Snap transform gizmo values in the 3D editor

Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
This commit is contained in:
Aaron Franke 2019-07-24 08:41:09 -04:00
parent d483a85a0f
commit 53d2a4e905

View file

@ -1291,6 +1291,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 ray_pos = _get_ray_pos(m->get_position());
Vector3 ray = _get_ray(m->get_position());
float snap = EDITOR_GET("interface/inspector/default_float_step");
int snap_step_decimals = Math::range_step_decimals(snap);
switch (_edit.mode) {
@ -1372,18 +1374,14 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_scale_snap() / 100;
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
set_message(TTR("Scaling: ") + motion_snapped);
} else {
set_message(TTR("Scaling: ") + motion);
}
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
// This might not be necessary anymore after issue #288 is solved (in 4.0?).
set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -1502,17 +1500,13 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_translate_snap();
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
set_message(TTR("Translating: ") + motion_snapped);
} else {
set_message(TTR("Translating: ") + motion);
}
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -1601,20 +1595,12 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
if (_edit.snap || spatial_editor->is_snap_enabled()) {
float snap = spatial_editor->get_rotate_snap();
if (snap) {
angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
angle -= Math::fmod(angle, snap);
set_message(vformat(TTR("Rotating %s degrees."), rtos(angle)));
angle = Math::deg2rad(angle);
} else
set_message(vformat(TTR("Rotating %s degrees."), rtos(Math::rad2deg(angle))));
} else {
set_message(vformat(TTR("Rotating %s degrees."), rtos(Math::rad2deg(angle))));
snap = spatial_editor->get_rotate_snap();
}
angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
angle -= Math::fmod(angle, snap);
set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
angle = Math::deg2rad(angle);
List<Node *> &selection = editor_selection->get_selected_node_list();