Add TorusMesh
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doc/classes/TorusMesh.xml
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29
doc/classes/TorusMesh.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TorusMesh" inherits="PrimitiveMesh" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Class representing a torus [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a torus [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">
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The inner radius of the torus.
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</member>
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<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0">
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The outer radius of the torus.
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</member>
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<member name="ring_segments" type="int" setter="set_ring_segments" getter="get_ring_segments" default="32">
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The number of edges each ring of the torus is constructed of.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="64">
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The number of slices the torus is constructed of.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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1
editor/icons/icon_torus_mesh.svg
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editor/icons/icon_torus_mesh.svg
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<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><ellipse cx="8" cy="7.5" fill="none" rx="6" ry="3.5" stroke="#ffd684" stroke-linecap="square" stroke-linejoin="round" stroke-width="2"/></svg>
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After Width: | Height: | Size: 226 B |
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@ -665,6 +665,7 @@ void register_scene_types() {
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ClassDB::register_class<QuadMesh>();
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ClassDB::register_class<QuadMesh>();
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ClassDB::register_class<SphereMesh>();
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ClassDB::register_class<SphereMesh>();
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ClassDB::register_class<TextMesh>();
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ClassDB::register_class<TextMesh>();
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ClassDB::register_class<TorusMesh>();
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ClassDB::register_class<PointMesh>();
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ClassDB::register_class<PointMesh>();
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ClassDB::register_virtual_class<Material>();
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ClassDB::register_virtual_class<Material>();
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ClassDB::register_class<SpatialMaterial>();
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ClassDB::register_class<SpatialMaterial>();
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@ -1622,6 +1622,134 @@ SphereMesh::SphereMesh() {
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is_hemisphere = default_is_hemisphere;
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is_hemisphere = default_is_hemisphere;
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}
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}
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/**
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TorusMesh
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*/
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void TorusMesh::_create_mesh_array(Array &p_arr) const {
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// set our bounding box
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Vector<Vector3> points;
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Vector<Vector3> normals;
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Vector<float> tangents;
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Vector<Vector2> uvs;
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Vector<int> indices;
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#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
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tangents.push_back(m_x); \
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tangents.push_back(m_y); \
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tangents.push_back(m_z); \
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tangents.push_back(m_d);
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ERR_FAIL_COND_MSG(inner_radius == outer_radius, "Inner radius and outer radius cannot be the same.");
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float min_radius = inner_radius;
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float max_radius = outer_radius;
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if (min_radius > max_radius) {
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SWAP(min_radius, max_radius);
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}
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float radius = (max_radius - min_radius) * 0.5;
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for (int i = 0; i <= rings; i++) {
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int prevrow = (i - 1) * (ring_segments + 1);
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int thisrow = i * (ring_segments + 1);
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float inci = float(i) / rings;
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float angi = inci * Math_TAU;
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Vector2 normali = Vector2(-Math::sin(angi), -Math::cos(angi));
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for (int j = 0; j <= ring_segments; j++) {
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float incj = float(j) / ring_segments;
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float angj = incj * Math_TAU;
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Vector2 normalj = Vector2(-Math::cos(angj), Math::sin(angj));
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Vector2 normalk = normalj * radius + Vector2(min_radius + radius, 0);
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points.push_back(Vector3(normali.x * normalk.x, normalk.y, normali.y * normalk.x));
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normals.push_back(Vector3(normali.x * normalj.x, normalj.y, normali.y * normalj.x));
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ADD_TANGENT(-Math::cos(angi), 0.0, Math::sin(angi), 1.0);
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uvs.push_back(Vector2(inci, incj));
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if (i > 0 && j > 0) {
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indices.push_back(thisrow + j - 1);
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indices.push_back(prevrow + j);
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indices.push_back(prevrow + j - 1);
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indices.push_back(thisrow + j - 1);
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indices.push_back(thisrow + j);
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indices.push_back(prevrow + j);
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}
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}
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}
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p_arr[VS::ARRAY_VERTEX] = points;
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p_arr[VS::ARRAY_NORMAL] = normals;
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p_arr[VS::ARRAY_TANGENT] = tangents;
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p_arr[VS::ARRAY_TEX_UV] = uvs;
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p_arr[VS::ARRAY_INDEX] = indices;
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}
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void TorusMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_inner_radius", "radius"), &TorusMesh::set_inner_radius);
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ClassDB::bind_method(D_METHOD("get_inner_radius"), &TorusMesh::get_inner_radius);
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ClassDB::bind_method(D_METHOD("set_outer_radius", "radius"), &TorusMesh::set_outer_radius);
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ClassDB::bind_method(D_METHOD("get_outer_radius"), &TorusMesh::get_outer_radius);
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ClassDB::bind_method(D_METHOD("set_rings", "rings"), &TorusMesh::set_rings);
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ClassDB::bind_method(D_METHOD("get_rings"), &TorusMesh::get_rings);
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ClassDB::bind_method(D_METHOD("set_ring_segments", "rings"), &TorusMesh::set_ring_segments);
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ClassDB::bind_method(D_METHOD("get_ring_segments"), &TorusMesh::get_ring_segments);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "inner_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater"), "set_inner_radius", "get_inner_radius");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "outer_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater"), "set_outer_radius", "get_outer_radius");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "3,128,1"), "set_rings", "get_rings");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_segments", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_segments", "get_ring_segments");
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}
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void TorusMesh::set_inner_radius(const float p_inner_radius) {
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inner_radius = p_inner_radius;
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_request_update();
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}
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float TorusMesh::get_inner_radius() const {
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return inner_radius;
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}
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void TorusMesh::set_outer_radius(const float p_outer_radius) {
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outer_radius = p_outer_radius;
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_request_update();
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}
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float TorusMesh::get_outer_radius() const {
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return outer_radius;
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}
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void TorusMesh::set_rings(const int p_rings) {
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ERR_FAIL_COND(p_rings < 3);
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rings = p_rings;
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_request_update();
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}
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int TorusMesh::get_rings() const {
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return rings;
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}
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void TorusMesh::set_ring_segments(const int p_ring_segments) {
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ERR_FAIL_COND(p_ring_segments < 3);
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ring_segments = p_ring_segments;
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_request_update();
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}
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int TorusMesh::get_ring_segments() const {
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return ring_segments;
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}
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TorusMesh::TorusMesh() {}
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/**
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/**
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PointMesh
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PointMesh
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*/
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*/
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@ -351,6 +351,38 @@ public:
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SphereMesh();
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SphereMesh();
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};
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};
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/**
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Big donut
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*/
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class TorusMesh : public PrimitiveMesh {
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GDCLASS(TorusMesh, PrimitiveMesh);
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private:
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float inner_radius = 0.5;
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float outer_radius = 1.0;
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int rings = 64;
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int ring_segments = 32;
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protected:
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static void _bind_methods();
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virtual void _create_mesh_array(Array &p_arr) const;
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public:
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void set_inner_radius(const float p_inner_radius);
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float get_inner_radius() const;
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void set_outer_radius(const float p_outer_radius);
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float get_outer_radius() const;
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void set_rings(const int p_rings);
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int get_rings() const;
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void set_ring_segments(const int p_ring_segments);
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int get_ring_segments() const;
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TorusMesh();
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};
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/**
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/**
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A single point for use in particle systems
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A single point for use in particle systems
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*/
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*/
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