[GDNative] new GDNative API

This adds GDNative as a separate class type.
It can be used to interface with native libraries by
using "native calls", which can be registered by modules
(and in future other GDNative libraries?).

It also reworks the currently called "GDNativeScript" into a
"NativeScript" that just makes use of the new GDNative instead
of it being the component that implements that functionality.
This commit is contained in:
Karroffel 2017-07-14 01:44:14 +02:00
parent 85aa0adeef
commit 534d62d2f4
50 changed files with 2611 additions and 2074 deletions

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@ -34,382 +34,112 @@
#include "io/resource_saver.h" #include "io/resource_saver.h"
#include "os/thread_safe.h" #include "os/thread_safe.h"
#include "resource.h" #include "resource.h"
#include "scene/main/node.h"
#include "script_language.h"
#include "self_list.h"
#include "godot.h" #include "godot/gdnative.h"
struct GDNativeScriptData;
class GDNativeLibrary;
struct NativeLibrary {
StringName path;
void *handle;
GDNativeLibrary *dllib;
Map<StringName, GDNativeScriptData *> scripts;
static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
static Error terminate(NativeLibrary *&p_native_lib);
};
struct GDNativeScriptData {
/* typedef void* (InstanceFunc)(godot_object* instance);
typedef void (DestroyFunc)(godot_object* instance,void* userdata);
typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args);
typedef void (MethodDataFreeFunc)(void *method_data);
typedef void (SetterFunc)(godot_object* instance,void* userdata,godot_variant value);
typedef godot_variant (GetterFunc)(godot_object* instance,void* userdata);*/
struct Method {
godot_instance_method method;
MethodInfo info;
int rpc_mode;
Method() {
}
Method(godot_instance_method p_method, MethodInfo p_info, int p_rpc_mode) {
method = p_method;
info = p_info;
rpc_mode = p_rpc_mode;
}
};
struct Property {
godot_property_set_func setter;
godot_property_get_func getter;
PropertyInfo info;
Variant default_value;
int rset_mode;
Property() {
}
Property(godot_property_set_func p_setter, godot_property_get_func p_getter) {
setter = p_setter;
getter = p_getter;
}
Property(godot_property_set_func p_setter, godot_property_get_func p_getter, PropertyInfo p_info, Variant p_default_value, int p_rset_mode) {
setter = p_setter;
getter = p_getter;
info = p_info;
default_value = p_default_value;
rset_mode = p_rset_mode;
}
};
struct Signal {
MethodInfo signal;
};
Map<StringName, Method> methods;
Map<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
StringName base_native_type;
GDNativeScriptData *base_data;
godot_instance_create_func create_func;
godot_instance_destroy_func destroy_func;
bool is_tool;
GDNativeScriptData() {
base = StringName();
base_data = NULL;
is_tool = false;
}
GDNativeScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) {
base = p_base;
base_data = NULL;
create_func = p_instance;
destroy_func = p_free;
is_tool = false;
}
};
class GDNativeScript : public Script {
GDCLASS(GDNativeScript, Script);
Ref<GDNativeLibrary> library;
StringName script_name;
StringName base_native_type;
Set<Object *> instances;
GDNativeScriptData *script_data;
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
friend class GDNativeInstance;
friend class GDNativeScriptLanguage;
friend class GDNativeReloadNode;
friend class GDNativeLibrary;
protected:
static void _bind_methods();
public:
virtual bool can_instance() const;
virtual Ref<Script> get_base_script() const; //for script inheritance
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
virtual String get_source_code() const;
virtual void set_source_code(const String &p_code) {}
virtual Error reload(bool p_keep_state = false);
virtual bool has_method(const StringName &p_method) const;
virtual MethodInfo get_method_info(const StringName &p_method) const;
virtual bool is_tool() const;
virtual String get_node_type() const;
virtual ScriptLanguage *get_language() const;
virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
virtual void update_exports() {} //editor tool
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
Ref<GDNativeLibrary> get_library() const;
void set_library(Ref<GDNativeLibrary> p_library);
StringName get_script_name() const;
void set_script_name(StringName p_script_name);
GDNativeScript();
~GDNativeScript();
};
class GDNativeLibrary : public Resource { class GDNativeLibrary : public Resource {
_THREAD_SAFE_CLASS_ GDCLASS(GDNativeLibrary, Resource)
GDCLASS(GDNativeLibrary, Resource); enum Platform {
OBJ_SAVE_TYPE(GDNativeLibrary); X11_32BIT,
X11_64BIT,
WINDOWS_32BIT,
WINDOWS_64BIT,
// NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only
OSX,
Map<StringName, String> platform_files; // TODO(karroffel): all different android versions and archs
NativeLibrary *native_library; ANDROID,
static GDNativeLibrary *currently_initialized_library;
// TODO(karroffe): all different iOS versions and archs
IOS,
// TODO(karroffel): figure out how to deal with web stuff at all...
WASM,
// TODO(karroffel): does UWP have different libs??
// UWP,
NUM_PLATFORMS
};
static String platform_names[NUM_PLATFORMS];
static String platform_lib_ext[NUM_PLATFORMS];
// TODO(karroffel): make this actually do something lol.
static Platform current_platform;
String library_paths[NUM_PLATFORMS];
protected: protected:
friend class GDNativeScript;
friend struct NativeLibrary;
friend class GDNativeReloadNode;
GDNativeScriptData *get_script_data(const StringName p_name);
bool _set(const StringName &p_name, const Variant &p_value); bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const; bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const; void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public: public:
Error _initialize();
Error _terminate();
static GDNativeLibrary *get_currently_initialized_library();
void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
void _register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info);
void _register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter);
void _register_script_signal(const StringName p_name, const godot_signal *p_signal);
void set_platform_file(StringName p_platform, String p_file);
String get_platform_file(StringName p_platform) const;
GDNativeLibrary(); GDNativeLibrary();
~GDNativeLibrary(); ~GDNativeLibrary();
};
class GDNativeInstance : public ScriptInstance {
friend class GDNativeScript;
Object *owner;
Ref<GDNativeScript> script;
void *userdata;
void _ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount);
public:
_FORCE_INLINE_ Object *get_owner() { return owner; }
_FORCE_INLINE_ void *get_userdata() { return userdata; }
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
Variant debug_get_member_by_index(int p_idx) const { return Variant(); }
virtual void notification(int p_notification);
virtual Ref<Script> get_script() const;
virtual ScriptLanguage *get_language();
void set_path(const String &p_path);
void reload_members();
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
GDNativeInstance();
~GDNativeInstance();
};
class GDNativeReloadNode;
class GDNativeScriptLanguage : public ScriptLanguage {
friend class GDNativeScript;
friend class GDNativeInstance;
friend class GDNativeReloadNode;
friend class GDNativeLibrary;
static GDNativeScriptLanguage *singleton;
Variant *_global_array; // @Unused necessary?
Vector<Variant> global_array; // @Unused necessary?
Map<StringName, int> globals; // @Unused necessary?
// @Unused necessary?
void _add_global(const StringName &p_name, const Variant &p_value);
Mutex *lock;
Set<GDNativeScript *> script_list;
bool profiling;
uint64_t script_frame_time;
struct {
StringName _notification;
} strings;
public:
Map<StringName, NativeLibrary *> initialized_libraries;
_FORCE_INLINE_ static GDNativeScriptLanguage *get_singleton() { return singleton; }
virtual String get_name() const;
/* LANGUAGE FUNCTIONS */
virtual void init();
virtual String get_type() const;
virtual String get_extension() const;
virtual Error execute_file(const String &p_path);
virtual void finish();
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const {};
virtual void get_comment_delimiters(List<String> *p_delimiters) const {};
virtual void get_string_delimiters(List<String> *p_delimiters) const {};
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {};
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
/* MULTITHREAD FUNCTIONS */
//some VMs need to be notified of thread creation/exiting to allocate a stack
virtual void thread_enter() {}
virtual void thread_exit() {}
/* DEBUGGER FUNCTIONS */
virtual String debug_get_error() const;
virtual int debug_get_stack_level_count() const;
virtual int debug_get_stack_level_line(int p_level) const;
virtual String debug_get_stack_level_function(int p_level) const;
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1){};
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
virtual void reload_all_scripts();
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
/* PROFILLER FUNCTIONS */
virtual void profiling_start();
virtual void profiling_stop();
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual void frame();
static String get_init_symbol_name();
static String get_terminate_symbol_name();
/* HACKER FUNCTIONS */
void _compile_dummy_for_the_api();
GDNativeScriptLanguage();
~GDNativeScriptLanguage();
};
class GDNativeReloadNode : public Node {
GDCLASS(GDNativeReloadNode, Node)
public:
static void _bind_methods(); static void _bind_methods();
void _notification(int p_what);
void set_library_path(StringName p_platform, String p_path);
String get_library_path(StringName p_platform) const;
String get_active_library_path() const;
}; };
class ResourceFormatLoaderGDNativeScript : public ResourceFormatLoader { typedef godot_variant (*native_call_cb)(void *, godot_string *, godot_array *);
typedef void (*native_raw_call_cb)(void *, godot_string *, void *, int, void **, void *);
struct GDNativeCallRegistry {
static GDNativeCallRegistry *singleton;
inline GDNativeCallRegistry *get_singleton() {
return singleton;
}
inline GDNativeCallRegistry()
: native_calls(),
native_raw_calls() {}
Map<StringName, native_call_cb> native_calls;
Map<StringName, native_raw_call_cb> native_raw_calls;
void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
void register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback);
Vector<StringName> get_native_call_types();
Vector<StringName> get_native_raw_call_types();
};
class GDNative : public Reference {
GDCLASS(GDNative, Reference)
Ref<GDNativeLibrary> library;
bool initialized;
// TODO(karroffel): different platforms? WASM????
void *native_handle;
void _compile_dummy_for_api();
public: public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); GDNative();
virtual void get_recognized_extensions(List<String> *p_extensions) const; ~GDNative();
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class ResourceFormatSaverGDNativeScript : public ResourceFormatSaver { static void _bind_methods();
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual bool recognize(const RES &p_resource) const; void set_library(Ref<GDNativeLibrary> p_library);
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; Ref<GDNativeLibrary> get_library();
bool is_initialized();
bool initialize();
bool terminate();
Variant call_native(StringName p_call_type, StringName p_procedure_name, Array p_arguments = Array());
void call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return);
}; };
#endif // GDNATIVE_H #endif // GDNATIVE_H

