From 52308aba68516d4b4ca29a176d6053cf3f623ce4 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 24 Jun 2015 18:15:43 -0300 Subject: [PATCH] ability to change shadow color in light2d --- drivers/gles2/rasterizer_gles2.cpp | 1 + drivers/gles2/shaders/canvas.glsl | 4 +++- scene/2d/light_2d.cpp | 16 ++++++++++++++++ scene/2d/light_2d.h | 5 +++++ servers/visual/rasterizer.h | 2 ++ servers/visual/visual_server_raster.cpp | 9 +++++++++ servers/visual/visual_server_raster.h | 2 ++ servers/visual/visual_server_wrap_mt.h | 2 ++ servers/visual_server.h | 1 + 9 files changed, 41 insertions(+), 1 deletion(-) diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index efc92c5d9f0..9d0e0ce0ccd 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -9536,6 +9536,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_TEXTURE,max_texture_units-3); canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX,light->shadow_matrix_cache); canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_ESM_MULTIPLIER,light->shadow_esm_mult); + canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR,light->shadow_color); } diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 669ae446214..e297b328cd8 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -152,6 +152,7 @@ uniform vec4 modulate; uniform sampler2D light_texture; uniform vec4 light_color; +uniform vec4 light_shadow_color; uniform float light_height; varying vec4 light_uv_interp; @@ -379,7 +380,8 @@ LIGHT_SHADER_CODE #if defined(USE_LIGHT_SHADOW_COLOR) color=mix(shadow_color,color,shadow_attenuation); #else - color*=shadow_attenuation; + //color*=shadow_attenuation; + color=mix(light_shadow_color,color,shadow_attenuation); #endif //use shadows #endif diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index c0ab544d425..852a6fb46ba 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -237,6 +237,16 @@ float Light2D::get_shadow_esm_multiplier() const{ return shadow_esm_multiplier; } +void Light2D::set_shadow_color( const Color& p_shadow_color) { + shadow_color=p_shadow_color; + VS::get_singleton()->canvas_light_set_shadow_color(canvas_light,shadow_color); +} + +Color Light2D::get_shadow_color() const { + return shadow_color; +} + + void Light2D::_notification(int p_what) { @@ -313,6 +323,10 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier); ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier); + ObjectTypeDB::bind_method(_MD("set_shadow_color","shadow_color"),&Light2D::set_shadow_color); + ObjectTypeDB::bind_method(_MD("get_shadow_color"),&Light2D::get_shadow_color); + + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); @@ -327,6 +341,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max")); ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::COLOR,"shadow/color"),_SCS("set_shadow_color"),_SCS("get_shadow_color")); ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier")); ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask")); @@ -356,6 +371,7 @@ Light2D::Light2D() { shadow_buffer_size=2048; shadow_esm_multiplier=80; energy=1.0; + shadow_color=Color(0,0,0,0); } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index ef875aec2f4..bf61868bac5 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -18,6 +18,7 @@ private: bool enabled; bool shadow; Color color; + Color shadow_color; float height; float _scale; float energy; @@ -95,6 +96,10 @@ public: void set_shadow_esm_multiplier( float p_multiplier); float get_shadow_esm_multiplier() const; + void set_shadow_color( const Color& p_shadow_color); + Color get_shadow_color() const; + + virtual Rect2 get_item_rect() const; Light2D(); diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 50336e07f4b..0b115a4d1db 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -592,6 +592,7 @@ public: RID shadow_buffer; int shadow_buffer_size; float shadow_esm_mult; + Color shadow_color; void *texture_cache; // implementation dependent @@ -610,6 +611,7 @@ public: CanvasLight() { enabled=true; color=Color(1,1,1); + shadow_color=Color(0,0,0,0); height=0; z_min=-1024; z_max=1024; diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 3fc90fd46d5..b51f59050d2 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -4071,6 +4071,15 @@ void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, flo } +void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) { + + Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); + ERR_FAIL_COND(!clight); + clight->shadow_color=p_color; + +} + + /****** CANVAS LIGHT OCCLUDER ******/ RID VisualServerRaster::canvas_light_occluder_create() { diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index e2940c216be..73298d58cd3 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1180,6 +1180,8 @@ public: virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier); + virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color); + virtual RID canvas_light_occluder_create(); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 6719342a6a6..db03d82829e 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -626,6 +626,8 @@ public: FUNC2(canvas_light_set_shadow_enabled,RID,bool); FUNC2(canvas_light_set_shadow_buffer_size,RID,int); FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float); + FUNC2(canvas_light_set_shadow_color,RID,const Color&); + /* CANVAS OCCLUDER */ diff --git a/servers/visual_server.h b/servers/visual_server.h index ef63907e345..8108030e0d4 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -1032,6 +1032,7 @@ public: virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0; + virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color)=0;