Snap transform gizmo values in the 3D editor
Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
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1 changed files with 16 additions and 30 deletions
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@ -1291,6 +1291,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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Vector3 ray_pos = _get_ray_pos(m->get_position());
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Vector3 ray = _get_ray(m->get_position());
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float snap = EDITOR_GET("interface/inspector/default_float_step");
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int snap_step_decimals = Math::range_step_decimals(snap);
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switch (_edit.mode) {
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@ -1372,18 +1374,14 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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// Disable local transformation for TRANSFORM_VIEW
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bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
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float snap = 0;
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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snap = spatial_editor->get_scale_snap() / 100;
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Vector3 motion_snapped = motion;
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motion_snapped.snap(Vector3(snap, snap, snap));
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set_message(TTR("Scaling: ") + motion_snapped);
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} else {
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set_message(TTR("Scaling: ") + motion);
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}
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Vector3 motion_snapped = motion;
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motion_snapped.snap(Vector3(snap, snap, snap));
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// This might not be necessary anymore after issue #288 is solved (in 4.0?).
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set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
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String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -1502,17 +1500,13 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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// Disable local transformation for TRANSFORM_VIEW
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bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
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float snap = 0;
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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snap = spatial_editor->get_translate_snap();
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Vector3 motion_snapped = motion;
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motion_snapped.snap(Vector3(snap, snap, snap));
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set_message(TTR("Translating: ") + motion_snapped);
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} else {
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set_message(TTR("Translating: ") + motion);
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}
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Vector3 motion_snapped = motion;
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motion_snapped.snap(Vector3(snap, snap, snap));
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set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
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String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -1601,20 +1595,12 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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float snap = spatial_editor->get_rotate_snap();
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if (snap) {
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angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
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angle -= Math::fmod(angle, snap);
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set_message(vformat(TTR("Rotating %s degrees."), rtos(angle)));
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angle = Math::deg2rad(angle);
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} else
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set_message(vformat(TTR("Rotating %s degrees."), rtos(Math::rad2deg(angle))));
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} else {
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set_message(vformat(TTR("Rotating %s degrees."), rtos(Math::rad2deg(angle))));
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snap = spatial_editor->get_rotate_snap();
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}
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angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
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angle -= Math::fmod(angle, snap);
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set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
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angle = Math::deg2rad(angle);
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List<Node *> &selection = editor_selection->get_selected_node_list();
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