GDScript: Fix inferred typed array marked as constant

This commit is contained in:
George Marques 2021-10-15 10:40:50 -03:00
parent 342c1bf1e2
commit 540821a264
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GPG key ID: 046BD46A3201E43D
3 changed files with 11 additions and 0 deletions

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@ -471,6 +471,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
if (container_type.kind != GDScriptParser::DataType::VARIANT) {
container_type.is_meta_type = false;
container_type.is_constant = false;
result.set_container_element_type(container_type);
}
}
@ -1802,6 +1803,7 @@ void GDScriptAnalyzer::update_array_literal_element_type(const GDScriptParser::D
}
}
if (all_same_type) {
element_type.is_constant = false;
array_type.set_container_element_type(element_type);
} else if (all_have_type) {
push_error(vformat(R"(Variant array is not compatible with an array of type "%s".)", p_base_type.get_container_element_type().to_string()), p_array_literal);
@ -3489,6 +3491,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
} else {
ERR_FAIL_V_MSG(result, "Could not find element type from property hint of a typed array.");
}
elem_type.is_constant = false;
result.set_container_element_type(elem_type);
}
}

View file

@ -0,0 +1,6 @@
# https://github.com/godotengine/godot/issues/53640
func test():
var arr := [0]
arr[0] = 1
print(arr[0])