Expose registration of physics servers to GDExtension
This exposes PhysicsServer2DManager and PhysicsServer3DManager.
This commit is contained in:
parent
019253512d
commit
532e378cd9
10 changed files with 222 additions and 67 deletions
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@ -1302,9 +1302,15 @@
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<member name="PhysicsServer2D" type="PhysicsServer2D" setter="" getter="">
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The [PhysicsServer2D] singleton.
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</member>
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<member name="PhysicsServer2DManager" type="PhysicsServer2DManager" setter="" getter="">
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The [PhysicsServer2DManager] singleton.
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</member>
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<member name="PhysicsServer3D" type="PhysicsServer3D" setter="" getter="">
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The [PhysicsServer3D] singleton.
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</member>
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<member name="PhysicsServer3DManager" type="PhysicsServer3DManager" setter="" getter="">
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The [PhysicsServer3DManager] singleton.
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</member>
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<member name="ProjectSettings" type="ProjectSettings" setter="" getter="">
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The [ProjectSettings] singleton.
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</member>
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30
doc/classes/PhysicsServer2DManager.xml
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30
doc/classes/PhysicsServer2DManager.xml
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsServer2DManager" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Manager for 2D physics server implementations.
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</brief_description>
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<description>
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[PhysicsServer2DManager] is the API for registering [PhysicsServer2D] implementations, and for setting the default implementation.
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[b]Note:[/b] It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="register_server">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<param index="1" name="create_callback" type="Callable" />
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<description>
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Register a [PhysicsServer2D] implementation by passing a [param name] and a [Callable] that returns a [PhysicsServer2D] object.
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</description>
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</method>
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<method name="set_default_server">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<param index="1" name="priority" type="int" />
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<description>
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Set the default [PhysicsServer2D] implementation to the one identified by [param name], if [param priority] is greater than the priority of the current default implementation.
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</description>
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</method>
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</methods>
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</class>
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30
doc/classes/PhysicsServer3DManager.xml
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30
doc/classes/PhysicsServer3DManager.xml
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsServer3DManager" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Manager for 3D physics server implementations.
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</brief_description>
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<description>
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[PhysicsServer3DManager] is the API for registering [PhysicsServer3D] implementations, and for setting the default implementation.
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[b]Note:[/b] It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="register_server">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<param index="1" name="create_callback" type="Callable" />
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<description>
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Register a [PhysicsServer3D] implementation by passing a [param name] and a [Callable] that returns a [PhysicsServer2D] object.
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</description>
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</method>
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<method name="set_default_server">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<param index="1" name="priority" type="int" />
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<description>
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Set the default [PhysicsServer3D] implementation to the one identified by [param name], if [param priority] is greater than the priority of the current default implementation.
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</description>
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</method>
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</methods>
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</class>
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@ -126,7 +126,9 @@ static RenderingServer *rendering_server = nullptr;
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static CameraServer *camera_server = nullptr;
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static XRServer *xr_server = nullptr;
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static TextServerManager *tsman = nullptr;
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static PhysicsServer3DManager *physics_server_3d_manager = nullptr;
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static PhysicsServer3D *physics_server_3d = nullptr;
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static PhysicsServer2DManager *physics_server_2d_manager = nullptr;
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static PhysicsServer2D *physics_server_2d = nullptr;
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static NavigationServer3D *navigation_server_3d = nullptr;
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static NavigationServer2D *navigation_server_2d = nullptr;
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@ -223,25 +225,24 @@ static String get_full_version_string() {
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return String(VERSION_FULL_BUILD) + hash;
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}
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// FIXME: Could maybe be moved to PhysicsServer3DManager and PhysicsServer2DManager directly
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// to have less code in main.cpp.
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// FIXME: Could maybe be moved to have less code in main.cpp.
