Enable Camera2D smoothing on limit change
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2 changed files with 16 additions and 11 deletions
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@ -161,6 +161,8 @@
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</member>
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<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
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If [code]true[/code], the camera smoothly stops when reaches its limits.
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This has no effect if smoothing is disabled.
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[b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing].
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</member>
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<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
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Top scroll limit in pixels. The camera stops moving when reaching this value.
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@ -178,20 +178,23 @@ Transform2D Camera2D::get_camera_transform() {
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}
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Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
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if (screen_rect.position.x < limit[SIDE_LEFT]) {
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screen_rect.position.x = limit[SIDE_LEFT];
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}
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if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
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screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
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}
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if (!limit_smoothing_enabled) {
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if (screen_rect.position.x < limit[SIDE_LEFT]) {
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screen_rect.position.x = limit[SIDE_LEFT];
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}
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if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
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screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
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}
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if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
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screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
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}
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if (screen_rect.position.y < limit[SIDE_TOP]) {
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screen_rect.position.y = limit[SIDE_TOP];
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if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
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screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
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}
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if (screen_rect.position.y < limit[SIDE_TOP]) {
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screen_rect.position.y = limit[SIDE_TOP];
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}
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}
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if (offset != Vector2()) {
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