Update register_scene_types.cpp
Makes ToolButton usable for GDScript
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1 changed files with 2 additions and 0 deletions
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@ -76,6 +76,7 @@
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#include "scene/gui/reference_frame.h"
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#include "scene/gui/reference_frame.h"
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#include "scene/gui/graph_node.h"
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#include "scene/gui/graph_node.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/tool_button.h"
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#include "scene/resources/video_stream.h"
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#include "scene/resources/video_stream.h"
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#include "scene/2d/particles_2d.h"
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#include "scene/2d/particles_2d.h"
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#include "scene/2d/path_2d.h"
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#include "scene/2d/path_2d.h"
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@ -288,6 +289,7 @@ void register_scene_types() {
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ObjectTypeDB::register_type<PopupPanel>();
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ObjectTypeDB::register_type<PopupPanel>();
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ObjectTypeDB::register_type<MenuButton>();
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ObjectTypeDB::register_type<MenuButton>();
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ObjectTypeDB::register_type<CheckButton>();
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ObjectTypeDB::register_type<CheckButton>();
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ObjectTypeDB::register_type<ToolButton>();
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ObjectTypeDB::register_type<Panel>();
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ObjectTypeDB::register_type<Panel>();
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ObjectTypeDB::register_type<Range>();
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ObjectTypeDB::register_type<Range>();
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