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void initialize_physics() {
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/// 3D Physics Server
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physics_server_3d = PhysicsServer3DManager::new_server(
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physics_server_3d = PhysicsServer3DManager::get_singleton()->new_server(
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ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name));
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if (!physics_server_3d) {
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// Physics server not found, Use the default physics
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physics_server_3d = PhysicsServer3DManager::new_default_server();
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physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
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}
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ERR_FAIL_COND(!physics_server_3d);
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physics_server_3d->init();
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/// 2D Physics server
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physics_server_2d = PhysicsServer2DManager::new_server(
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ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name));
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// 2D Physics server
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physics_server_2d = PhysicsServer2DManager::get_singleton()->new_server(
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ProjectSettings::get_singleton()->get(PhysicsServer2DManager::get_singleton()->setting_property_name));
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if (!physics_server_2d) {
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// Physics server not found, Use the default physics
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physics_server_2d = PhysicsServer2DManager::new_default_server();
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physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
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}
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ERR_FAIL_COND(!physics_server_2d);
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physics_server_2d->init();
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@ -450,6 +451,9 @@ Error Main::test_setup() {
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tsman->add_interface(ts);
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}
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physics_server_3d_manager = memnew(PhysicsServer3DManager);
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physics_server_2d_manager = memnew(PhysicsServer2DManager);
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// From `Main::setup2()`.
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initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
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register_core_extensions();
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@ -555,6 +559,12 @@ void Main::test_cleanup() {
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if (tsman) {
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memdelete(tsman);
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}
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if (physics_server_3d_manager) {
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memdelete(physics_server_3d_manager);
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}
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if (physics_server_2d_manager) {
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memdelete(physics_server_2d_manager);
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}
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if (globals) {
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memdelete(globals);
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}
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@ -1783,6 +1793,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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tsman->add_interface(ts);
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}
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physics_server_3d_manager = memnew(PhysicsServer3DManager);
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physics_server_2d_manager = memnew(PhysicsServer2DManager);
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register_server_types();
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initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
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NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
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@ -3156,6 +3169,9 @@ void Main::cleanup(bool p_force) {
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finalize_theme_db();
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// Before deinitializing server extensions, finalize servers which may be loaded as extensions.
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finalize_physics();
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NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
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uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
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unregister_server_types();
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@ -3177,7 +3193,6 @@ void Main::cleanup(bool p_force) {
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OS::get_singleton()->finalize();
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finalize_physics();
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finalize_navigation_server();
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finalize_display();
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@ -3206,6 +3221,12 @@ void Main::cleanup(bool p_force) {
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if (tsman) {
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memdelete(tsman);
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}
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if (physics_server_3d_manager) {
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memdelete(physics_server_3d_manager);
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}
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if (physics_server_2d_manager) {
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memdelete(physics_server_2d_manager);
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}
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if (globals) {
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memdelete(globals);
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}
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@ -876,9 +876,7 @@ PhysicsServer2D::~PhysicsServer2D() {
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singleton = nullptr;
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}
