Merge pull request #68866 from raulsntos/dotnet/godot-enums
C#: Synchronize Godot enums with core
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commit
52c51563fd
1 changed files with 25 additions and 23 deletions
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@ -71,29 +71,29 @@ namespace Godot.SourceGenerators
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Expression = 19,
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PlaceholderText = 20,
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ColorNoAlpha = 21,
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ImageCompressLossy = 22,
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ImageCompressLossless = 23,
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ObjectId = 24,
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TypeString = 25,
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NodePathToEditedNode = 26,
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MethodOfVariantType = 27,
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MethodOfBaseType = 28,
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MethodOfInstance = 29,
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MethodOfScript = 30,
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PropertyOfVariantType = 31,
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PropertyOfBaseType = 32,
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PropertyOfInstance = 33,
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PropertyOfScript = 34,
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ObjectTooBig = 35,
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NodePathValidTypes = 36,
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SaveFile = 37,
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GlobalSaveFile = 38,
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IntIsObjectid = 39,
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IntIsPointer = 41,
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ArrayType = 40,
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LocaleId = 42,
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LocalizableString = 43,
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NodeType = 44,
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ObjectId = 22,
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TypeString = 23,
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NodePathToEditedNode = 24,
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MethodOfVariantType = 25,
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MethodOfBaseType = 26,
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MethodOfInstance = 27,
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MethodOfScript = 28,
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PropertyOfVariantType = 29,
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PropertyOfBaseType = 30,
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PropertyOfInstance = 31,
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PropertyOfScript = 32,
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ObjectTooBig = 33,
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NodePathValidTypes = 34,
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SaveFile = 35,
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GlobalSaveFile = 36,
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IntIsObjectid = 37,
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IntIsPointer = 38,
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ArrayType = 39,
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LocaleId = 40,
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LocalizableString = 41,
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NodeType = 42,
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HideQuaternionEdit = 43,
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Password = 44,
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Max = 45
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}
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@ -128,12 +128,14 @@ namespace Godot.SourceGenerators
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DeferredSetResource = 33554432,
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EditorInstantiateObject = 67108864,
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EditorBasicSetting = 134217728,
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ReadOnly = 268435456,
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Array = 536870912,
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Default = 6,
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DefaultIntl = 38,
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NoEditor = 2
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}
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[Flags]
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public enum MethodFlags
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{
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Normal = 1,
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