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_array.cpp */ /* array.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_array.h" #include "array.h"
#include "core/array.h" #include "core/array.h"
#include "core/os/memory.h" #include "core/os/memory.h"

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_array.h */ /* array.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -37,16 +37,19 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_ARRAY_SIZE 8
#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
typedef struct godot_array { #define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
uint8_t _dont_touch_that[8]; typedef struct {
uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
} godot_array; } godot_array;
#endif #endif
#include "godot_pool_arrays.h" #include "pool_arrays.h"
#include "godot_variant.h" #include "variant.h"
#include "../godot.h" #include "gdnative.h"
void GDAPI godot_array_new(godot_array *r_dest); void GDAPI godot_array_new(godot_array *r_dest);
void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_basis.cpp */ /* basis.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_basis.h" #include "basis.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/math/matrix3.h" #include "core/math/matrix3.h"

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_basis.h */ /* basis.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,15 +36,18 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_BASIS_SIZE 36
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED #define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
typedef struct godot_basis { typedef struct {
uint8_t _dont_touch_that[36]; uint8_t _dont_touch_that[GODOT_BASIS_SIZE];
} godot_basis; } godot_basis;
#endif #endif
#include "../godot.h" #include "gdnative.h"
#include "godot_vector3.h" #include "quat.h"
#include "vector3.h"
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis); void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi); void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_color.cpp */ /* color.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_color.h" #include "color.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/color.h" #include "core/color.h"

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_color.h */ /* color.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,15 +36,17 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_COLOR_SIZE 16
#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED #define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
typedef struct godot_color { typedef struct {
uint8_t _dont_touch_that[16]; uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
} godot_color; } godot_color;
#endif #endif
#include "../godot.h" #include "gdnative.h"
#include "godot_string.h" #include "string.h"
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_dictionary.cpp */ /* dictionary.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_dictionary.h" #include "dictionary.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/dictionary.h" #include "core/dictionary.h"