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Vector<PhysicsServer2DManager::ClassInfo> PhysicsServer2DManager::physics_2d_servers;
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int PhysicsServer2DManager::default_server_id = -1;
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int PhysicsServer2DManager::default_server_priority = -1;
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PhysicsServer2DManager *PhysicsServer2DManager::singleton = nullptr;
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const String PhysicsServer2DManager::setting_property_name(PNAME("physics/2d/physics_engine"));
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void PhysicsServer2DManager::on_servers_changed() {
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@ -889,10 +887,19 @@ void PhysicsServer2DManager::on_servers_changed() {
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ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers));
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}
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void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback) {
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ERR_FAIL_COND(!p_creat_callback);
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void PhysicsServer2DManager::_bind_methods() {
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ClassDB::bind_method(D_METHOD("register_server", "name", "create_callback"), &PhysicsServer2DManager::register_server);
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ClassDB::bind_method(D_METHOD("set_default_server", "name", "priority"), &PhysicsServer2DManager::set_default_server);
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}
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PhysicsServer2DManager *PhysicsServer2DManager::get_singleton() {
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return singleton;
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}
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void PhysicsServer2DManager::register_server(const String &p_name, const Callable &p_create_callback) {
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//ERR_FAIL_COND(!p_create_callback.is_valid());
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ERR_FAIL_COND(find_server_id(p_name) != -1);
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physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback));
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physics_2d_servers.push_back(ClassInfo(p_name, p_create_callback));
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on_servers_changed();
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}
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@ -925,7 +932,11 @@ String PhysicsServer2DManager::get_server_name(int p_id) {
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PhysicsServer2D *PhysicsServer2DManager::new_default_server() {
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ERR_FAIL_COND_V(default_server_id == -1, nullptr);
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return physics_2d_servers[default_server_id].create_callback();
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Variant ret;
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Callable::CallError ce;
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physics_2d_servers[default_server_id].create_callback.callp(nullptr, 0, ret, ce);
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ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr);
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return Object::cast_to<PhysicsServer2D>(ret.get_validated_object());
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}
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PhysicsServer2D *PhysicsServer2DManager::new_server(const String &p_name) {
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@ -933,6 +944,18 @@ PhysicsServer2D *PhysicsServer2DManager::new_server(const String &p_name) {
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if (id == -1) {
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return nullptr;
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} else {
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return physics_2d_servers[id].create_callback();
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Variant ret;
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Callable::CallError ce;
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physics_2d_servers[id].create_callback.callp(nullptr, 0, ret, ce);
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ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr);
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return Object::cast_to<PhysicsServer2D>(ret.get_validated_object());
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}
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}
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PhysicsServer2DManager::PhysicsServer2DManager() {
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singleton = this;
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}
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PhysicsServer2DManager::~PhysicsServer2DManager() {
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singleton = nullptr;
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}
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@ -766,16 +766,18 @@ public:
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real_t get_collision_unsafe_fraction() const;
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};
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typedef PhysicsServer2D *(*CreatePhysicsServer2DCallback)();
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class PhysicsServer2DManager : public Object {
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GDCLASS(PhysicsServer2DManager, Object);
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static PhysicsServer2DManager *singleton;
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class PhysicsServer2DManager {
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struct ClassInfo {
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String name;
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CreatePhysicsServer2DCallback create_callback = nullptr;
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Callable create_callback;
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ClassInfo() {}
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ClassInfo(String p_name, CreatePhysicsServer2DCallback p_create_callback) :
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ClassInfo(String p_name, Callable p_create_callback) :
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name(p_name),
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create_callback(p_create_callback) {}
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@ -789,24 +791,30 @@ class PhysicsServer2DManager {
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}
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};
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static Vector<ClassInfo> physics_2d_servers;
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static int default_server_id;
