Implement snapping in the CSG gizmos and 3D polygon editor
The spatial editor snap settings will now affect the CSG gizmos and 3D polygon editor (which is used in CSGPolygon).
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ae65c610e7
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527fb3968a
2 changed files with 18 additions and 2 deletions
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@ -346,8 +346,10 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
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snap_ignore = false;
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}
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if (!snap_ignore) {
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cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
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if (!snap_ignore && SpatialEditor::get_singleton()->is_snap_enabled()) {
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cpoint = cpoint.snapped(Vector2(
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SpatialEditor::get_singleton()->get_translate_snap(),
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SpatialEditor::get_singleton()->get_translate_snap()));
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}
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edited_point_pos = cpoint;
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@ -120,6 +120,10 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
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Vector3 ra, rb;
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Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
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float d = ra.x;
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if (SpatialEditor::get_singleton()->is_snap_enabled()) {
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d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
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}
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if (d < 0.001)
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d = 0.001;
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@ -135,6 +139,10 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
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Vector3 ra, rb;
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Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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float d = ra[p_idx];
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if (SpatialEditor::get_singleton()->is_snap_enabled()) {
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d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
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}
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if (d < 0.001)
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d = 0.001;
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@ -154,6 +162,9 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
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Vector3 ra, rb;
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Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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float d = axis.dot(ra);
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if (SpatialEditor::get_singleton()->is_snap_enabled()) {
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d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
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}
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if (d < 0.001)
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d = 0.001;
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@ -173,6 +184,9 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
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Vector3 ra, rb;
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Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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float d = axis.dot(ra);
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if (SpatialEditor::get_singleton()->is_snap_enabled()) {
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d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
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}
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if (d < 0.001)
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d = 0.001;
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