diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 5a2a301ba53..406aa984e48 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -5,11 +5,16 @@
Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor > Editor Settings[/b] menu.
- Accessing the settings is done by using the regular [Object] API, such as:
+ Property names use slash delimiters to distinguish sections. Setting values can be of any [Variant] type. It's recommended to use [code]snake_case[/code] for editor settings to be consistent with the Godot editor itself.
+ Accessing the settings can be done using the following methods, such as:
[codeblock]
- settings.set(prop,value)
- settings.get(prop)
- list_of_settings = settings.get_property_list()
+ # `settings.set("some/property", value)` also works as this class overrides `_set()` internally.
+ settings.set_setting("some/property",value)
+
+ # `settings.get("some/property", value)` also works as this class overrides `_get()` internally.
+ settings.get_setting("some/property")
+
+ var list_of_settings = settings.get_property_list()
[/codeblock]
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings].
@@ -47,14 +52,14 @@
- Erase a given setting (pass full property path).
+ Erases the setting whose name is specified by [code]property[/code].
- Gets the list of favorite files and directories for this project.
+ Returns the list of favorite files and directories for this project.
@@ -67,20 +72,21 @@
+ Returns project-specific metadata for the [code]section[/code] and [code]key[/code] specified. If the metadata doesn't exist, [code]default[/code] will be returned instead. See also [method set_project_metadata].
- Gets the specific project settings path. Projects all have a unique sub-directory inside the settings path where project specific settings are saved.
+ Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved.
- Gets the list of recently visited folders in the file dialog for this project.
+ Returns the list of recently visited folders in the file dialog for this project.
@@ -89,6 +95,7 @@
+ Returns the value of the setting specified by [code]name[/code]. This is equivalent to using [method Object.get] on the EditorSettings instance.
@@ -106,6 +113,7 @@
+ Returns [code]true[/code] if the setting specified by [code]name[/code] exists, [code]false[/code] otherwise.
@@ -114,6 +122,7 @@
+ Returns [code]true[/code] if the setting specified by [code]name[/code] can have its value reverted to the default value, [code]false[/code] otherwise. When this method returns [code]true[/code], a Revert button will display next to the setting in the Editor Settings.
@@ -122,6 +131,7 @@
+ Returns the default value of the setting specified by [code]name[/code]. This is the value that would be applied when clicking the Revert button in the Editor Settings.
@@ -143,6 +153,7 @@
+ Sets the initial value of the setting specified by [code]name[/code] to [code]value[/code]. This is used to provide a value for the Revert button in the Editor Settings. If [code]update_current[/code] is true, the current value of the setting will be set to [code]value[/code] as well.
@@ -155,6 +166,7 @@
+ Sets project-specific metadata with the [code]section[/code], [code]key[/code] and [code]data[/code] specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also [method get_project_metadata].
@@ -174,19 +186,20 @@
+ Sets the [code]value[/code] of the setting specified by [code]name[/code]. This is equivalent to using [method Object.set] on the EditorSettings instance.
- Emitted when editor settings change.
+ Emitted after any editor setting has changed.
- Emitted when editor settings change. It used by various editor plugins to update their visuals on theme changes or logic on configuration changes.
+ Emitted after any editor setting has changed. It's used by various editor plugins to update their visuals on theme changes or logic on configuration changes.