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static int default_server_priority;
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Vector<ClassInfo> physics_2d_servers;
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int default_server_id = -1;
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int default_server_priority = -1;
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void on_servers_changed();
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protected:
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static void _bind_methods();
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public:
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static const String setting_property_name;
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private:
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static void on_servers_changed();
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static PhysicsServer2DManager *get_singleton();
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public:
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static void register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback);
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static void set_default_server(const String &p_name, int p_priority = 0);
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static int find_server_id(const String &p_name);
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static int get_servers_count();
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static String get_server_name(int p_id);
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static PhysicsServer2D *new_default_server();
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static PhysicsServer2D *new_server(const String &p_name);
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void register_server(const String &p_name, const Callable &p_create_callback);
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void set_default_server(const String &p_name, int p_priority = 0);
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int find_server_id(const String &p_name);
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int get_servers_count();
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String get_server_name(int p_id);
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PhysicsServer2D *new_default_server();
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PhysicsServer2D *new_server(const String &p_name);
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PhysicsServer2DManager();
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~PhysicsServer2DManager();
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};
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VARIANT_ENUM_CAST(PhysicsServer2D::ShapeType);
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@ -1046,9 +1046,7 @@ PhysicsServer3D::~PhysicsServer3D() {
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singleton = nullptr;
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}
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Vector<PhysicsServer3DManager::ClassInfo> PhysicsServer3DManager::physics_servers;
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int PhysicsServer3DManager::default_server_id = -1;
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int PhysicsServer3DManager::default_server_priority = -1;
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PhysicsServer3DManager *PhysicsServer3DManager::singleton = nullptr;
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const String PhysicsServer3DManager::setting_property_name(PNAME("physics/3d/physics_engine"));
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void PhysicsServer3DManager::on_servers_changed() {
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@ -1059,10 +1057,19 @@ void PhysicsServer3DManager::on_servers_changed() {
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ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers2));
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}
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void PhysicsServer3DManager::register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback) {
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ERR_FAIL_COND(!p_creat_callback);
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void PhysicsServer3DManager::_bind_methods() {
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ClassDB::bind_method(D_METHOD("register_server", "name", "create_callback"), &PhysicsServer3DManager::register_server);
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ClassDB::bind_method(D_METHOD("set_default_server", "name", "priority"), &PhysicsServer3DManager::set_default_server);
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}
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PhysicsServer3DManager *PhysicsServer3DManager::get_singleton() {
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return singleton;
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}
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void PhysicsServer3DManager::register_server(const String &p_name, const Callable &p_create_callback) {
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//ERR_FAIL_COND(!p_create_callback.is_valid());
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ERR_FAIL_COND(find_server_id(p_name) != -1);
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physics_servers.push_back(ClassInfo(p_name, p_creat_callback));
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physics_servers.push_back(ClassInfo(p_name, p_create_callback));
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on_servers_changed();
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}
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@ -1095,7 +1102,11 @@ String PhysicsServer3DManager::get_server_name(int p_id) {
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PhysicsServer3D *PhysicsServer3DManager::new_default_server() {
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ERR_FAIL_COND_V(default_server_id == -1, nullptr);
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return physics_servers[default_server_id].create_callback();
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Variant ret;
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Callable::CallError ce;
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physics_servers[default_server_id].create_callback.callp(nullptr, 0, ret, ce);
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ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr);
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return Object::cast_to<PhysicsServer3D>(ret.get_validated_object());
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}
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PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) {
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if (id == -1) {
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return nullptr;
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} else {
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return physics_servers[id].create_callback();
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Variant ret;
