Update mouse cursor shape after changes

This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
This commit is contained in:
Markus Sauermann 2022-03-10 18:44:28 +01:00
parent e5594c26b1
commit 52da6f1a44
5 changed files with 29 additions and 2 deletions

View file

@ -2225,7 +2225,19 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
void Control::set_default_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX);
if (data.default_cursor == p_shape) {
return;
}
data.default_cursor = p_shape;
if (!is_inside_tree()) {
return;
}
if (!get_global_rect().has_point(get_global_mouse_position())) {
return;
}
get_viewport()->get_base_window()->update_mouse_cursor_shape();
}
Control::CursorShape Control::get_default_cursor_shape() const {

View file

@ -1085,6 +1085,7 @@ void SceneTree::_change_scene(Node *p_to) {
if (p_to) {
current_scene = p_to;
root->add_child(p_to);
root->update_mouse_cursor_shape();
}
}

View file

@ -1576,7 +1576,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
// Change mouse accordingly.
get_base_window()->update_mouse_cursor_shape();
}
_gui_cancel_tooltip();
@ -1597,7 +1597,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.dragging = false;
gui.drag_mouse_over = nullptr;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
// Change mouse accordingly.
get_base_window()->update_mouse_cursor_shape();
}
gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.

View file

@ -392,6 +392,18 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
}
}
void Window::update_mouse_cursor_shape() {
// The default shape is set in Viewport::_gui_input_event. To instantly
// see the shape in the viewport we need to trigger a mouse motion event.
Ref<InputEventMouseMotion> mm;
Vector2 pos = get_mouse_position();
Transform2D xform = get_global_canvas_transform().affine_inverse();
mm.instantiate();
mm->set_position(pos);
mm->set_global_position(xform.xform(pos));
push_input(mm);
}
void Window::show() {
set_visible(true);
}

View file

@ -220,6 +220,8 @@ public:
void set_visible(bool p_visible);
bool is_visible() const;
void update_mouse_cursor_shape();
void show();
void hide();