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_dictionary.h */ /* dictionary.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,16 +36,18 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_DICTIONARY_SIZE 8
#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
typedef struct godot_dictionary { typedef struct {
uint8_t _dont_touch_that[8]; uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE];
} godot_dictionary; } godot_dictionary;
#endif #endif
#include "../godot.h" #include "array.h"
#include "godot_array.h" #include "gdnative.h"
#include "godot_variant.h" #include "variant.h"
void GDAPI godot_dictionary_new(godot_dictionary *r_dest); void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src); void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot.cpp */ /* gdnative.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot.h" #include "gdnative.h"
#include "class_db.h" #include "class_db.h"
#include "error_macros.h" #include "error_macros.h"
@ -79,13 +79,6 @@ void _api_anchor() {
_variant_api_anchor(); _variant_api_anchor();
} }
extern "C++" {
template <class a, class b>
_FORCE_INLINE_ a memcast(b v) {
return *((a *)&v);
}
}
void GDAPI godot_object_destroy(godot_object *p_o) { void GDAPI godot_object_destroy(godot_object *p_o) {
memdelete((Object *)p_o); memdelete((Object *)p_o);
} }
@ -142,65 +135,6 @@ void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
} }
*/ */
// Script API
void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
}
library->_register_script(p_name, p_base, p_create_func, p_destroy_func);
}
void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
}
library->_register_tool_script(p_name, p_base, p_create_func, p_destroy_func);
}
void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
}
library->_register_script_method(p_name, p_function_name, p_attr, p_method, MethodInfo());
}
void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
}
library->_register_script_property(p_name, p_path, p_attr, p_set_func, p_get_func);
}
void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal) {
GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
}
library->_register_script_signal(p_name, p_signal);
}
void GDAPI *godot_native_get_userdata(godot_object *p_instance) {
Object *instance = (Object *)p_instance;
if (!instance)
return NULL;
if (instance->get_script_instance() && instance->get_script_instance()->get_language() == GDNativeScriptLanguage::get_singleton()) {
return ((GDNativeInstance *)instance->get_script_instance())->get_userdata();
}
return NULL;
}
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) { godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname)); ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
if (class_info) if (class_info)

View file

@ -0,0 +1,298 @@
/*************************************************************************/
/* gdnative.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_GDNATIVE_H
#define GODOT_GDNATIVE_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef GDAPI_BUILT_IN
#define GDAPI_EXPORT
#endif
#ifdef _WIN32
#if defined(GDAPI_EXPORT)
#define GDCALLINGCONV
#define GDAPI __declspec(dllexport) GDCALLINGCONV
#else
#define GDCALLINGCONV
#define GDAPI __declspec(dllimport) GDCALLINGCONV
#endif
#elif defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE
#define GDCALLINGCONV
#define GDAPI
#elif TARGET_OS_MAC
#define GDCALLINGCONV __attribute__((sysv_abi))
#define GDAPI GDCALLINGCONV
#endif
#else
#define GDCALLINGCONV __attribute__((sysv_abi))
#define GDAPI GDCALLINGCONV
#endif
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
#ifdef _WIN32
#define GDN_EXPORT __declspec(dllexport)
#else
#define GDN_EXPORT
#endif
#include <stdbool.h>
#include <stdint.h>
#define GODOT_API_VERSION 1
////// Error
typedef enum {
GODOT_OK,
GODOT_FAILED, ///< Generic fail error
GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
GODOT_ERR_FILE_NOT_FOUND,
GODOT_ERR_FILE_BAD_DRIVE,
GODOT_ERR_FILE_BAD_PATH,
GODOT_ERR_FILE_NO_PERMISSION, // (10)
GODOT_ERR_FILE_ALREADY_IN_USE,
GODOT_ERR_FILE_CANT_OPEN,
GODOT_ERR_FILE_CANT_WRITE,
GODOT_ERR_FILE_CANT_READ,
GODOT_ERR_FILE_UNRECOGNIZED, // (15)
GODOT_ERR_FILE_CORRUPT,
GODOT_ERR_FILE_MISSING_DEPENDENCIES,
GODOT_ERR_FILE_EOF,
GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
GODOT_ERR_CANT_CREATE, // (20)
GODOT_ERR_QUERY_FAILED,
GODOT_ERR_ALREADY_IN_USE,
GODOT_ERR_LOCKED, ///< resource is locked
GODOT_ERR_TIMEOUT,
GODOT_ERR_CANT_CONNECT, // (25)
GODOT_ERR_CANT_RESOLVE,
GODOT_ERR_CONNECTION_ERROR,
GODOT_ERR_CANT_AQUIRE_RESOURCE,
GODOT_ERR_CANT_FORK,
GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
GODOT_ERR_DATABASE_CANT_READ, ///< database is full
GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
GODOT_ERR_COMPILATION_FAILED,
GODOT_ERR_METHOD_NOT_FOUND,
GODOT_ERR_LINK_FAILED,
GODOT_ERR_SCRIPT_FAILED,
GODOT_ERR_CYCLIC_LINK, // (40)
GODOT_ERR_INVALID_DECLARATION,
GODOT_ERR_DUPLICATE_SYMBOL,
GODOT_ERR_PARSE_ERROR,
GODOT_ERR_BUSY,
GODOT_ERR_SKIP, // (45)
GODOT_ERR_HELP, ///< user requested help!!
GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
} godot_error;
////// bool
typedef bool godot_bool;
#define GODOT_TRUE 1
#define GODOT_FALSE 0
/////// int
typedef int godot_int;
/////// real
typedef float godot_real;
/////// Object (forward declared)
typedef void godot_object;
/////// Brute force forward declarations for the rest
/*
typedef struct godot_variant godot_variant;
typedef struct godot_string godot_string;
typedef struct godot_vector2 godot_vector2;
typedef struct godot_rect2 godot_rect2;
typedef struct godot_vector3 godot_vector3;
typedef struct godot_transform2d godot_transform2d;
typedef struct godot_plane godot_plane;
typedef struct godot_quat godot_quat;
typedef struct godot_rect3 godot_rect3;
typedef struct godot_basis godot_basis;
typedef struct godot_transform godot_transform;
typedef struct godot_color godot_color;
typedef struct godot_node_path godot_node_path;
typedef struct godot_rid godot_rid;
typedef struct godot_dictionary godot_dictionary;
typedef struct godot_array godot_array;
typedef struct godot_pool_byte_array godot_pool_byte_array;
typedef struct godot_pool_int_array godot_pool_int_array;
typedef struct godot_pool_real_array godot_pool_real_array;
typedef struct godot_pool_string_array godot_pool_string_array;
typedef struct godot_pool_vector2_array godot_pool_vector2_array;
typedef struct godot_pool_vector3_array godot_pool_vector3_array;
typedef struct godot_pool_color_array godot_pool_color_array;
*/
/////// String
#include "string.h"
////// Vector2
#include "vector2.h"
////// Rect2
#include "rect2.h"
////// Vector3
#include "vector3.h"
////// Transform2D
#include "transform2d.h"
/////// Plane
#include "plane.h"
/////// Quat
#include "quat.h"
/////// Rect3
#include "rect3.h"
/////// Basis
#include "basis.h"
/////// Transform
#include "transform.h"
/////// Color
#include "color.h"
/////// NodePath
#include "node_path.h"
/////// RID
#include "rid.h"
/////// Dictionary
#include "dictionary.h"
/////// Array
#include "array.h"
// single API file for Pool*Array
#include "pool_arrays.h"
void GDAPI godot_object_destroy(godot_object *p_o);
////// Variant
#include "variant.h"
////// Singleton API
godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
////// MethodBind API
typedef struct {
uint8_t _dont_touch_that[1]; // TODO
} godot_method_bind;
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
////// Script API
typedef struct {
godot_bool in_editor;
uint64_t core_api_hash;
uint64_t editor_api_hash;
uint64_t no_api_hash;
} godot_gdnative_init_options;
typedef struct {
godot_bool in_editor;
} godot_gdnative_terminate_options;
// Calling convention?
typedef godot_object *(*godot_class_constructor)();
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
godot_dictionary GDAPI godot_get_global_constants();
////// GDNative procedure types
typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *);
////// System Functions
//using these will help Godot track how much memory is in use in debug mode
void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
void GDAPI godot_free(void *p_ptr);
//print using Godot's error handler list
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print(const godot_string *p_message);
#ifdef __cplusplus
}
#endif
#endif // GODOT_C_H