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Callable::CallError ce;
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physics_servers[id].create_callback.callp(nullptr, 0, ret, ce);
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ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr);
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return Object::cast_to<PhysicsServer3D>(ret.get_validated_object());
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}
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}
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PhysicsServer3DManager::PhysicsServer3DManager() {
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singleton = this;
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}
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PhysicsServer3DManager::~PhysicsServer3DManager() {
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singleton = nullptr;
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}
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@ -983,16 +983,18 @@ public:
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real_t get_collision_depth(int p_collision_index = 0) const;
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};
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typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)();
|
||||
class PhysicsServer3DManager : public Object {
|
||||
GDCLASS(PhysicsServer3DManager, Object);
|
||||
|
||||
static PhysicsServer3DManager *singleton;
|
||||
|
||||
class PhysicsServer3DManager {
|
||||
struct ClassInfo {
|
||||
String name;
|
||||
CreatePhysicsServer3DCallback create_callback = nullptr;
|
||||
Callable create_callback;
|
||||
|
||||
ClassInfo() {}
|
||||
|
||||
ClassInfo(String p_name, CreatePhysicsServer3DCallback p_create_callback) :
|
||||
ClassInfo(String p_name, Callable p_create_callback) :
|
||||
name(p_name),
|
||||
create_callback(p_create_callback) {}
|
||||
|
||||
|
@ -1006,24 +1008,30 @@ class PhysicsServer3DManager {
|
|||
}
|
||||
};
|
||||
|
||||
static Vector<ClassInfo> physics_servers;
|
||||
static int default_server_id;
|
||||
static int default_server_priority;
|
||||
Vector<ClassInfo> physics_servers;
|
||||
int default_server_id = -1;
|
||||
int default_server_priority = -1;
|
||||
|
||||
void on_servers_changed();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
static const String setting_property_name;
|
||||
|
||||
private:
|
||||
static void on_servers_changed();
|
||||
static PhysicsServer3DManager *get_singleton();
|
||||
|
||||
public:
|
||||
static void register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback);
|
||||
static void set_default_server(const String &p_name, int p_priority = 0);
|
||||
static int find_server_id(const String &p_name);
|
||||
static int get_servers_count();
|
||||
static String get_server_name(int p_id);
|
||||
static PhysicsServer3D *new_default_server();
|
||||
static PhysicsServer3D *new_server(const String &p_name);
|
||||
void register_server(const String &p_name, const Callable &p_create_callback);
|
||||
void set_default_server(const String &p_name, int p_priority = 0);
|
||||
int find_server_id(const String &p_name);
|
||||
int get_servers_count();
|
||||
String get_server_name(int p_id);
|
||||
PhysicsServer3D *new_default_server();
|
||||
PhysicsServer3D *new_server(const String &p_name);
|
||||
|
||||
PhysicsServer3DManager();
|
||||
~PhysicsServer3DManager();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(PhysicsServer3D::ShapeType);
|
||||
|
|
|
@ -85,7 +85,7 @@
|
|||
|
||||
ShaderTypes *shader_types = nullptr;
|
||||
|
||||
PhysicsServer3D *_createGodotPhysics3DCallback() {
|
||||
static PhysicsServer3D *_createGodotPhysics3DCallback() {
|
||||
bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
|
||||
|
||||
PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads));
|
||||
|
@ -93,7 +93,7 @@ PhysicsServer3D *_createGodotPhysics3DCallback() {
|
|||
return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads));
|
||||
}
|
||||
|
||||
PhysicsServer2D *_createGodotPhysics2DCallback() {
|
||||
static PhysicsServer2D *_createGodotPhysics2DCallback() {
|
||||
bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
|
||||
|
||||
PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
|
||||
|
@ -133,6 +133,9 @@ void register_server_types() {
|
|||
GDREGISTER_ABSTRACT_CLASS(RenderingServer);
|
||||
GDREGISTER_CLASS(AudioServer);
|
||||
|
||||
GDREGISTER_CLASS(PhysicsServer2DManager);
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2DManager", PhysicsServer2DManager::get_singleton(), "PhysicsServer2DManager"));
|
||||
|
||||
GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
|
||||
GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension);
|
||||
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension);
|
||||
|
@ -144,6 +147,9 @@ void register_server_types() {
|
|||
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
|
||||
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state)");
|
||||
|
||||
GDREGISTER_CLASS(PhysicsServer3DManager);
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3DManager", PhysicsServer3DManager::get_singleton(), "PhysicsServer3DManager"));
|
||||
|
||||
GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
|
||||
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
|
||||
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
|
||||
|
@ -264,15 +270,15 @@ void register_server_types() {
|
|||
GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
|
||||
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
|
||||
|
||||
PhysicsServer2DManager::register_server("GodotPhysics2D", &_createGodotPhysics2DCallback);
|
||||
PhysicsServer2DManager::set_default_server("GodotPhysics2D");
|
||||
PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback));
|
||||
PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D");
|
||||
|
||||
// Physics 3D
|
||||
GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
|
||||
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
|
||||
|
||||
PhysicsServer3DManager::register_server("GodotPhysics3D", &_createGodotPhysics3DCallback);
|
||||
PhysicsServer3DManager::set_default_server("GodotPhysics3D");
|
||||
PhysicsServer3DManager::get_singleton()->register_server("GodotPhysics3D", callable_mp_static(_createGodotPhysics3DCallback));
|
||||
PhysicsServer3DManager::get_singleton()->set_default_server("GodotPhysics3D");
|
||||
|
||||
writer_mjpeg = memnew(MovieWriterMJPEG);
|
||||
MovieWriter::add_writer(writer_mjpeg);
|
||||
|
|
|
@ -207,10 +207,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
|
|||
RenderingServerDefault::get_singleton()->init();
|
||||
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
|
||||
|
||||
physics_server_3d = PhysicsServer3DManager::new_default_server();
|
||||
physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
|
||||
physics_server_3d->init();
|
||||
|
||||
physics_server_2d = PhysicsServer2DManager::new_default_server();
|
||||
physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
|
||||
physics_server_2d->init();
|
||||
|
||||
navigation_server_3d = NavigationServer3DManager::new_default_server();
|
||||
|
|
Loading…
Reference in a new issue