Add TorusMesh

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hoontee 2022-05-07 00:04:45 -05:00 committed by Hugo Locurcio
parent 45e42dfed3
commit 53adb2a142
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5 changed files with 191 additions and 0 deletions

29
doc/classes/TorusMesh.xml Normal file
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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TorusMesh" inherits="PrimitiveMesh" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Class representing a torus [PrimitiveMesh].
</brief_description>
<description>
Class representing a torus [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">
The inner radius of the torus.
</member>
<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0">
The outer radius of the torus.
</member>
<member name="ring_segments" type="int" setter="set_ring_segments" getter="get_ring_segments" default="32">
The number of edges each ring of the torus is constructed of.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="64">
The number of slices the torus is constructed of.
</member>
</members>
<constants>
</constants>
</class>

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<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><ellipse cx="8" cy="7.5" fill="none" rx="6" ry="3.5" stroke="#ffd684" stroke-linecap="square" stroke-linejoin="round" stroke-width="2"/></svg>

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Width:  |  Height:  |  Size: 226 B

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@ -665,6 +665,7 @@ void register_scene_types() {
ClassDB::register_class<QuadMesh>();
ClassDB::register_class<SphereMesh>();
ClassDB::register_class<TextMesh>();
ClassDB::register_class<TorusMesh>();
ClassDB::register_class<PointMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_class<SpatialMaterial>();

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@ -1622,6 +1622,134 @@ SphereMesh::SphereMesh() {
is_hemisphere = default_is_hemisphere;
}
/**
TorusMesh
*/
void TorusMesh::_create_mesh_array(Array &p_arr) const {
// set our bounding box
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
Vector<int> indices;
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
tangents.push_back(m_x); \
tangents.push_back(m_y); \
tangents.push_back(m_z); \
tangents.push_back(m_d);
ERR_FAIL_COND_MSG(inner_radius == outer_radius, "Inner radius and outer radius cannot be the same.");
float min_radius = inner_radius;
float max_radius = outer_radius;
if (min_radius > max_radius) {
SWAP(min_radius, max_radius);
}
float radius = (max_radius - min_radius) * 0.5;
for (int i = 0; i <= rings; i++) {
int prevrow = (i - 1) * (ring_segments + 1);
int thisrow = i * (ring_segments + 1);
float inci = float(i) / rings;
float angi = inci * Math_TAU;
Vector2 normali = Vector2(-Math::sin(angi), -Math::cos(angi));
for (int j = 0; j <= ring_segments; j++) {
float incj = float(j) / ring_segments;
float angj = incj * Math_TAU;
Vector2 normalj = Vector2(-Math::cos(angj), Math::sin(angj));
Vector2 normalk = normalj * radius + Vector2(min_radius + radius, 0);
points.push_back(Vector3(normali.x * normalk.x, normalk.y, normali.y * normalk.x));
normals.push_back(Vector3(normali.x * normalj.x, normalj.y, normali.y * normalj.x));
ADD_TANGENT(-Math::cos(angi), 0.0, Math::sin(angi), 1.0);
uvs.push_back(Vector2(inci, incj));
if (i > 0 && j > 0) {
indices.push_back(thisrow + j - 1);
indices.push_back(prevrow + j);
indices.push_back(prevrow + j - 1);
indices.push_back(thisrow + j - 1);
indices.push_back(thisrow + j);
indices.push_back(prevrow + j);
}
}
}
p_arr[VS::ARRAY_VERTEX] = points;
p_arr[VS::ARRAY_NORMAL] = normals;
p_arr[VS::ARRAY_TANGENT] = tangents;
p_arr[VS::ARRAY_TEX_UV] = uvs;
p_arr[VS::ARRAY_INDEX] = indices;
}
void TorusMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_inner_radius", "radius"), &TorusMesh::set_inner_radius);
ClassDB::bind_method(D_METHOD("get_inner_radius"), &TorusMesh::get_inner_radius);
ClassDB::bind_method(D_METHOD("set_outer_radius", "radius"), &TorusMesh::set_outer_radius);
ClassDB::bind_method(D_METHOD("get_outer_radius"), &TorusMesh::get_outer_radius);
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &TorusMesh::set_rings);
ClassDB::bind_method(D_METHOD("get_rings"), &TorusMesh::get_rings);
ClassDB::bind_method(D_METHOD("set_ring_segments", "rings"), &TorusMesh::set_ring_segments);
ClassDB::bind_method(D_METHOD("get_ring_segments"), &TorusMesh::get_ring_segments);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "inner_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater"), "set_inner_radius", "get_inner_radius");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "outer_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater"), "set_outer_radius", "get_outer_radius");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "3,128,1"), "set_rings", "get_rings");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_segments", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_segments", "get_ring_segments");
}
void TorusMesh::set_inner_radius(const float p_inner_radius) {
inner_radius = p_inner_radius;
_request_update();
}
float TorusMesh::get_inner_radius() const {
return inner_radius;
}
void TorusMesh::set_outer_radius(const float p_outer_radius) {
outer_radius = p_outer_radius;
_request_update();
}
float TorusMesh::get_outer_radius() const {
return outer_radius;
}
void TorusMesh::set_rings(const int p_rings) {
ERR_FAIL_COND(p_rings < 3);
rings = p_rings;
_request_update();
}
int TorusMesh::get_rings() const {
return rings;
}
void TorusMesh::set_ring_segments(const int p_ring_segments) {
ERR_FAIL_COND(p_ring_segments < 3);
ring_segments = p_ring_segments;
_request_update();
}
int TorusMesh::get_ring_segments() const {
return ring_segments;
}
TorusMesh::TorusMesh() {}
/**
PointMesh
*/

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@ -351,6 +351,38 @@ public:
SphereMesh();
};
/**
Big donut
*/
class TorusMesh : public PrimitiveMesh {
GDCLASS(TorusMesh, PrimitiveMesh);
private:
float inner_radius = 0.5;
float outer_radius = 1.0;
int rings = 64;
int ring_segments = 32;
protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_inner_radius(const float p_inner_radius);
float get_inner_radius() const;
void set_outer_radius(const float p_outer_radius);
float get_outer_radius() const;
void set_rings(const int p_rings);
int get_rings() const;
void set_ring_segments(const int p_ring_segments);
int get_ring_segments() const;
TorusMesh();
};
/**
A single point for use in particle systems
*/