View file

@ -0,0 +1,23 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-aa47d037a37fb38b3b7e7828e4eec407.stex"
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_node_path.cpp */ /* node_path.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_node_path.h" #include "node_path.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/path_db.h" #include "core/path_db.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_node_path.h */ /* node_path.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,15 +36,17 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_NODE_PATH_SIZE 8
#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED #define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
typedef struct godot_node_path { typedef struct {
uint8_t _dont_touch_that[8]; uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
} godot_node_path; } godot_node_path;
#endif #endif
#include "../godot.h" #include "gdnative.h"
#include "godot_string.h" #include "string.h"
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from); void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src); void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_plane.cpp */ /* plane.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_plane.h" #include "plane.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/math/plane.h" #include "core/math/plane.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_plane.h */ /* plane.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,15 +36,17 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_PLANE_SIZE 16
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED #define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
typedef struct godot_plane { typedef struct {
uint8_t _dont_touch_that[16]; uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
} godot_plane; } godot_plane;
#endif #endif
#include "../godot.h" #include "gdnative.h"
#include "godot_vector3.h" #include "vector3.h"
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d); void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3); void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_pool_arrays.cpp */ /* pool_arrays.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,11 +27,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_pool_arrays.h" #include "pool_arrays.h"
#include "array.h" #include "array.h"
#include "core/variant.h"
#include "dvector.h" #include "dvector.h"
#include "variant.h"
#include "core/color.h"
#include "core/math/math_2d.h"
#include "core/math/vector3.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_pool_arrays.h */ /* pool_arrays.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -38,66 +38,87 @@ extern "C" {
/////// PoolByteArray /////// PoolByteArray
#define GODOT_POOL_BYTE_ARRAY_SIZE 8
#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
typedef struct godot_pool_byte_array { #define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
uint8_t _dont_touch_that[8]; typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE];
} godot_pool_byte_array; } godot_pool_byte_array;
#endif #endif
/////// PoolIntArray /////// PoolIntArray
#define GODOT_POOL_INT_ARRAY_SIZE 8
#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
typedef struct godot_pool_int_array { #define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
uint8_t _dont_touch_that[8]; typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE];
} godot_pool_int_array; } godot_pool_int_array;
#endif #endif
/////// PoolRealArray /////// PoolRealArray
#define GODOT_POOL_REAL_ARRAY_SIZE 8
#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
typedef struct godot_pool_real_array { #define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
uint8_t _dont_touch_that[8]; typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE];
} godot_pool_real_array; } godot_pool_real_array;
#endif #endif
/////// PoolStringArray /////// PoolStringArray
#define GODOT_POOL_STRING_ARRAY_SIZE 8
#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
typedef struct godot_pool_string_array { #define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
uint8_t _dont_touch_that[8]; typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE];
} godot_pool_string_array; } godot_pool_string_array;
#endif #endif
/////// PoolVector2Array /////// PoolVector2Array
#define GODOT_POOL_VECTOR2_ARRAY_SIZE 8
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
typedef struct godot_pool_vector2_array { #define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
uint8_t _dont_touch_that[8]; typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE];
} godot_pool_vector2_array; } godot_pool_vector2_array;
#endif #endif
/////// PoolVector3Array /////// PoolVector3Array
#define GODOT_POOL_VECTOR3_ARRAY_SIZE 8
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
typedef struct godot_pool_vector3_array { #define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
uint8_t _dont_touch_that[8]; typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE];
} godot_pool_vector3_array; } godot_pool_vector3_array;
#endif #endif
/////// PoolColorArray /////// PoolColorArray
#define GODOT_POOL_COLOR_ARRAY_SIZE 8
#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
typedef struct godot_pool_color_array { #define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
uint8_t _dont_touch_that[8]; typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE];
} godot_pool_color_array; } godot_pool_color_array;
#endif #endif
#include "godot_array.h" #include "array.h"
#include "godot_color.h" #include "color.h"
#include "godot_vector2.h" #include "vector2.h"
#include "godot_vector3.h" #include "vector3.h"
#include "../godot.h" #include "gdnative.h"
// byte // byte

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_quat.cpp */ /* quat.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_quat.h" #include "quat.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/math/quat.h" #include "core/math/quat.h"

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_quat.h */ /* quat.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,15 +36,17 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_QUAT_SIZE 16
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED #define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
typedef struct godot_quat { typedef struct {
uint8_t _dont_touch_that[16]; uint8_t _dont_touch_that[GODOT_QUAT_SIZE];
} godot_quat; } godot_quat;
#endif #endif
#include "../godot.h" #include "gdnative.h"
#include "godot_vector3.h" #include "vector3.h"
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w); void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle); void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_rect2.cpp */ /* rect2.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_rect2.h" #include "rect2.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/math/math_2d.h" #include "core/math/math_2d.h"

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_rect2.h */ /* rect2.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -43,8 +43,8 @@ typedef struct godot_rect2 {
} godot_rect2; } godot_rect2;
#endif #endif
#include "../godot.h" #include "gdnative.h"
#include "godot_vector2.h" #include "vector2.h"
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size); void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height); void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_rect3.cpp */ /* rect3.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_rect3.h" #include "rect3.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/math/rect3.h" #include "core/math/rect3.h"

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_rect3.h */ /* rect3.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,16 +36,18 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_RECT3_SIZE 24
#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
typedef struct godot_rect3 { typedef struct {
uint8_t _dont_touch_that[24]; uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
} godot_rect3; } godot_rect3;
#endif #endif
#include "../godot.h" #include "gdnative.h"
#include "godot_plane.h" #include "plane.h"
#include "godot_vector3.h" #include "vector3.h"
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_rid.cpp */ /* rid.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_rid.h" #include "rid.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/resource.h" #include "core/resource.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_rid.h */ /* rid.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,14 +36,16 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_RID_SIZE 8
#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
typedef struct godot_rid { typedef struct {
uint8_t _dont_touch_that[8]; uint8_t _dont_touch_that[GODOT_RID_SIZE];
} godot_rid; } godot_rid;
#endif #endif
#include "../godot.h" #include "gdnative.h"
void GDAPI godot_rid_new(godot_rid *r_dest); void GDAPI godot_rid_new(godot_rid *r_dest);

