From 6d2aa8f1b6bb98adeb85b179bdfe87768d726857 Mon Sep 17 00:00:00 2001 From: Marc Gilleron Date: Tue, 4 Oct 2022 18:45:41 +0100 Subject: [PATCH] Undo #51969, generate_mipmaps runs on caller thread. --- doc/classes/Image.xml | 1 - 1 file changed, 1 deletion(-) diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index b138a55ea36..510f14ec548 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -197,7 +197,6 @@ Generates mipmaps for the image. Mipmaps are precalculated lower-resolution copies of the image that are automatically used if the image needs to be scaled down when rendered. They help improve image quality and performance when rendering. This method returns an error if the image is compressed, in a custom format, or if the image's width/height is [code]0[/code]. - [b]Note:[/b] Mipmap generation is done on the CPU, is single-threaded and is [i]always[/i] done on the main thread. This means generating mipmaps will result in noticeable stuttering during gameplay, even if [method generate_mipmaps] is called from a [Thread].