Merge pull request #8017 from volzhs/fix-dnd-2d-viewport
Fix drag and drop on 2d viewport
This commit is contained in:
commit
52ddd9ac9c
1 changed files with 16 additions and 16 deletions
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@ -3478,20 +3478,19 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
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for (int i = 0; i < files.size(); i++) {
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String path = files[i];
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RES res = ResourceLoader::load(path);
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String type = res->get_class();
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if (type == "ImageTexture" || type == "PackedScene") {
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if (type == "ImageTexture") {
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Ref<ImageTexture> texture = Ref<ImageTexture>(ResourceCache::get(path)->cast_to<ImageTexture>());
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Ref<Texture> texture = Ref<Texture>(res->cast_to<Texture>());
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Ref<PackedScene> scene = Ref<PackedScene>(res->cast_to<PackedScene>());
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if (texture != NULL || scene != NULL) {
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if (texture != NULL) {
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Sprite *sprite = memnew(Sprite);
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sprite->set_texture(texture);
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sprite->set_modulate(Color(1, 1, 1, 0.7f));
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preview->add_child(sprite);
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label->show();
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label_desc->show();
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} else if (type == "PackedScene") {
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Ref<PackedScene> scn = ResourceLoader::load(path);
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if (scn.is_valid()) {
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Node *instance = scn->instance();
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} else {
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if (scene.is_valid()) {
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Node *instance = scene->instance();
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if (instance) {
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preview->add_child(instance);
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}
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@ -3531,7 +3530,7 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe
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void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {
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child->set_name(path.get_file().get_basename());
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Ref<ImageTexture> texture = Ref<ImageTexture>(ResourceCache::get(path)->cast_to<ImageTexture>());
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Ref<Texture> texture = Ref<Texture>(ResourceCache::get(path)->cast_to<Texture>());
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Size2 texture_size = texture->get_size();
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editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
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@ -3584,7 +3583,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
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if (default_type == "Polygon2D" || default_type == "TouchScreenButton" || default_type == "TextureRect" || default_type == "Patch9Rect") {
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target_pos -= texture_size / 2;
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}
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editor_data->get_undo_redo().add_do_method(child, "set_pos", target_pos);
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editor_data->get_undo_redo().add_do_method(child, "set_position", target_pos);
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}
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bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
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@ -3646,8 +3645,9 @@ void CanvasItemEditorViewport::_perform_drop_data() {
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if (res.is_null()) {
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continue;
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}
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String type = res->get_class();
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if (type == "ImageTexture") {
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Ref<Texture> texture = Ref<Texture>(res->cast_to<Texture>());
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Ref<PackedScene> scene = Ref<PackedScene>(res->cast_to<PackedScene>());
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if (texture != NULL) {
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Node *child;
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if (default_type == "Light2D")
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child = memnew(Light2D);
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@ -3665,7 +3665,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
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child = memnew(Sprite); // default
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_create_nodes(target_node, child, path, drop_pos);
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} else if (type == "PackedScene") {
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} else if (scene != NULL) {
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bool success = _create_instance(target_node, path, drop_pos);
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if (!success) {
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error_files.push_back(path);
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@ -3823,11 +3823,11 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
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btn_group = memnew(VBoxContainer);
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btn_group->set_h_size_flags(0);
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btn_group->connect("button_selected", this, "_on_select_type");
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for (int i = 0; i < types.size(); i++) {
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CheckBox *check = memnew(CheckBox);
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check->set_text(types[i]);
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check->connect("button_selected", this, "_on_select_type", varray(check));
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btn_group->add_child(check);
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check->set_button_group(button_group);
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}
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@ -3851,8 +3851,8 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
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label_desc = memnew(Label);
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label_desc->set_text(TTR("Drag & drop + Shift : Add node as sibling\nDrag & drop + Alt : Change node type"));
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label_desc->add_color_override("font_color", Color(0.6, 0.6, 0.6, 1));
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label_desc->add_color_override("font_color_shadow", Color(0.2, 0.2, 0.2, 1));
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label_desc->add_color_override("font_color", Color(0.6f, 0.6f, 0.6f, 1));
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label_desc->add_color_override("font_color_shadow", Color(0.2f, 0.2f, 0.2f, 1));
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label_desc->add_constant_override("shadow_as_outline", 1 * EDSCALE);
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label_desc->add_constant_override("line_spacing", 0);
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label_desc->hide();
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