diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 959bfaffc92..3a6204b731a 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5460,6 +5460,8 @@ RID RasterizerStorageGLES3::reflection_probe_create() { reflection_probe->intensity = 1.0; reflection_probe->interior_ambient = Color(); reflection_probe->interior_ambient_energy = 1.0; + reflection_probe->interior_ambient_probe_contrib = 0.0; + reflection_probe->max_distance = 0; reflection_probe->extents = Vector3(1, 1, 1); reflection_probe->origin_offset = Vector3(0, 0, 0); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 1c9e07ae5b8..83fb7ade403 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5904,6 +5904,8 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(SkeletonEditorPlugin(this))); add_editor_plugin(memnew(SkeletonIKEditorPlugin(this))); add_editor_plugin(memnew(PhysicalBonePlugin(this))); + add_editor_plugin(memnew(MeshEditorPlugin(this))); + add_editor_plugin(memnew(MaterialEditorPlugin(this))); for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) add_editor_plugin(EditorPlugins::create(i, this)); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 3fe19c0b312..c9bdd8d1c4e 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -641,9 +641,13 @@ Ref create_editor_theme(const Ref p_theme) { theme->set_icon("visibility_xray", "PopupMenu", theme->get_icon("GuiVisibilityXray", "EditorIcons")); theme->set_constant("vseparation", "PopupMenu", (extra_spacing + default_margin_size + 1) * EDSCALE); - Ref sub_inspector_bg = make_flat_stylebox(dark_color_1, 2, 0, 0, 0); + Ref sub_inspector_bg = make_flat_stylebox(dark_color_1, 2, 0, 2, 2); sub_inspector_bg->set_border_width(MARGIN_LEFT, 2); sub_inspector_bg->set_border_color(MARGIN_LEFT, accent_color * Color(1, 1, 1, 0.3)); + sub_inspector_bg->set_border_width(MARGIN_RIGHT, 2); + sub_inspector_bg->set_border_color(MARGIN_RIGHT, accent_color * Color(1, 1, 1, 0.3)); + sub_inspector_bg->set_border_width(MARGIN_BOTTOM, 2); + sub_inspector_bg->set_border_color(MARGIN_BOTTOM, accent_color * Color(1, 1, 1, 0.3)); sub_inspector_bg->set_draw_center(true); theme->set_stylebox("sub_inspector_bg", "Editor", sub_inspector_bg); diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index ce8cc778024..ebacccb03c2 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -32,6 +32,210 @@ #include "scene/resources/particles_material.h" +void MaterialEditor::_notification(int p_what) { + + if (p_what == NOTIFICATION_PHYSICS_PROCESS) { + } + + if (p_what == NOTIFICATION_READY) { + + //get_scene()->connect("node_removed",this,"_node_removed"); + + if (first_enter) { + //it's in propertyeditor so.. could be moved around + + light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1", "EditorIcons")); + light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off", "EditorIcons")); + light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2", "EditorIcons")); + light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off", "EditorIcons")); + + sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff", "EditorIcons")); + sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere", "EditorIcons")); + box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff", "EditorIcons")); + box_switch->set_pressed_texture(get_icon("MaterialPreviewCube", "EditorIcons")); + + first_enter = false; + } + } + + if (p_what == NOTIFICATION_DRAW) { + + Ref checkerboard = get_icon("Checkerboard", "EditorIcons"); + Size2 size = get_size(); + + draw_texture_rect(checkerboard, Rect2(Point2(), size), true); + } +} + +void MaterialEditor::edit(Ref p_material, const Ref &p_env) { + + material = p_material; + camera->set_environment(p_env); + if (!material.is_null()) { + sphere_instance->set_material_override(material); + box_instance->set_material_override(material); + } else { + + hide(); + } +} + +void MaterialEditor::_button_pressed(Node *p_button) { + + if (p_button == light_1_switch) { + light1->set_visible(!light_1_switch->is_pressed()); + } + + if (p_button == light_2_switch) { + light2->set_visible(!light_2_switch->is_pressed()); + } + + if (p_button == box_switch) { + box_instance->show(); + sphere_instance->hide(); + box_switch->set_pressed(true); + sphere_switch->set_pressed(false); + } + + if (p_button == sphere_switch) { + box_instance->hide(); + sphere_instance->show(); + box_switch->set_pressed(false); + sphere_switch->set_pressed(true); + } +} + +void MaterialEditor::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_button_pressed"), &MaterialEditor::_button_pressed); +} + +MaterialEditor::MaterialEditor() { + + vc = memnew(ViewportContainer); + vc->set_stretch(true); + add_child(vc); + vc->set_anchors_and_margins_preset(PRESET_WIDE); + viewport = memnew(Viewport); + Ref world; + world.instance(); + viewport->set_world(world); //use own world + vc->add_child(viewport); + viewport->set_disable_input(true); + viewport->set_transparent_background(true); + viewport->set_msaa(Viewport::MSAA_4X); + + camera = memnew(Camera); + camera->set_transform(Transform(Basis(), Vector3(0, 0, 3))); + camera->set_perspective(45, 0.1, 10); + camera->make_current(); + viewport->add_child(camera); + + light1 = memnew(DirectionalLight); + light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); + viewport->add_child(light1); + + light2 = memnew(DirectionalLight); + light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); + light2->set_color(Color(0.7, 0.7, 0.7)); + viewport->add_child(light2); + + sphere_instance = memnew(MeshInstance); + viewport->add_child(sphere_instance); + + box_instance = memnew(MeshInstance); + viewport->add_child(box_instance); + + Transform box_xform; + box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0)); + box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0)); + box_xform.basis.scale(Vector3(0.8, 0.8, 0.8)); + box_xform.origin.y = 0.2; + box_instance->set_transform(box_xform); + + sphere_mesh.instance(); + sphere_instance->set_mesh(sphere_mesh); + box_mesh.instance(); + box_instance->set_mesh(box_mesh); + box_instance->hide(); + + set_custom_minimum_size(Size2(1, 150) * EDSCALE); + + HBoxContainer *hb = memnew(HBoxContainer); + add_child(hb); + hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2); + + VBoxContainer *vb_shape = memnew(VBoxContainer); + hb->add_child(vb_shape); + + sphere_switch = memnew(TextureButton); + sphere_switch->set_toggle_mode(true); + sphere_switch->set_pressed(true); + vb_shape->add_child(sphere_switch); + sphere_switch->connect("pressed", this, "_button_pressed", varray(sphere_switch)); + + box_switch = memnew(TextureButton); + box_switch->set_toggle_mode(true); + box_switch->set_pressed(false); + vb_shape->add_child(box_switch); + box_switch->connect("pressed", this, "_button_pressed", varray(box_switch)); + + hb->add_spacer(); + + VBoxContainer *vb_light = memnew(VBoxContainer); + hb->add_child(vb_light); + + light_1_switch = memnew(TextureButton); + light_1_switch->set_toggle_mode(true); + vb_light->add_child(light_1_switch); + light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch)); + + light_2_switch = memnew(TextureButton); + light_2_switch->set_toggle_mode(true); + vb_light->add_child(light_2_switch); + light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch)); + + first_enter = true; +} + +/////////////////////// + +bool EditorInspectorPluginMaterial::can_handle(Object *p_object) { + + Material *material = Object::cast_to(p_object); + if (!material) + return false; + + return material->get_shader_mode() == Shader::MODE_SPATIAL; +} + +void EditorInspectorPluginMaterial::parse_begin(Object *p_object) { + + Material *material = Object::cast_to(p_object); + if (!material) { + return; + } + Ref m(material); + + MaterialEditor *editor = memnew(MaterialEditor); + editor->edit(m, env); + add_custom_control(editor); +} + +EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() { + env.instance(); + Ref proc_sky = memnew(ProceduralSky(true)); + env->set_sky(proc_sky); + env->set_background(Environment::BG_COLOR_SKY); +} + +MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) { + + Ref plugin; + plugin.instance(); + add_inspector_plugin(plugin); +} + String SpatialMaterialConversionPlugin::converts_to() const { return "ShaderMaterial"; diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 39935d3e126..c3f14c27e5f 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -32,6 +32,71 @@ #define MATERIAL_EDITOR_PLUGIN_H #include "editor/property_editor.h" +#include "scene/resources/primitive_meshes.h" + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/3d/camera.h" +#include "scene/3d/light.h" +#include "scene/3d/mesh_instance.h" +#include "scene/resources/material.h" + +class MaterialEditor : public Control { + + GDCLASS(MaterialEditor, Control); + + ViewportContainer *vc; + Viewport *viewport; + MeshInstance *sphere_instance; + MeshInstance *box_instance; + DirectionalLight *light1; + DirectionalLight *light2; + Camera *camera; + + Ref sphere_mesh; + Ref box_mesh; + + TextureButton *sphere_switch; + TextureButton *box_switch; + + TextureButton *light_1_switch; + TextureButton *light_2_switch; + + Ref material; + + void _button_pressed(Node *p_button); + bool first_enter; + +protected: + void _notification(int p_what); + + static void _bind_methods(); + +public: + void edit(Ref p_material, const Ref &p_env); + MaterialEditor(); +}; + +class EditorInspectorPluginMaterial : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin) + Ref env; + +public: + virtual bool can_handle(Object *p_object); + virtual void parse_begin(Object *p_object); + + EditorInspectorPluginMaterial(); +}; + +class MaterialEditorPlugin : public EditorPlugin { + + GDCLASS(MaterialEditorPlugin, EditorPlugin); + +public: + virtual String get_name() const { return "Material"; } + + MaterialEditorPlugin(EditorNode *p_node); +}; class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin { GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin) diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index fcf515e3fc3..6203035e259 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -80,26 +80,21 @@ void MeshEditor::edit(Ref p_mesh) { mesh = p_mesh; mesh_instance->set_mesh(mesh); - if (mesh.is_null()) { + rot_x = Math::deg2rad(-15.0); + rot_y = Math::deg2rad(30.0); + _update_rotation(); - hide(); - } else { - rot_x = 0; - rot_y = 0; - _update_rotation(); - - AABB aabb = mesh->get_aabb(); - Vector3 ofs = aabb.position + aabb.size * 0.5; - float m = aabb.get_longest_axis_size(); - if (m != 0) { - m = 1.0 / m; - m *= 0.5; - Transform xform; - xform.basis.scale(Vector3(m, m, m)); - xform.origin = -xform.basis.xform(ofs); //-ofs*m; - //xform.origin.z -= aabb.get_longest_axis_size() * 2; - mesh_instance->set_transform(xform); - } + AABB aabb = mesh->get_aabb(); + Vector3 ofs = aabb.position + aabb.size * 0.5; + float m = aabb.get_longest_axis_size(); + if (m != 0) { + m = 1.0 / m; + m *= 0.5; + Transform xform; + xform.basis.scale(Vector3(m, m, m)); + xform.origin = -xform.basis.xform(ofs); //-ofs*m; + //xform.origin.z -= aabb.get_longest_axis_size() * 2; + mesh_instance->set_transform(xform); } } @@ -128,8 +123,8 @@ MeshEditor::MeshEditor() { viewport->set_world(world); //use own world add_child(viewport); viewport->set_disable_input(true); + viewport->set_msaa(Viewport::MSAA_2X); set_stretch(true); - camera = memnew(Camera); camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1))); camera->set_perspective(45, 0.1, 10); @@ -176,39 +171,29 @@ MeshEditor::MeshEditor() { rot_y = 0; } -void MeshEditorPlugin::edit(Object *p_object) { +/////////////////////// - Mesh *s = Object::cast_to(p_object); - if (!s) +bool EditorInspectorPluginMesh::can_handle(Object *p_object) { + + return Object::cast_to(p_object) != NULL; +} + +void EditorInspectorPluginMesh::parse_begin(Object *p_object) { + + Mesh *mesh = Object::cast_to(p_object); + if (!mesh) { return; - - mesh_editor->edit(Ref(s)); -} - -bool MeshEditorPlugin::handles(Object *p_object) const { - - return p_object->is_class("Mesh"); -} - -void MeshEditorPlugin::make_visible(bool p_visible) { - - if (p_visible) { - mesh_editor->show(); - //mesh_editor->set_process(true); - } else { - - mesh_editor->hide(); - //mesh_editor->set_process(false); } + Ref m(mesh); + + MeshEditor *editor = memnew(MeshEditor); + editor->edit(m); + add_custom_control(editor); } MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) { - editor = p_node; - mesh_editor = memnew(MeshEditor); - add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, mesh_editor); - mesh_editor->hide(); -} - -MeshEditorPlugin::~MeshEditorPlugin() { + Ref plugin; + plugin.instance(); + add_inspector_plugin(plugin); } diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index 