Merge pull request #51392 from lawnjelly/portals_autolink_internal

Portals - fix autolinking to internal rooms
This commit is contained in:
Rémi Verschelde 2021-08-08 17:46:37 +02:00 committed by GitHub
commit 52b3891b59
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -966,6 +966,9 @@ void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &
Vector3 test_pos = portal->_pt_center_world + (dist * portal->_plane.normal);
int best_priority = -1000;
int best_room = -1;
for (int r = 0; r < _rooms.size(); r++) {
Room *room = _rooms[r];
if (room->_room_ID == portal->_linkedroom_ID[0]) {
@ -988,26 +991,38 @@ void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &
} // for through planes
if (!outside) {
// great, we found a linked room!
convert_log("\t\tAUTOLINK OK from " + source_room->get_name() + " to " + room->get_name(), 1);
portal->_linkedroom_ID[1] = r;
// add the portal to the portals list for the receiving room
room->_portals.push_back(n);
// send complete link to visual server so the portal will be active in the visual server room system
VisualServer::get_singleton()->portal_link(portal->_portal_rid, source_room->_room_rid, room->_room_rid, portal->_settings_two_way);
// make the portal internal if necessary
// (this prevents the portal plane clipping the room bound)
portal->_internal = source_room->_room_priority > room->_room_priority;
autolink_found = true;
break;
// we found a suitable room, but we want the highest priority in
// case there are internal rooms...
if (room->_room_priority > best_priority) {
best_priority = room->_room_priority;
best_room = r;
}
}
} // for through rooms
// found a suitable link room
if (best_room != -1) {
Room *room = _rooms[best_room];
// great, we found a linked room!
convert_log("\t\tAUTOLINK OK from " + source_room->get_name() + " to " + room->get_name(), 1);
portal->_linkedroom_ID[1] = best_room;
// add the portal to the portals list for the receiving room
room->_portals.push_back(n);
// send complete link to visual server so the portal will be active in the visual server room system
VisualServer::get_singleton()->portal_link(portal->_portal_rid, source_room->_room_rid, room->_room_rid, portal->_settings_two_way);
// make the portal internal if necessary
// (this prevents the portal plane clipping the room bound)
portal->_internal = source_room->_room_priority > room->_room_priority;
autolink_found = true;
break;
}
} // for attempt
// error condition