Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
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commit
53f2c8b206
2 changed files with 6 additions and 6 deletions
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@ -376,11 +376,11 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
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undo_redo->commit_action();
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}
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void AnimationNodeBlendTreeEditor::_popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position) {
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void AnimationNodeBlendTreeEditor::_popup(bool p_has_input_ports, const Vector2 &p_node_position) {
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_update_options_menu(p_has_input_ports);
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use_position_from_popup_menu = true;
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position_from_popup_menu = p_node_position;
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add_node->get_popup()->set_position(p_popup_position);
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add_node->get_popup()->set_position(graph->get_screen_position() + graph->get_local_mouse_position());
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add_node->get_popup()->reset_size();
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add_node->get_popup()->popup();
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}
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@ -390,7 +390,7 @@ void AnimationNodeBlendTreeEditor::_popup_request(const Vector2 &p_position) {
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return;
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}
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_popup(false, graph->get_screen_position() + graph->get_local_mouse_position(), p_position);
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_popup(false, p_position);
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}
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void AnimationNodeBlendTreeEditor::_connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position) {
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@ -401,7 +401,7 @@ void AnimationNodeBlendTreeEditor::_connection_to_empty(const String &p_from, in
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Ref<AnimationNode> node = blend_tree->get_node(p_from);
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if (node.is_valid()) {
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from_node = p_from;
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_popup(true, p_release_position, graph->get_global_mouse_position());
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_popup(true, p_release_position);
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}
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}
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@ -414,7 +414,7 @@ void AnimationNodeBlendTreeEditor::_connection_from_empty(const String &p_to, in
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if (node.is_valid()) {
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to_node = p_to;
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to_slot = p_to_slot;
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_popup(false, p_release_position, graph->get_global_mouse_position());
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_popup(false, p_release_position);
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}
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}
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@ -117,7 +117,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
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void _filter_toggled();
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Ref<AnimationNode> _filter_edit;
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void _popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position);
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void _popup(bool p_has_input_ports, const Vector2 &p_node_position);
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void _popup_request(const Vector2 &p_position);
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void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
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void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
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