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_string.cpp */ /* string.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_string.h" #include "string.h"
#include "string_db.h" #include "string_db.h"
#include "ustring.h" #include "ustring.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_string.h */ /* string.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -37,13 +37,16 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#include <wchar.h> #include <wchar.h>
#define GODOT_STRING_SIZE 8
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
typedef struct godot_string { #define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
uint8_t _dont_touch_that[8]; typedef struct {
uint8_t _dont_touch_that[GODOT_STRING_SIZE];
} godot_string; } godot_string;
#endif #endif
#include "../godot.h" #include "gdnative.h"
void GDAPI godot_string_new(godot_string *r_dest); void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_transform.cpp */ /* transform.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_transform.h" #include "transform.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/math/transform.h" #include "core/math/transform.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_transform.h */ /* transform.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,17 +36,19 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_TRANSFORM_SIZE 48
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED #define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
typedef struct godot_transform { typedef struct {
uint8_t _dont_touch_that[48]; uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE];
} godot_transform; } godot_transform;
#endif #endif
#include "../godot.h" #include "basis.h"
#include "godot_basis.h" #include "gdnative.h"
#include "godot_variant.h" #include "variant.h"
#include "godot_vector3.h" #include "vector3.h"
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin); void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin); void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_transform2d.cpp */ /* transform2d.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_transform2d.h" #include "transform2d.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/math/math_2d.h" #include "core/math/math_2d.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_transform2d.h */ /* transform2d.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,16 +36,18 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_TRANSFORM2D_SIZE 24
#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED #define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
typedef struct godot_transform2d { typedef struct {
uint8_t _dont_touch_that[24]; uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
} godot_transform2d; } godot_transform2d;
#endif #endif
#include "../godot.h" #include "gdnative.h"
#include "godot_variant.h" #include "variant.h"
#include "godot_vector2.h" #include "vector2.h"
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos); void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin); void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_variant.cpp */ /* variant.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_variant.h" #include "variant.h"
#include "core/variant.h" #include "core/variant.h"
#ifdef __cplusplus #ifdef __cplusplus

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_variant.h */ /* variant.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,9 +36,12 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_VARIANT_SIZE 24
#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
typedef struct godot_variant { #define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
uint8_t _dont_touch_that[24]; typedef struct {
uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
} godot_variant; } godot_variant;
#endif #endif
@ -96,25 +99,25 @@ typedef struct godot_variant_call_error {
godot_variant_type expected; godot_variant_type expected;
} godot_variant_call_error; } godot_variant_call_error;
#include "godot_array.h" #include "array.h"
#include "godot_basis.h" #include "basis.h"
#include "godot_color.h" #include "color.h"
#include "godot_dictionary.h" #include "dictionary.h"
#include "godot_node_path.h" #include "node_path.h"
#include "godot_plane.h" #include "plane.h"
#include "godot_pool_arrays.h" #include "pool_arrays.h"
#include "godot_quat.h" #include "quat.h"
#include "godot_rect2.h" #include "rect2.h"
#include "godot_rect3.h" #include "rect3.h"
#include "godot_rid.h" #include "rid.h"
#include "godot_string.h" #include "string.h"
#include "godot_transform.h" #include "transform.h"
#include "godot_transform2d.h" #include "transform2d.h"
#include "godot_variant.h" #include "variant.h"
#include "godot_vector2.h" #include "vector2.h"
#include "godot_vector3.h" #include "vector3.h"
#include "../godot.h" #include "gdnative.h"
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v); godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_vector2.cpp */ /* vector2.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_vector2.h" #include "vector2.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/math/math_2d.h" #include "core/math/math_2d.h"

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_vector2.h */ /* vector2.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,14 +36,16 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_VECTOR2_SIZE 8
#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
typedef struct godot_vector2 { typedef struct {
uint8_t _dont_touch_that[8]; uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
} godot_vector2; } godot_vector2;
#endif #endif
#include "../godot.h" #include "gdnative.h"
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);

View file

@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_vector3.cpp */ /* vector3.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "godot_vector3.h" #include "vector3.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/vector.h" #include "core/vector.h"

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@ -1,5 +1,5 @@
/*************************************************************************/ /*************************************************************************/
/* godot_vector3.h */ /* vector3.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -36,15 +36,17 @@ extern "C" {
#include <stdint.h> #include <stdint.h>
#define GODOT_VECTOR3_SIZE 12
#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
typedef struct godot_vector3 { typedef struct {
uint8_t _dont_touch_that[12]; uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE];
} godot_vector3; } godot_vector3;
#endif #endif
#include "../godot.h" #include "basis.h"
#include "godot_basis.h" #include "gdnative.h"
typedef enum { typedef enum {
GODOT_VECTOR3_AXIS_X, GODOT_VECTOR3_AXIS_X,

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@ -33,34 +33,46 @@
#include "io/resource_loader.h" #include "io/resource_loader.h"
#include "io/resource_saver.h" #include "io/resource_saver.h"
GDNativeScriptLanguage *script_language_gdn = NULL; #include "core/os/os.h"
ResourceFormatLoaderGDNativeScript *resource_loader_gdn = NULL;
ResourceFormatSaverGDNativeScript *resource_saver_gdn = NULL; godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot_array *p_args) {
//ResourceFormatLoaderDLLibrary *resource_loader_dllib=NULL; if (handle == NULL) {
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
godot_variant ret;
godot_variant_new_nil(&ret);
return ret;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
handle,
*(String *)p_procedure,
library_proc);
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_procedure) + "\" does not exists and can't be called").utf8().get_data());
godot_variant ret;
godot_variant_new_nil(&ret);
return ret;
}
godot_gdnative_procedure_fn proc;
proc = (godot_gdnative_procedure_fn)library_proc;
return proc(NULL, p_args);
}
GDNativeCallRegistry *GDNativeCallRegistry::singleton;
void register_gdnative_types() { void register_gdnative_types() {
ClassDB::register_class<GDNativeLibrary>(); ClassDB::register_class<GDNativeLibrary>();
ClassDB::register_class<GDNativeScript>(); ClassDB::register_class<GDNative>();
script_language_gdn = memnew(GDNativeScriptLanguage); GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
ScriptServer::register_language(script_language_gdn);
resource_loader_gdn = memnew(ResourceFormatLoaderGDNativeScript); GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
ResourceLoader::add_resource_format_loader(resource_loader_gdn);
resource_saver_gdn = memnew(ResourceFormatSaverGDNativeScript);
ResourceSaver::add_resource_format_saver(resource_saver_gdn);
} }
void unregister_gdnative_types() { void unregister_gdnative_types() {
memdelete(GDNativeCallRegistry::singleton);
ScriptServer::unregister_language(script_language_gdn);
if (script_language_gdn)
memdelete(script_language_gdn);
if (resource_loader_gdn)
memdelete(resource_loader_gdn);
if (resource_saver_gdn)
memdelete(resource_saver_gdn);
} }

