Load script for addons without cache
Since they are postponed sometimes due to transient script errors, it needs to try again without the cache to compile the script again instead of using the failed one.
This commit is contained in:
parent
5f3dee5988
commit
554b55ae74
1 changed files with 1 additions and 1 deletions
|
@ -3526,7 +3526,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
|
|||
// Only try to load the script if it has a name. Else, the plugin has no init script.
|
||||
if (script_path.length() > 0) {
|
||||
script_path = addon_path.get_base_dir().path_join(script_path);
|
||||
scr = ResourceLoader::load(script_path);
|
||||
scr = ResourceLoader::load(script_path, "Script", ResourceFormatLoader::CACHE_MODE_IGNORE);
|
||||
|
||||
if (scr.is_null()) {
|
||||
show_warning(vformat(TTR("Unable to load addon script from path: '%s'."), script_path));
|
||||
|
|
Loading…
Reference in a new issue