Effectively ensure that surface materials are the right size when setting them, fixes #23596
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2 changed files with 6 additions and 2 deletions
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@ -102,6 +102,9 @@ void PrimitiveMesh::_request_update() {
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}
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int PrimitiveMesh::get_surface_count() const {
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if (pending_request) {
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_update();
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}
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return 1;
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}
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@ -601,8 +601,9 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
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Instance *instance = instance_owner.get(p_instance);
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ERR_FAIL_COND(!instance);
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if (instance->update_item.in_list()) {
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_update_dirty_instance(instance);
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if (instance->base_type == VS::INSTANCE_MESH) {
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//may not have been updated yet
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instance->materials.resize(VSG::storage->mesh_get_surface_count(instance->base));
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}
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ERR_FAIL_INDEX(p_surface, instance->materials.size());
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