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@ -0,0 +1,10 @@
#!/usr/bin/env python
Import('env')
mod_env = env.Clone()
mod_env.add_source_files(env.modules_sources, "*.cpp")
mod_env.Append(CPPPATH='#modules/gdnative')
mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
Export('mod_env')

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@ -0,0 +1,8 @@
def can_build(platform):
return True
def configure(env):
env.use_ptrcall = True

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@ -0,0 +1,205 @@
/*************************************************************************/
/* godot_nativescript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_nativescript.h"
#include "nativescript.h"
#include "class_db.h"
#include "error_macros.h"
#include "gdnative.h"
#include "global_constants.h"
#include "project_settings.h"
#include "variant.h"
#ifdef __cplusplus
extern "C" {
#endif
extern "C" void _native_script_hook() {
}
#define NSL NativeScriptLanguage::get_singleton()
// Script API
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
NativeScriptDesc desc;
desc.create_func = p_create_func;
desc.destroy_func = p_destroy_func;
desc.is_tool = false;
desc.base = p_base;
if (classes->has(p_base)) {
desc.base_data = &(*classes)[p_base];
desc.base_native_type = desc.base_data->base_native_type;
} else {
desc.base_data = NULL;
desc.base_native_type = p_base;
}
classes->insert(p_name, desc);
}
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
NativeScriptDesc desc;
desc.create_func = p_create_func;
desc.destroy_func = p_destroy_func;
desc.is_tool = true;
desc.base = p_base;
if (classes->has(p_base)) {
desc.base_data = &(*classes)[p_base];
desc.base_native_type = desc.base_data->base_native_type;
} else {
desc.base_data = NULL;
desc.base_native_type = p_base;
}
classes->insert(p_name, desc);
}
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
if (!E) {
ERR_EXPLAIN("Attempt to register method on non-existant class!");
ERR_FAIL();
}
NativeScriptDesc::Method method;
method.method = p_method;
method.rpc_mode = p_attr.rpc_type;
method.info = MethodInfo(p_function_name);
E->get().methods.insert(p_function_name, method);
}
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
if (!E) {
ERR_EXPLAIN("Attempt to register method on non-existant class!");
ERR_FAIL();
}
NativeScriptDesc::Property property;
property.default_value = *(Variant *)&p_attr->default_value;
property.getter = p_get_func;
property.rset_mode = p_attr->rset_type;
property.setter = p_set_func;
property.info = PropertyInfo((Variant::Type)p_attr->type,
p_path,
(PropertyHint)p_attr->hint,
*(String *)&p_attr->hint_string,
(PropertyUsageFlags)p_attr->usage);
E->get().properties.insert(p_path, property);
}
void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
if (!E) {
ERR_EXPLAIN("Attempt to register method on non-existant class!");
ERR_FAIL();
}
List<PropertyInfo> args;
Vector<Variant> default_args;
for (int i = 0; i < p_signal->num_args; i++) {
PropertyInfo info;
godot_signal_argument arg = p_signal->args[i];
info.hint = (PropertyHint)arg.hint;
info.hint_string = *(String *)&arg.hint_string;
info.name = *(String *)&arg.name;
info.type = (Variant::Type)arg.type;
info.usage = (PropertyUsageFlags)arg.usage;
args.push_back(info);
}
for (int i = 0; i < p_signal->num_default_args; i++) {
Variant *v;
godot_signal_argument attrib = p_signal->args[i];
v = (Variant *)&attrib.default_value;
default_args.push_back(*v);
}
MethodInfo method_info;
method_info.name = *(String *)&p_signal->name;
method_info.arguments = args;
method_info.default_arguments = default_args;
NativeScriptDesc::Signal signal;
signal.signal = method_info;
E->get().signals_.insert(*(String *)&p_signal->name, signal);
}
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
Object *instance = (Object *)p_instance;
if (!instance)
return NULL;
if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
// return ((NativeScriptInstance *)instance->get_script_instance())->get_userdata();
}
return NULL;
}
#ifdef __cplusplus
}
#endif

