fixed bug in vertex duplication breaking meshes
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1 changed files with 0 additions and 2 deletions
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@ -676,8 +676,6 @@ void FBXMeshData::reorganize_vertices(
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}
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}
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}
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}
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need_duplication = false;
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if (need_duplication) {
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if (need_duplication) {
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const Vertex old_index = index;
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const Vertex old_index = index;
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const Vertex new_index = r_vertices.size();
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const Vertex new_index = r_vertices.size();
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