Merge pull request #68866 from raulsntos/dotnet/godot-enums

C#: Synchronize Godot enums with core
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Rémi Verschelde 2022-11-19 09:40:05 +01:00 committed by GitHub
commit 52c51563fd
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@ -71,29 +71,29 @@ namespace Godot.SourceGenerators
Expression = 19,
PlaceholderText = 20,
ColorNoAlpha = 21,
ImageCompressLossy = 22,
ImageCompressLossless = 23,
ObjectId = 24,
TypeString = 25,
NodePathToEditedNode = 26,
MethodOfVariantType = 27,
MethodOfBaseType = 28,
MethodOfInstance = 29,
MethodOfScript = 30,
PropertyOfVariantType = 31,
PropertyOfBaseType = 32,
PropertyOfInstance = 33,
PropertyOfScript = 34,
ObjectTooBig = 35,
NodePathValidTypes = 36,
SaveFile = 37,
GlobalSaveFile = 38,
IntIsObjectid = 39,
IntIsPointer = 41,
ArrayType = 40,
LocaleId = 42,
LocalizableString = 43,
NodeType = 44,
ObjectId = 22,
TypeString = 23,
NodePathToEditedNode = 24,
MethodOfVariantType = 25,
MethodOfBaseType = 26,
MethodOfInstance = 27,
MethodOfScript = 28,
PropertyOfVariantType = 29,
PropertyOfBaseType = 30,
PropertyOfInstance = 31,
PropertyOfScript = 32,
ObjectTooBig = 33,
NodePathValidTypes = 34,
SaveFile = 35,
GlobalSaveFile = 36,
IntIsObjectid = 37,
IntIsPointer = 38,
ArrayType = 39,
LocaleId = 40,
LocalizableString = 41,
NodeType = 42,
HideQuaternionEdit = 43,
Password = 44,
Max = 45
}
@ -128,12 +128,14 @@ namespace Godot.SourceGenerators
DeferredSetResource = 33554432,
EditorInstantiateObject = 67108864,
EditorBasicSetting = 134217728,
ReadOnly = 268435456,
Array = 536870912,
Default = 6,
DefaultIntl = 38,
NoEditor = 2
}
[Flags]
public enum MethodFlags
{
Normal = 1,