View file

@ -27,8 +27,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef GODOT_C_H #ifndef GODOT_NATIVESCRIPT_H
#define GODOT_C_H #define GODOT_NATIVESCRIPT_H
#include <godot/gdnative.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@ -70,203 +72,7 @@ extern "C" {
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h> #include <stdint.h>
#define GODOT_API_VERSION 1 typedef enum {
////// Error
typedef enum godot_error {
GODOT_OK,
GODOT_FAILED, ///< Generic fail error
GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
GODOT_ERR_FILE_NOT_FOUND,
GODOT_ERR_FILE_BAD_DRIVE,
GODOT_ERR_FILE_BAD_PATH,
GODOT_ERR_FILE_NO_PERMISSION, // (10)
GODOT_ERR_FILE_ALREADY_IN_USE,
GODOT_ERR_FILE_CANT_OPEN,
GODOT_ERR_FILE_CANT_WRITE,
GODOT_ERR_FILE_CANT_READ,
GODOT_ERR_FILE_UNRECOGNIZED, // (15)
GODOT_ERR_FILE_CORRUPT,
GODOT_ERR_FILE_MISSING_DEPENDENCIES,
GODOT_ERR_FILE_EOF,
GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
GODOT_ERR_CANT_CREATE, // (20)
GODOT_ERR_QUERY_FAILED,
GODOT_ERR_ALREADY_IN_USE,
GODOT_ERR_LOCKED, ///< resource is locked
GODOT_ERR_TIMEOUT,
GODOT_ERR_CANT_CONNECT, // (25)
GODOT_ERR_CANT_RESOLVE,
GODOT_ERR_CONNECTION_ERROR,
GODOT_ERR_CANT_AQUIRE_RESOURCE,
GODOT_ERR_CANT_FORK,
GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
GODOT_ERR_DATABASE_CANT_READ, ///< database is full
GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
GODOT_ERR_COMPILATION_FAILED,
GODOT_ERR_METHOD_NOT_FOUND,
GODOT_ERR_LINK_FAILED,
GODOT_ERR_SCRIPT_FAILED,
GODOT_ERR_CYCLIC_LINK, // (40)
GODOT_ERR_INVALID_DECLARATION,
GODOT_ERR_DUPLICATE_SYMBOL,
GODOT_ERR_PARSE_ERROR,
GODOT_ERR_BUSY,
GODOT_ERR_SKIP, // (45)
GODOT_ERR_HELP, ///< user requested help!!
GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
} godot_error;
////// bool
typedef bool godot_bool;
#define GODOT_TRUE 1
#define GODOT_FALSE 0
/////// int
typedef int godot_int;
/////// real
typedef float godot_real;
/////// Object (forward declared)
typedef void godot_object;
/////// Brute force forward declarations for the rest
typedef struct godot_variant godot_variant;
typedef struct godot_string godot_string;
typedef struct godot_vector2 godot_vector2;
typedef struct godot_rect2 godot_rect2;
typedef struct godot_vector3 godot_vector3;
typedef struct godot_transform2d godot_transform2d;
typedef struct godot_plane godot_plane;
typedef struct godot_quat godot_quat;
typedef struct godot_rect3 godot_rect3;
typedef struct godot_basis godot_basis;
typedef struct godot_transform godot_transform;
typedef struct godot_color godot_color;
typedef struct godot_node_path godot_node_path;
typedef struct godot_rid godot_rid;
typedef struct godot_dictionary godot_dictionary;
typedef struct godot_array godot_array;
typedef struct godot_pool_byte_array godot_pool_byte_array;
typedef struct godot_pool_int_array godot_pool_int_array;
typedef struct godot_pool_real_array godot_pool_real_array;
typedef struct godot_pool_string_array godot_pool_string_array;
typedef struct godot_pool_vector2_array godot_pool_vector2_array;
typedef struct godot_pool_vector3_array godot_pool_vector3_array;
typedef struct godot_pool_color_array godot_pool_color_array;
/////// String
#include "godot/godot_string.h"
////// Vector2
#include "godot/godot_vector2.h"
////// Rect2
#include "godot/godot_rect2.h"
////// Vector3
#include "godot/godot_vector3.h"
////// Transform2D
#include "godot/godot_transform2d.h"
/////// Plane
#include "godot/godot_plane.h"
/////// Quat
#include "godot/godot_quat.h"
/////// Rect3
#include "godot/godot_rect3.h"
/////// Basis
#include "godot/godot_basis.h"
/////// Transform
#include "godot/godot_transform.h"
/////// Color
#include "godot/godot_color.h"
/////// NodePath
#include "godot/godot_node_path.h"
/////// RID
#include "godot/godot_rid.h"
/////// Dictionary
#include "godot/godot_dictionary.h"
/////// Array
#include "godot/godot_array.h"
// single API file for Pool*Array
#include "godot/godot_pool_arrays.h"
void GDAPI godot_object_destroy(godot_object *p_o);
////// Variant
#include "godot/godot_variant.h"
////// Singleton API
godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
////// MethodBind API
typedef struct godot_method_bind {
uint8_t _dont_touch_that[1]; // TODO
} godot_method_bind;
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
////// Script API
typedef struct godot_native_init_options {
godot_bool in_editor;
uint64_t core_api_hash;
uint64_t editor_api_hash;
uint64_t no_api_hash;
} godot_native_init_options;
typedef struct godot_native_terminate_options {
godot_bool in_editor;
} godot_native_terminate_options;
typedef enum godot_method_rpc_mode {
GODOT_METHOD_RPC_MODE_DISABLED, GODOT_METHOD_RPC_MODE_DISABLED,
GODOT_METHOD_RPC_MODE_REMOTE, GODOT_METHOD_RPC_MODE_REMOTE,
GODOT_METHOD_RPC_MODE_SYNC, GODOT_METHOD_RPC_MODE_SYNC,
@ -274,11 +80,7 @@ typedef enum godot_method_rpc_mode {
GODOT_METHOD_RPC_MODE_SLAVE, GODOT_METHOD_RPC_MODE_SLAVE,
} godot_method_rpc_mode; } godot_method_rpc_mode;
typedef struct godot_method_attributes { typedef enum {
godot_method_rpc_mode rpc_type;
} godot_method_attributes;
typedef enum godot_property_hint {
GODOT_PROPERTY_HINT_NONE, ///< no hint provided. GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
@ -315,7 +117,7 @@ typedef enum godot_property_hint {
GODOT_PROPERTY_HINT_MAX, GODOT_PROPERTY_HINT_MAX,
} godot_property_hint; } godot_property_hint;
typedef enum godot_property_usage_flags { typedef enum {
GODOT_PROPERTY_USAGE_STORAGE = 1, GODOT_PROPERTY_USAGE_STORAGE = 1,
GODOT_PROPERTY_USAGE_EDITOR = 2, GODOT_PROPERTY_USAGE_EDITOR = 2,
@ -340,7 +142,7 @@ typedef enum godot_property_usage_flags {
GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
} godot_property_usage_flags; } godot_property_usage_flags;
typedef struct godot_property_attributes { typedef struct {
godot_method_rpc_mode rset_type; godot_method_rpc_mode rset_type;
godot_int type; godot_int type;
@ -350,50 +152,54 @@ typedef struct godot_property_attributes {
godot_variant default_value; godot_variant default_value;
} godot_property_attributes; } godot_property_attributes;
typedef struct godot_instance_create_func { typedef struct {
// instance pointer, method_data - return user data // instance pointer, method_data - return user data
GDCALLINGCONV void *(*create_func)(godot_object *, void *); GDCALLINGCONV void *(*create_func)(godot_object *, void *);
void *method_data; void *method_data;
GDCALLINGCONV void (*free_func)(void *); GDCALLINGCONV void (*free_func)(void *);
} godot_instance_create_func; } godot_instance_create_func;
typedef struct godot_instance_destroy_func { typedef struct {
// instance pointer, method data, user data // instance pointer, method data, user data
GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
void *method_data; void *method_data;
GDCALLINGCONV void (*free_func)(void *); GDCALLINGCONV void (*free_func)(void *);
} godot_instance_destroy_func; } godot_instance_destroy_func;
void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
typedef struct godot_instance_method { typedef struct {
godot_method_rpc_mode rpc_type;
} godot_method_attributes;
typedef struct {
// instance pointer, method data, user data, num args, args - return result as varaint // instance pointer, method data, user data, num args, args - return result as varaint
GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
void *method_data; void *method_data;
GDCALLINGCONV void (*free_func)(void *); GDCALLINGCONV void (*free_func)(void *);
} godot_instance_method; } godot_instance_method;
void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
typedef struct godot_property_set_func { typedef struct {
// instance pointer, method data, user data, value // instance pointer, method data, user data, value
GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant); GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
void *method_data; void *method_data;
GDCALLINGCONV void (*free_func)(void *); GDCALLINGCONV void (*free_func)(void *);
} godot_property_set_func; } godot_property_set_func;
typedef struct godot_property_get_func { typedef struct {
// instance pointer, method data, user data, value // instance pointer, method data, user data, value
GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
void *method_data; void *method_data;
GDCALLINGCONV void (*free_func)(void *); GDCALLINGCONV void (*free_func)(void *);
} godot_property_get_func; } godot_property_get_func;
void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
typedef struct godot_signal_argument { typedef struct {
godot_string name; godot_string name;
godot_int type; godot_int type;
godot_property_hint hint; godot_property_hint hint;
@ -402,7 +208,7 @@ typedef struct godot_signal_argument {
godot_variant default_value; godot_variant default_value;
} godot_signal_argument; } godot_signal_argument;
typedef struct godot_signal { typedef struct {
godot_string name; godot_string name;
int num_args; int num_args;
godot_signal_argument *args; godot_signal_argument *args;
@ -410,31 +216,12 @@ typedef struct godot_signal {
godot_variant *default_args; godot_variant *default_args;
} godot_signal; } godot_signal;
void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal); void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
void GDAPI *godot_native_get_userdata(godot_object *p_instance); void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
// Calling convention?
typedef godot_object *(*godot_class_constructor)();
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
godot_dictionary GDAPI godot_get_global_constants();
////// System Functions
//using these will help Godot track how much memory is in use in debug mode
void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
void GDAPI godot_free(void *p_ptr);
//print using Godot's error handler list
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print(const godot_string *p_message);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
#endif // GODOT_C_H #endif

