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err = _extract_libs_from_apk("debug");
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ERR_FAIL_COND_V_MSG(err != OK, err, "Can't extract Android libs from android_debug.apk.");
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return OK;
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}
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Error ExportTemplateManager::_extract_libs_from_apk(const String &p_target_name) {
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const String &templates_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
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const String &apk_file = templates_path.plus_file("android_" + p_target_name + ".apk");
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ERR_FAIL_COND_V(!FileAccess::exists(apk_file), ERR_CANT_OPEN);
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FileAccess *src_f = NULL;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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unzFile pkg = unzOpen2(apk_file.utf8().get_data(), &io);
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ERR_FAIL_COND_V_MSG(!pkg, ERR_CANT_OPEN, "Android APK can't be extracted.");
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DirAccessRef da = DirAccess::open("res://");
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ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
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// 8 steps because 4 arches, 2 libs per arch.
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ProgressDialog::get_singleton()->add_task("extract_libs_from_apk", TTR("Extracting Android Libraries From APKs"), 8);
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int ret = unzGoToFirstFile(pkg);
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Set<String> dirs_tested;
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int idx = 0;
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while (ret == UNZ_OK) {
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// Get file path.
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unz_file_info info;
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char fpath[16384];
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ret = unzGetCurrentFileInfo(pkg, &info, fpath, 16384, NULL, 0, NULL, 0);
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String path = fpath;
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String base_dir = path.get_base_dir();
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String file = path.get_file();
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if (!base_dir.begins_with("lib") || path.ends_with("/")) {
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ret = unzGoToNextFile(pkg);
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continue;
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}
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Vector<uint8_t> data;
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data.resize(info.uncompressed_size);
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// Read.
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unzOpenCurrentFile(pkg);
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unzReadCurrentFile(pkg, data.ptrw(), data.size());
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unzCloseCurrentFile(pkg);
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// We have a "lib" folder in the APK, but it should be "libs/{release,debug}" in the source dir.
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String target_base_dir = base_dir.replace_first("lib", String("libs").plus_file(p_target_name));
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if (!dirs_tested.has(base_dir)) {
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da->make_dir_recursive(String("android/build").plus_file(target_base_dir));
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dirs_tested.insert(base_dir);
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}
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String to_write = String("res://android/build").plus_file(target_base_dir.plus_file(path.get_file()));
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FileAccess *f = FileAccess::open(to_write, FileAccess::WRITE);
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if (f) {
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f->store_buffer(data.ptr(), data.size());
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memdelete(f);
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#ifndef WINDOWS_ENABLED
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// We can't retrieve Unix permissions from the APK it seems, so simply set 0755 as should be.
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FileAccess::set_unix_permissions(to_write, 0755);
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#endif
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} else {
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ERR_PRINTS("Can't uncompress file: " + to_write);
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}
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ProgressDialog::get_singleton()->task_step("extract_libs_from_apk", path, idx);
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idx++;
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ret = unzGoToNextFile(pkg);
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}
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ProgressDialog::get_singleton()->end_task("extract_libs_from_apk");
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unzClose(pkg);
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return OK;
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@ -72,6 +72,8 @@ class ExportTemplateManager : public ConfirmationDialog {
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virtual void ok_pressed();
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bool _install_from_file(const String &p_file, bool p_use_progress = true);
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Error _extract_libs_from_apk(const String &p_target_name);
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void _http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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void _http_download_templates_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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