do not open dominant script if external editor is selected, fixes #3067
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@ -2256,6 +2256,9 @@ void ScriptEditor::_history_back(){
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void ScriptEditor::set_scene_root_script( Ref<Script> p_script ) {
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bool open_dominant = EditorSettings::get_singleton()->get("text_editor/open_dominant_script_on_scene_change");
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if (bool(EditorSettings::get_singleton()->get("external_editor/use_external_editor")))
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return;
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if (open_dominant && p_script.is_valid()) {
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edit(p_script);
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}
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