0275f45be97..8ada2dac907 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -72,22 +72,21 @@ public: MeshEditor(); }; +class EditorInspectorPluginMesh : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin) +public: + virtual bool can_handle(Object *p_object); + virtual void parse_begin(Object *p_object); +}; + class MeshEditorPlugin : public EditorPlugin { GDCLASS(MeshEditorPlugin, EditorPlugin); - MeshEditor *mesh_editor; - EditorNode *editor; - public: virtual String get_name() const { return "Mesh"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_object); - virtual bool handles(Object *p_object) const; - virtual void make_visible(bool p_visible); MeshEditorPlugin(EditorNode *p_node); - ~MeshEditorPlugin(); }; #endif diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 0482ae86f3a..831b2f3f16d 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -138,39 +138,28 @@ TextureEditor::TextureEditor() { set_custom_minimum_size(Size2(1, 150)); } -void TextureEditorPlugin::edit(Object *p_object) { +// +bool EditorInspectorPluginTexture::can_handle(Object *p_object) { - Texture *s = Object::cast_to(p_object); - if (!s) + return Object::cast_to(p_object) != NULL; +} + +void EditorInspectorPluginTexture::parse_begin(Object *p_object) { + + Texture *texture = Object::cast_to(p_object); + if (!texture) { return; - - texture_editor->edit(Ref(s)); -} - -bool TextureEditorPlugin::handles(Object *p_object) const { - - return p_object->is_class("Texture"); -} - -void TextureEditorPlugin::make_visible(bool p_visible) { - - if (p_visible) { - texture_editor->show(); - //texture_editor->set_process(true); - } else { - - texture_editor->hide(); - //texture_editor->set_process(false); } + Ref m(texture); + + TextureEditor *editor = memnew(TextureEditor); + editor->edit(m); + add_custom_control(editor); } TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) { - editor = p_node; - texture_editor = memnew(TextureEditor); - add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, texture_editor); - texture_editor->hide(); -} - -TextureEditorPlugin::~TextureEditorPlugin() { + Ref plugin; + plugin.instance(); + add_inspector_plugin(plugin); } diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 80ff4d6416f..9c7d33df5a2 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -52,22 +52,21 @@ public: TextureEditor(); }; +class EditorInspectorPluginTexture : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin) +public: + virtual bool can_handle(Object *p_object); + virtual void parse_begin(Object *p_object); +}; + class TextureEditorPlugin : public EditorPlugin { GDCLASS(TextureEditorPlugin, EditorPlugin); - TextureEditor *texture_editor; - EditorNode *editor; - public: virtual String get_name() const { return "Texture"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_object); - virtual bool handles(Object *p_object) const; - virtual void make_visible(bool p_visible); TextureEditorPlugin(EditorNode *p_node); - ~TextureEditorPlugin(); }; #endif // TEXTURE_EDITOR_PLUGIN_H diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index dfbf619c01e..f9f8ff19e4f 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -536,7 +536,7 @@ void ProceduralSky::_bind_methods() { BIND_ENUM_CONSTANT(TEXTURE_SIZE_MAX); } -ProceduralSky::ProceduralSky() { +ProceduralSky::ProceduralSky(bool p_desaturate) { sky = VS::get_singleton()->sky_create(); texture = VS::get_singleton()->texture_create(); @@ -552,6 +552,12 @@ ProceduralSky::ProceduralSky() { ground_curve = 0.02; ground_energy = 1; + if (p_desaturate) { + sky_top_color.set_hsv(sky_top_color.get_h(),0,sky_top_color.get_v()); + sky_horizon_color.set_hsv(sky_horizon_color.get_h(),0,sky_horizon_color.get_v()); + ground_bottom_color.set_hsv(ground_bottom_color.get_h(),0,ground_bottom_color.get_v()); + ground_horizon_color.set_hsv(ground_horizon_color.get_h(),0,ground_horizon_color.get_v()); + } sun_color = Color(1, 1, 1); sun_latitude = 35; sun_longitude = 0; diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 3b410396e0a..7327b2a6271 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -191,7 +191,7 @@ public: virtual RID get_rid() const; - ProceduralSky(); + ProceduralSky(bool p_desaturate=false); ~ProceduralSky(); };