Fix crash when executing CSGMesh3D.set_mesh
with headless Godot
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@ -81,6 +81,7 @@ public:
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s->vertex_count = p_surface.vertex_count;
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s->index_data = p_surface.index_data;
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s->index_count = p_surface.index_count;
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s->skin_data = p_surface.skin_data;
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}
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virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
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