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@ -0,0 +1,281 @@
/*************************************************************************/
/* nativescript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NATIVE_SCRIPT_H
#define NATIVE_SCRIPT_H
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/thread_safe.h"
#include "resource.h"
#include "scene/main/node.h"
#include "script_language.h"
#include "self_list.h"
#include "godot_nativescript.h"
#include "modules/gdnative/gdnative.h"
struct NativeScriptDesc {
struct Method {
godot_instance_method method;
MethodInfo info;
int rpc_mode;
};
struct Property {
godot_property_set_func setter;
godot_property_get_func getter;
PropertyInfo info;
Variant default_value;
int rset_mode;
};
struct Signal {
MethodInfo signal;
};
Map<StringName, Method> methods;
Map<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
StringName base_native_type;
NativeScriptDesc *base_data;
godot_instance_create_func create_func;
godot_instance_destroy_func destroy_func;
bool is_tool;
inline NativeScriptDesc()
: methods(),
properties(),
signals_(),
base(),
base_native_type() {
zeromem(&create_func, sizeof(godot_instance_create_func));
zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
}
};
class NativeScript : public Script {
GDCLASS(NativeScript, Script)
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
friend class NativeScriptInstance;
friend class NativeScriptLanguage;
friend class NativeReloadNode;
friend class GDNativeLibrary;
Ref<GDNativeLibrary> library;
String lib_path;
String class_name;
Set<Object *> instance_owners;
protected:
static void _bind_methods();
public:
inline NativeScriptDesc *get_script_desc() const;
void set_class_name(String p_class_name);
String get_class_name() const;
void set_library(Ref<GDNativeLibrary> library);
Ref<GDNativeLibrary> get_library() const;
virtual bool can_instance() const;
virtual Ref<Script> get_base_script() const; //for script inheritance
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
virtual String get_source_code() const;
virtual void set_source_code(const String &p_code);
virtual Error reload(bool p_keep_state = false);
virtual bool has_method(const StringName &p_method) const;
virtual MethodInfo get_method_info(const StringName &p_method) const;
virtual bool is_tool() const;
virtual String get_node_type() const;
virtual ScriptLanguage *get_language() const;
virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
virtual void update_exports(); //editor tool
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
NativeScript();
~NativeScript();
};
class NativeScriptInstance : public ScriptInstance {
friend class NativeScript;
Object *owner;
Ref<NativeScript> script;
void *userdata;
void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
public:
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void notification(int p_notification);
virtual Ref<Script> get_script() const;
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
virtual ScriptLanguage *get_language();
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
~NativeScriptInstance();
};
class NativeReloadNode;
class NativeScriptLanguage : public ScriptLanguage {
friend class NativeScript;
friend class NativeScriptInstance;
friend class NativeReloadNode;
private:
static NativeScriptLanguage *singleton;
void _unload_stuff();
public:
Map<String, Map<StringName, NativeScriptDesc> > library_classes;
Map<String, Ref<GDNative> > library_gdnatives;
Map<String, Set<NativeScript *> > library_script_users;
const StringName _init_call_type = "nativescript_init";
const StringName _init_call_name = "godot_nativescript_init";
NativeScriptLanguage();
~NativeScriptLanguage();
inline static NativeScriptLanguage *get_singleton() {
return singleton;
}
void _hacky_api_anchor();
virtual String get_name() const;
virtual void init();
virtual String get_type() const;
virtual String get_extension() const;
virtual Error execute_file(const String &p_path);
virtual void finish();
virtual void get_reserved_words(List<String> *p_words) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
virtual String debug_get_error() const;
virtual int debug_get_stack_level_count() const;
virtual int debug_get_stack_level_line(int p_level) const;
virtual String debug_get_stack_level_function(int p_level) const;
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
virtual void reload_all_scripts();
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
virtual void profiling_start();
virtual void profiling_stop();
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
};
inline NativeScriptDesc *NativeScript::get_script_desc() const {
Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
return E ? &E->get() : NULL;
}
class NativeReloadNode : public Node {
GDCLASS(NativeReloadNode, Node)
public:
static void _bind_methods();
void _notification(int p_what);
};
class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual bool recognize(const RES &p_resource) const;
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
};
#endif // GDNATIVE_H

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@ -0,0 +1,93 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "nativescript.h"
#include "core/os/os.h"
NativeScriptLanguage *native_script_language;
typedef void (*native_script_init_fn)(void *);
void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
if (p_handle == NULL) {
ERR_PRINT("No valid library handle, can't call nativescript init procedure");
return;
}
void *library_proc;
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
p_handle,
*(String *)p_proc_name,
library_proc);
if (err != OK) {
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
return;
}
native_script_init_fn fn = (native_script_init_fn)library_proc;
fn(args[0]);
}
ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL;
ResourceFormatSaverNativeScript *resource_saver_gdns = NULL;
void register_nativescript_types() {
native_script_language = memnew(NativeScriptLanguage);
ClassDB::register_class<NativeScript>();
ScriptServer::register_language(native_script_language);
GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb);
resource_saver_gdns = memnew(ResourceFormatSaverNativeScript);
ResourceSaver::add_resource_format_saver(resource_saver_gdns);
resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript);
ResourceLoader::add_resource_format_loader(resource_loader_gdns);
}
void unregister_nativescript_types() {
memdelete(resource_loader_gdns);
memdelete(resource_saver_gdns);
if (native_script_language) {
ScriptServer::unregister_language(native_script_language);
memdelete(native_script_language);
}
}

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@ -0,0 +1,31 @@
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_nativescript_types();
void unregister_nativescript_types();