Merge pull request #72388 from TokageItLab/transition-reset-each

Allow the Reset option of NodeTransition to be set for each Input
This commit is contained in:
Rémi Verschelde 2023-01-30 17:35:00 +01:00
commit 551f5191e5
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GPG key ID: C3336907360768E1
3 changed files with 48 additions and 27 deletions

View file

@ -12,6 +12,13 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="is_input_reset" qualifiers="const">
<return type="bool" />
<param index="0" name="input" type="int" />
<description>
Returns whether the animation restarts when the animation transitions from the other animation.
</description>
</method>
<method name="is_input_set_as_auto_advance" qualifiers="const">
<return type="bool" />
<param index="0" name="input" type="int" />
@ -27,14 +34,19 @@
Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
</description>
</method>
<method name="set_input_reset">
<return type="void" />
<param index="0" name="input" type="int" />
<param index="1" name="enable" type="bool" />
<description>
If [code]true[/code], the destination animation is restarted when the animation transitions.
</description>
</method>
</methods>
<members>
<member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0">
The number of enabled input ports for this node.
</member>
<member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true">
If [code]true[/code], the destination animation is played back from the beginning when switched.
</member>
<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
Determines how cross-fading between animations is eased. If empty, the transition will be linear.
</member>

View file

@ -667,6 +667,8 @@ bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_va
set_input_name(which, p_value);
} else if (what == "auto_advance") {
set_input_as_auto_advance(which, p_value);
} else if (what == "reset") {
set_input_reset(which, p_value);
} else {
return false;
}
@ -690,6 +692,8 @@ bool AnimationNodeTransition::_get(const StringName &p_path, Variant &r_ret) con
r_ret = get_input_name(which);
} else if (what == "auto_advance") {
r_ret = is_input_set_as_auto_advance(which);
} else if (what == "reset") {
r_ret = is_input_reset(which);
} else {
return false;
}
@ -749,25 +753,35 @@ void AnimationNodeTransition::set_input_count(int p_inputs) {
bool AnimationNodeTransition::add_input(const String &p_name) {
if (AnimationNode::add_input(p_name)) {
input_as_auto_advance.push_back(false);
input_data.push_back(InputData());
return true;
}
return false;
}
void AnimationNodeTransition::remove_input(int p_index) {
input_as_auto_advance.remove_at(p_index);
input_data.remove_at(p_index);
AnimationNode::remove_input(p_index);
}
void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
ERR_FAIL_INDEX(p_input, get_input_count());
input_as_auto_advance.write[p_input] = p_enable;
input_data.write[p_input].auto_advance = p_enable;
}
bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
ERR_FAIL_INDEX_V(p_input, get_input_count(), false);
return input_as_auto_advance[p_input];
return input_data[p_input].auto_advance;
}
void AnimationNodeTransition::set_input_reset(int p_input, bool p_enable) {
ERR_FAIL_INDEX(p_input, get_input_count());
input_data.write[p_input].reset = p_enable;
}
bool AnimationNodeTransition::is_input_reset(int p_input) const {
ERR_FAIL_INDEX_V(p_input, get_input_count(), true);
return input_data[p_input].reset;
}
void AnimationNodeTransition::set_xfade_time(double p_fade) {
@ -786,14 +800,6 @@ Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
return xfade_curve;
}
void AnimationNodeTransition::set_reset(bool p_reset) {
reset = p_reset;
}
bool AnimationNodeTransition::is_reset() const {
return reset;
}
double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_external_seeking) {
String cur_transition_request = get_parameter(transition_request);
int cur_current_index = get_parameter(current_index);
@ -810,7 +816,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
if (new_idx >= 0) {
if (cur_current_index == new_idx) {
// Transition to same state.
restart = reset;
restart = input_data[cur_current_index].reset;
cur_prev_xfading = 0;
set_parameter(prev_xfading, 0);
cur_prev_index = -1;
@ -865,7 +871,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
cur_time += p_time;
}
if (input_as_auto_advance[cur_current_index] && rem <= xfade_time) {
if (input_data[cur_current_index].auto_advance && rem <= xfade_time) {
set_parameter(transition_request, get_input_name((cur_current_index + 1) % get_input_count()));
}
@ -878,7 +884,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
// Blend values must be more than CMP_EPSILON to process discrete keys in edge.
real_t blend_inv = 1.0 - blend;
if (reset && !p_seek && switched) { //just switched, seek to start of current
if (input_data[cur_current_index].reset && !p_seek && switched) { //just switched, seek to start of current
rem = blend_input(cur_current_index, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
} else {
rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
@ -907,6 +913,7 @@ void AnimationNodeTransition::_get_property_list(List<PropertyInfo> *p_list) con
for (int i = 0; i < get_input_count(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/reset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
}
}
@ -916,18 +923,17 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
ClassDB::bind_method(D_METHOD("set_input_reset", "input", "enable"), &AnimationNodeTransition::set_input_reset);
ClassDB::bind_method(D_METHOD("is_input_reset", "input"), &AnimationNodeTransition::is_input_reset);
ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeTransition::set_reset);
ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeTransition::is_reset);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "Inputs,input_"), "set_input_count", "get_input_count");
}

View file

@ -276,7 +276,11 @@ public:
class AnimationNodeTransition : public AnimationNodeSync {
GDCLASS(AnimationNodeTransition, AnimationNodeSync);
Vector<bool> input_as_auto_advance;
struct InputData {
bool auto_advance = false;
bool reset = true;
};
Vector<InputData> input_data;
StringName time = "time";
StringName prev_xfading = "prev_xfading";
@ -290,7 +294,6 @@ class AnimationNodeTransition : public AnimationNodeSync {
double xfade_time = 0.0;
Ref<Curve> xfade_curve;
bool reset = true;
protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
@ -313,15 +316,15 @@ public:
void set_input_as_auto_advance(int p_input, bool p_enable);
bool is_input_set_as_auto_advance(int p_input) const;
void set_input_reset(int p_input, bool p_enable);
bool is_input_reset(int p_input) const;
void set_xfade_time(double p_fade);
double get_xfade_time() const;
void set_xfade_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_xfade_curve() const;
void set_reset(bool p_reset);
bool is_reset() const;
double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeTransition();