Code format for true/false/null to make documentation consistent

This commit is contained in:
PouleyKetchoupp 2019-11-02 12:14:15 +01:00
parent af4fd9de9c
commit 52e799b6d4
8 changed files with 11 additions and 11 deletions

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@ -125,7 +125,7 @@
</methods>
<members>
<member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles" default="true">
If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
If [code]true[/code], the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
</member>
<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode" default="0">
Controls the interpolation between animations. See [enum BlendMode] constants.

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<argument index="3" name="deep" type="bool" default="False">
</argument>
<description>
Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is true. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing.
Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing.
</description>
</method>
<method name="sort">

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</argument>
<description>
Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. Use [code]for_text[/code] parameter to determine what text the tooltip should contain (likely the contents of [member hint_tooltip]).
The returned node must be of type [Control] or Control-derieved. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance, not e.g. a node from scene. When null or non-Control node is returned, the default tooltip will be used instead.
The returned node must be of type [Control] or Control-derieved. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance, not e.g. a node from scene. When [code]null[/code] or non-Control node is returned, the default tooltip will be used instead.
[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member rect_min_size] to some non-zero value.
Example of usage with custom-constructed node:
[codeblock]

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<description>
This plugins allows adding custom property editors to [EditorInspector].
Plugins are registered via [method EditorPlugin.add_inspector_plugin].
When an object is edited, the [method can_handle] function is called and must return true if the object type is supported.
When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported.
If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class.
Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
Finally [method parse_end] will be called.
@ -54,7 +54,7 @@
<argument index="0" name="object" type="Object">
</argument>
<description>
Returns true if this object can be handled by this plugin.
Returns [code]true[/code] if this object can be handled by this plugin.
</description>
</method>
<method name="parse_begin" qualifiers="virtual">

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<argument index="1" name="grayscale" type="bool" default="false">
</argument>
<description>
Saves the image as an EXR file to [code]path[/code]. If grayscale is true and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.
Saves the image as an EXR file to [code]path[/code]. If grayscale is [code]true[/code] and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.
</description>
</method>
<method name="save_png" qualifiers="const">

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<argument index="1" name="enable" type="bool">
</argument>
<description>
Sets the type of the item at the specified index [code]idx[/code] to radio button. If false, sets the type of the item to plain text.
Sets the type of the item at the specified index [code]idx[/code] to radio button. If [code]false[/code], sets the type of the item to plain text.
</description>
</method>
<method name="set_item_as_separator">

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</methods>
<members>
<member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="false">
If true, the [SoftBody] will respond to [RayCast]s.
If [code]true[/code], the [SoftBody] will respond to [RayCast]s.
</member>
<member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness" default="0.5">
</member>

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</argument>
<description>
Moves the cursor at the specified [code]column[/code] index.
If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs.
If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport will center at the cursor position after the move occurs.
</description>
</method>
<method name="cursor_set_line">
@ -110,8 +110,8 @@
</argument>
<description>
Moves the cursor at the specified [code]line[/code] index.
If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs.
If [code]can_be_hidden[/code] is set to true, the specified [code]line[/code] can be hidden using [method set_line_as_hidden].
If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport will center at the cursor position after the move occurs.
If [code]can_be_hidden[/code] is set to [code]true[/code], the specified [code]line[/code] can be hidden using [method set_line_as_hidden].
</description>
</method>
<method name="cut">