emit signal properly when frame has changed in autoplay, fixes #7730
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@ -346,6 +346,7 @@ void AnimatedSprite::_notification(int p_what) {
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update();
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update();
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_change_notify("frame");
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_change_notify("frame");
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emit_signal(SceneStringNames::get_singleton()->frame_changed);
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}
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}
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float to_process = MIN(timeout, remaining);
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float to_process = MIN(timeout, remaining);
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