Merge pull request #8017 from volzhs/fix-dnd-2d-viewport

Fix drag and drop on 2d viewport
This commit is contained in:
Rémi Verschelde 2017-03-13 16:25:07 +01:00 committed by GitHub
commit 52ddd9ac9c

View file

@ -3478,20 +3478,19 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
for (int i = 0; i < files.size(); i++) {
String path = files[i];
RES res = ResourceLoader::load(path);
String type = res->get_class();
if (type == "ImageTexture" || type == "PackedScene") {
if (type == "ImageTexture") {
Ref<ImageTexture> texture = Ref<ImageTexture>(ResourceCache::get(path)->cast_to<ImageTexture>());
Ref<Texture> texture = Ref<Texture>(res->cast_to<Texture>());
Ref<PackedScene> scene = Ref<PackedScene>(res->cast_to<PackedScene>());
if (texture != NULL || scene != NULL) {
if (texture != NULL) {
Sprite *sprite = memnew(Sprite);
sprite->set_texture(texture);
sprite->set_modulate(Color(1, 1, 1, 0.7f));
preview->add_child(sprite);
label->show();
label_desc->show();
} else if (type == "PackedScene") {
Ref<PackedScene> scn = ResourceLoader::load(path);
if (scn.is_valid()) {
Node *instance = scn->instance();
} else {
if (scene.is_valid()) {
Node *instance = scene->instance();
if (instance) {
preview->add_child(instance);
}
@ -3531,7 +3530,7 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe
void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {
child->set_name(path.get_file().get_basename());
Ref<ImageTexture> texture = Ref<ImageTexture>(ResourceCache::get(path)->cast_to<ImageTexture>());
Ref<Texture> texture = Ref<Texture>(ResourceCache::get(path)->cast_to<Texture>());
Size2 texture_size = texture->get_size();
editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
@ -3584,7 +3583,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
if (default_type == "Polygon2D" || default_type == "TouchScreenButton" || default_type == "TextureRect" || default_type == "Patch9Rect") {
target_pos -= texture_size / 2;
}
editor_data->get_undo_redo().add_do_method(child, "set_pos", target_pos);
editor_data->get_undo_redo().add_do_method(child, "set_position", target_pos);
}
bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
@ -3646,8 +3645,9 @@ void CanvasItemEditorViewport::_perform_drop_data() {
if (res.is_null()) {
continue;
}
String type = res->get_class();
if (type == "ImageTexture") {
Ref<Texture> texture = Ref<Texture>(res->cast_to<Texture>());
Ref<PackedScene> scene = Ref<PackedScene>(res->cast_to<PackedScene>());
if (texture != NULL) {
Node *child;
if (default_type == "Light2D")
child = memnew(Light2D);
@ -3665,7 +3665,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
child = memnew(Sprite); // default
_create_nodes(target_node, child, path, drop_pos);
} else if (type == "PackedScene") {
} else if (scene != NULL) {
bool success = _create_instance(target_node, path, drop_pos);
if (!success) {
error_files.push_back(path);
@ -3823,11 +3823,11 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
btn_group = memnew(VBoxContainer);
btn_group->set_h_size_flags(0);
btn_group->connect("button_selected", this, "_on_select_type");
for (int i = 0; i < types.size(); i++) {
CheckBox *check = memnew(CheckBox);
check->set_text(types[i]);
check->connect("button_selected", this, "_on_select_type", varray(check));
btn_group->add_child(check);
check->set_button_group(button_group);
}
@ -3851,8 +3851,8 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
label_desc = memnew(Label);
label_desc->set_text(TTR("Drag & drop + Shift : Add node as sibling\nDrag & drop + Alt : Change node type"));
label_desc->add_color_override("font_color", Color(0.6, 0.6, 0.6, 1));
label_desc->add_color_override("font_color_shadow", Color(0.2, 0.2, 0.2, 1));
label_desc->add_color_override("font_color", Color(0.6f, 0.6f, 0.6f, 1));
label_desc->add_color_override("font_color_shadow", Color(0.2f, 0.2f, 0.2f, 1));
label_desc->add_constant_override("shadow_as_outline", 1 * EDSCALE);
label_desc->add_constant_override("line_spacing", 0);
label_desc->hide();